Player Matchup

Hera
Hera
 
Hera
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
GrecoDomenikos
Olorun
Level 103
God Stats
32W - 39L
1,512 SR
Queue Stats
95W - 118L
1,445 Elo+
Solo
Cabrakan
Cabrakan
HapitaBehere
Cabrakan
Level 104
God Stats
0W - 1L
1,753 SR
Queue Stats
3W - 2L
1,749 Elo+
Solo
Horus
Horus
SojiroZero
Horus
Level 58
God Stats
1W - 1L
1,607 SR
Queue Stats
18W - 34L
1,374 Elo+
Solo
Danzaburou
Danzaburou
dsleite360
Danzaburou
Level 159
God Stats
1W - 2L
1,523 SR
Queue Stats
14W - 21L
1,365 Elo+
Solo
Team Averages
Level 110
1,579 SR
1,486 Elo+

VS

Team Averages
Level 138
1,596 SR
1,643 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
PK Scruffy
Atlas
Level 148
God Stats
10W - 12L
1,514 SR
Queue Stats
89W - 103L
1,410 Elo+
Solo
Hachiman
Hachiman
SirGauntlet
Hachiman
Level 154
God Stats
4W - 3L
1,720 SR
Queue Stats
334W - 34L
2,002 Elo+
Party 1
Anubis
Anubis
TRIPPYYVIBESS
Anubis
Level 80
God Stats
18W - 23L
1,599 SR
Queue Stats
32W - 34L
1,502 Elo+
Solo
Horus
Horus
Tharkun
Horus
Level 120
God Stats
5W - 0L
1,647 SR
Queue Stats
89W - 18L
1,801 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
0 / 3 / 2
8,854
805
6,279
7,613
3,465
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 2 / 0
8,321
756
4,824
9,800
4,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cabrakan
HapitaBehere
Cabrakan
13
1 / 3 / 1
8,182
744
4,036
12,482
13,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Horus
13
0 / 5 / 2
7,729
703
3,074
14,989
12,517
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Danzaburou
dsleite360
Danzaburou
16
1 / 0 / 1
9,060
824
8,342
10,179
4,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
17
2 / 0 / 5
9,649
877
3,021
2,427
1,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Atlas
15
0 / 1 / 9
8,733
794
9,909
11,354
10,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Hachiman
SirGauntlet
Hachiman
17
4 / 0 / 8
9,934
903
14,303
8,095
3,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
4 / 0 / 5
9,558
869
9,409
5,789
3,398
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Horus
Tharkun
Horus
16
3 / 1 / 7
9,301
846
7,815
13,165
13,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
2
Kills
13
13
Deaths
2
6
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
3
2
0.33
W
The Morrigan
 
The Morrigan
2
0
5
4.5
L
0
2
0
0
L
Cabrakan
HapitaBehere
Cabrakan
1
3
1
0.5
W
Atlas
0
1
9
4.5
W
Hachiman
SirGauntlet
Hachiman
4
0
8
8
L
Horus
0
5
2
0.2
W
4
0
5
6.5
W
Horus
Tharkun
Horus
3
1
7
6.5
L
Danzaburou
dsleite360
Danzaburou
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,555
Damage
44,457
55,063
Taken
40,830
38,278
Mitigated
32,015
15,533
Healing
12,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
6,279
1,669
0
0
7,613
3,465
34
2,300
5,127
39,128
252
W
The Morrigan
 
The Morrigan
3,021
372
0
0
2,427
1,148
1,046
575
1,852
30,515
0
L
4,824
2,239
488
2,086
9,800
4,292
0
4,299
5,016
32,545
1,027
L
Cabrakan
HapitaBehere
Cabrakan
4,036
355
314
2,279
12,482
13,415
15
3,974
8,003
6,952
0
W
Atlas
9,909
3,680
627
1,911
11,354
10,715
610
3,644
7,710
22,212
892
W
Hachiman
SirGauntlet
Hachiman
14,303
6,232
0
2,585
8,095
3,689
2,809
2,981
5,114
0
56,235
L
Horus
3,074
1,565
1,874
2,925
14,989
12,517
0
7,450
7,139
0
9,411
W
9,409
353
444
3,069
5,789
3,398
523
2,807
2,982
34,735
280
W
Horus
Tharkun
Horus
7,815
1,670
1,108
3,141
13,165
13,065
404
4,867
8,298
44
15,903
L
Danzaburou
dsleite360
Danzaburou
8,342
2,764
0
5,567
10,179
4,589
122
3,220
6,694
0
48,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,146
Gold Earned
47,175
240
Minions Killed
260
0
Camps Cleared
0
1,056,367
Distance Traveled
1,124,973
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,854
805
86
8
0
208,341
4
W
The Morrigan
9,649
877
82
7
0
213,590
9
L
Olorun
8,321
756
51
5
0
236,549
0
L
Cabrakan
8,182
744
7
1
0
155,370
0
W
Atlas
8,733
794
29
3
0
216,401
0
W
Hachiman
9,934
903
69
6
0
228,549
0
L
Horus
7,729
703
10
1
0
217,002
0
W
Anubis
9,558
869
58
5
0
215,147
0
W
Horus
9,301
846
22
2
0
251,286
3
L
Danzaburou
9,060
824
86
8
0
239,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role