Player Matchup

Achilles
Achilles
Platinum IV
DoomedSauce1509
Achilles
Platinum IV
Level 156
God Stats
4W - 0L
1,789 SR
Queue Stats
29W - 1L
2,043 MMR
Party 2
Chang'e
Chang'e
Platinum I
Fontaíne
Chang'e
Platinum I
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 20L
2,361 MMR
Party 2
Vamana
Vamana
Platinum III
Roõkie
Vamana
Platinum III
Level 188
God Stats
11W - 0L
2,129 SR
Queue Stats
26W - 1L
2,069 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 127
1,806 SR
2,158 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 132
1,677 SR
2,146 MMR
Thoth
Thoth
Diamond IV
IntoThedaJungle
Thoth
Diamond IV
Level 104
God Stats
0W - 2L
1,629 SR
Queue Stats
42W - 19L
2,146 MMR
Party 1
Danzaburou
Danzaburou
Diamond IV
SoggyCheetos69
Danzaburou
Diamond IV
Level 124
God Stats
3W - 3L
1,682 SR
Queue Stats
43W - 19L
2,146 MMR
Party 1
Bacchus
Bacchus
Diamond IV
XGod4K
Bacchus
Diamond IV
Level 169
God Stats
0W - 2L
1,719 SR
Queue Stats
43W - 19L
2,146 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
1 / 3 / 8
10,038
717
8,341
11,631
12,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chang'e
Fontaíne
Chang'e
18
6 / 2 / 9
11,969
855
11,997
13,637
4,858
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
Roõkie
Vamana
18
8 / 1 / 5
12,004
857
11,441
14,139
11,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
CthulhuKuzenboOdinPersephoneNe Zha

VS

Bans
FenrirOsirisNeithAnhurHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 2
9,827
702
11,035
12,188
4,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
SoggyCheetos69
Danzaburou
14
2 / 5 / 3
9,504
679
8,223
13,838
6,322
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
XGod4K
Bacchus
15
1 / 2 / 5
9,158
654
10,233
11,036
12,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
15
Kills
6
6
Deaths
15
22
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Achilles
1
3
8
1.67
W
Chang'e
Fontaíne
Chang'e
6
2
9
5.25
L
3
8
2
0.5
W
Vamana
Roõkie
Vamana
8
1
5
10.5
L
Danzaburou
SoggyCheetos69
Danzaburou
2
5
3
0.7
L
Bacchus
XGod4K
Bacchus
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,779
Damage
29,491
39,407
Taken
37,062
28,959
Mitigated
22,580
18,514
Healing
3,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
8,341
1,400
0
1,918
11,631
12,759
0
4,598
6,133
105
22,445
W
Chang'e
Fontaíne
Chang'e
11,997
556
3,593
9,653
13,637
4,858
1,220
8,836
3,607
57,639
0
L
11,035
919
0
500
12,188
4,187
0
5,166
6,570
42,233
0
W
Vamana
Roõkie
Vamana
11,441
6,631
0
3,350
14,139
11,342
1,563
4,214
9,147
0
65,597
L
Danzaburou
SoggyCheetos69
Danzaburou
8,223
4,735
0
1,084
13,838
6,322
0
3,106
10,560
0
31,986
L
Bacchus
XGod4K
Bacchus
10,233
1,064
0
1,450
11,036
12,071
0
3,440
6,953
21,516
2,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,011
Gold Earned
28,489
209
Minions Killed
170
0
Camps Cleared
0
866,337
Distance Traveled
752,696
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,038
717
27
2
0
272,617
0
W
Chang'e
11,969
855
96
7
0
295,676
0
L
Thoth
9,827
702
73
5
0
222,134
0
W
Vamana
12,004
857
86
6
0
298,044
1
L
Danzaburou
9,504
679
65
5
0
239,196
0
L
Bacchus
9,158
654
32
2
0
291,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role