Player Matchup

Anubis
Anubis
CawtLackn
Anubis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 113L
1,495 Elo+
Solo
Jing Wei
Jing Wei
II Luke Reed II
Jing Wei
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
126W - 152L
1,479 Elo+
Party 2
Fenrir
Fenrir
PezantGaming
Fenrir
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,424 Elo+
Solo
Shiva
Shiva
ToTheRanch04
Shiva
Level 43
God Stats
0W - 1L
1,256 SR
Queue Stats
34W - 31L
1,353 Elo+
Solo
Janus
Janus
xixRAGNAROKxix
Janus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,716 Elo+
Party 2
Team Averages
Level 99
1,451 SR
1,493 Elo+

VS

Team Averages
Level 88
1,681 SR
1,462 Elo+
Nu Wa
Nu Wa
Blue_Raptor47
Nu Wa
Level 124
God Stats
23W - 9L
1,780 SR
Queue Stats
874W - 894L
1,429 Elo+
Solo
Vamana
Vamana
HtLOutkast
Vamana
Level 29
God Stats
4W - 1L
1,615 SR
Queue Stats
132W - 48L
1,469 Elo+
Party 1
Shiva
Shiva
HtL_UNLEASHED
Shiva
Level 48
God Stats
2W - 2L
1,668 SR
Queue Stats
30W - 29L
1,463 Elo+
Party 1
Chronos
Chronos
Norsewolf505
Chronos
Level 109
God Stats
5W - 6L
1,526 SR
Queue Stats
462W - 459L
1,461 Elo+
Solo
Cthulhu
Cthulhu
Tdrix
Cthulhu
Level 128
God Stats
2W - 1L
1,820 SR
Queue Stats
146W - 61L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CawtLackn
Anubis
13
2 / 5 / 2
7,247
725
7,501
8,652
4,626
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
14
1 / 3 / 3
7,294
729
4,652
8,820
4,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
12
1 / 4 / 3
6,990
699
4,396
10,442
10,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 3 / 2
6,442
644
4,100
7,913
8,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 3 / 3
7,661
766
8,662
7,461
3,715
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 8
8,608
861
7,539
4,455
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
HtLOutkast
Vamana
15
5 / 1 / 12
8,987
899
10,579
11,344
12,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 1 / 12
9,056
906
6,479
9,015
10,208
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
Norsewolf505
Chronos
13
2 / 2 / 7
8,069
807
5,164
6,360
2,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Tdrix
Cthulhu
15
2 / 1 / 13
8,730
873
9,740
9,961
8,276
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
70
6
Kills
18
18
Deaths
6
13
Assists
52
Player
Kills
Deaths
Assists
KDA
W
4
1
8
8
L
Anubis
CawtLackn
Anubis
2
5
2
0.6
W
Vamana
HtLOutkast
Vamana
5
1
12
11
W
5
1
12
11
L
Jing Wei
1
3
3
0.83
W
Chronos
Norsewolf505
Chronos
2
2
7
2.75
L
Fenrir
1
4
3
0.63
W
Cthulhu
Tdrix
Cthulhu
2
1
13
8.5
L
1
3
2
0.67
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,311
Damage
39,501
43,288
Taken
41,135
31,768
Mitigated
35,204
10,064
Healing
15,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,539
1,661
879
1,034
4,455
1,585
1,549
1,570
2,885
17,809
0
L
Anubis
CawtLackn
Anubis
7,501
127
719
1,265
8,652
4,626
0
3,883
4,282
16,658
0
W
Vamana
HtLOutkast
Vamana
10,579
3,329
1,340
2,478
11,344
12,516
0
3,853
7,324
0
16,919
W
6,479
876
2,333
2,275
9,015
10,208
172
3,878
4,980
0
13,061
L
Jing Wei
4,652
3,467
460
1,614
8,820
4,166
0
4,394
4,145
0
19,401
W
Chronos
Norsewolf505
Chronos
5,164
1,928
1,127
594
6,360
2,619
4,083
2,555
3,761
13,542
1,749
L
Fenrir
4,396
1,546
322
1,527
10,442
10,993
0
4,239
5,663
0
8,053
W
Cthulhu
Tdrix
Cthulhu
9,740
529
1,836
1,862
9,961
8,276
161
4,307
5,543
19,450
1,639
L
4,100
300
654
1,258
7,913
8,268
0
3,704
3,795
0
7,255
L
8,662
0
412
1,833
7,461
3,715
0
4,072
3,041
28,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,634
Gold Earned
43,450
101
Minions Killed
115
0
Camps Cleared
0
768,191
Distance Traveled
918,002
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,608
861
23
2
0
160,056
0
L
Anubis
7,247
725
21
2
0
131,051
0
W
Vamana
8,987
899
9
1
0
195,871
0
W
Shiva
9,056
906
14
1
0
212,077
0
L
Jing Wei
7,294
729
27
3
0
152,471
0
W
Chronos
8,069
807
35
4
0
151,151
0
L
Fenrir
6,990
699
4
0
0
169,486
0
W
Cthulhu
8,730
873
34
3
0
198,847
0
L
Shiva
6,442
644
8
1
0
125,512
0
L
Janus
7,661
766
41
4
0
189,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role