Player Matchup

Sol
Sol
Ace656
Sol
Level 68
God Stats
0W - 3L
1,237 SR
Queue Stats
44W - 30L
1,628 Elo+
Party 1
Ra
Ra
JamesDoakes
Ra
Level 148
God Stats
14W - 11L
1,711 SR
Queue Stats
266W - 231L
1,630 Elo+
Solo
Hercules
Hercules
Spades42
Hercules
Level 102
God Stats
2W - 2L
1,751 SR
Queue Stats
27W - 17L
1,679 Elo+
Party 1
Loki
Loki
babyface_zay999
Loki
Level 81
God Stats
0W - 2L
1,762 SR
Queue Stats
20W - 21L
1,553 Elo+
Party 1
Surtr
Surtr
xKingBobby
Surtr
Level 68
God Stats
21W - 16L
1,585 SR
Queue Stats
147W - 117L
1,558 Elo+
Solo
Team Averages
Level 93
1,609 SR
1,610 Elo+

VS

Team Averages
Level 103
1,559 SR
1,545 Elo+
Jormungandr
Jormungandr
IxamosMk1
Jormungandr
Level 69
God Stats
6W - 9L
1,488 SR
Queue Stats
49W - 66L
1,535 Elo+
Party 2
Hel
Hel
MaraJewJuana
Hel
Level 139
God Stats
1W - 2L
1,500 SR
Queue Stats
157W - 164L
1,531 Elo+
Party 2
Thor
Thor
OrangeBookshelf
Thor
Level 143
God Stats
9W - 7L
1,654 SR
Queue Stats
113W - 124L
1,504 Elo+
Party 2
Bacchus
Bacchus
TheJadeDragon747
Bacchus
Level 155
God Stats
2W - 2L
1,392 SR
Queue Stats
171W - 176L
1,555 Elo+
Party 2
Anhur
Anhur
niBAtROn
Anhur
Level 7
God Stats
5W - 6L
1,762 SR
Queue Stats
12W - 14L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Ace656
Sol
15
3 / 2 / 0
8,916
594
8,542
8,186
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

13
0 / 5 / 0
7,857
524
5,630
12,347
5,417
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Spades42
Hercules
12
0 / 1 / 2
7,719
515
4,866
11,364
10,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 4 / 0
7,407
494
2,636
10,957
4,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
15
3 / 0 / 0
9,511
634
9,140
15,189
13,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
IxamosMk1
Jormungandr
15
0 / 2 / 0
8,457
564
9,210
12,633
13,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 0 / 4
7,762
517
7,219
8,203
3,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

14
3 / 3 / 5
7,703
514
10,802
14,349
6,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 0 / 5
9,191
613
7,639
11,813
14,416
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anhur
niBAtROn
Anhur
14
0 / 3 / 3
7,549
503
3,819
7,455
3,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
7
Kills
12
12
Deaths
8
2
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sol
Ace656
Sol
3
2
0
1.5
W
Jormungandr
IxamosMk1
Jormungandr
0
2
0
0
L
0
5
0
0
W
3
0
4
5
W
3
3
5
1.83
L
Hercules
Spades42
Hercules
0
1
2
1
W
6
0
5
8.5
L
1
4
0
0.25
W
Anhur
niBAtROn
Anhur
0
3
3
0.5
L
Surtr
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,814
Damage
38,689
58,043
Taken
54,453
36,393
Mitigated
41,523
22,311
Healing
18,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Ace656
Sol
8,542
3,996
0
3,633
8,186
3,260
1,101
1,475
6,711
69,149
13,373
W
Jormungandr
IxamosMk1
Jormungandr
9,210
2,469
0
520
12,633
13,898
0
795
10,661
75,347
2,265
L
5,630
151
1,069
4,498
12,347
5,417
0
4,821
7,526
72,649
0
W
7,219
499
2,140
5,651
8,203
3,920
0
3,930
4,213
64,984
0
W
10,802
2,402
0
5,036
14,349
6,165
0
1,650
12,651
0
68,902
L
Hercules
Spades42
Hercules
4,866
1,492
0
2,642
11,364
10,068
113
4,857
6,507
0
28,007
W
7,639
939
0
3,308
11,813
14,416
0
4,150
7,663
27,216
1,397
L
2,636
317
0
4,637
10,957
4,254
0
3,368
7,589
0
61,679
W
Anhur
niBAtROn
Anhur
3,819
2,464
0
2,330
7,455
3,124
0
3,841
3,614
0
59,114
L
Surtr
9,140
3,052
0
5,832
15,189
13,394
0
7,681
6,504
3,967
75,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,410
Gold Earned
40,662
539
Minions Killed
530
0
Camps Cleared
0
1,541,086
Distance Traveled
1,593,680
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,916
594
142
9
0
300,388
0
W
Jormungandr
8,457
564
171
11
0
279,890
3
L
Ra
7,857
524
110
7
0
299,541
5
W
Hel
7,762
517
116
8
0
311,178
2
W
Thor
7,703
514
101
7
0
350,916
2
L
Hercules
7,719
515
45
3
0
333,655
2
W
Bacchus
9,191
613
29
2
0
342,605
5
L
Loki
7,407
494
94
6
0
308,805
1
W
Anhur
7,549
503
113
8
0
309,091
0
L
Surtr
9,511
634
148
10
0
298,697
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role