Player Matchup

Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Floatyy
Skadi
Level 154
God Stats
5W - 5L
1,601 SR
Queue Stats
43W - 49L
1,448 Elo+
Party 2
Horus
Horus
PlumMD
Horus
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
King Arthur
King Arthur
Pеachy
King Arthur
Level 122
God Stats
0W - 1L
991 SR
Queue Stats
43W - 49L
1,503 Elo+
Party 2
Baron Samedi
Baron Samedi
blusterfiend17
Baron Samedi
Level 108
God Stats
4W - 5L
1,603 SR
Queue Stats
85W - 101L
1,400 Elo+
Party 3
Team Averages
Level 118
1,439 SR
1,470 Elo+

VS

Team Averages
Level 138
1,517 SR
1,474 Elo+
Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
i_vRocket
Shiva
Level 126
God Stats
27W - 13L
1,640 SR
Queue Stats
165W - 159L
1,443 Elo+
Solo
Medusa
Medusa
locoswagmil
Medusa
Level 92
God Stats
7W - 1L
1,684 SR
Queue Stats
111W - 108L
1,439 Elo+
Solo
Chang'e
Chang'e
melliemell
Chang'e
Level 159
God Stats
22W - 22L
1,262 SR
Queue Stats
306W - 294L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 3 / 0
6,086
468
3,154
6,568
2,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Skadi
Floatyy
Skadi
12
1 / 1 / 0
6,553
504
4,395
6,088
1,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
PlumMD
Horus
10
0 / 2 / 2
5,441
419
4,754
10,705
6,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

King Arthur
Pеachy
King Arthur
9
0 / 3 / 0
5,343
411
3,276
12,350
5,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
blusterfiend17
Baron Samedi
10
1 / 2 / 0
5,481
422
6,551
11,611
9,055
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 1 / 3
7,289
561
8,461
10,123
3,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
 
Charybdis
10
0 / 0 / 0
6,056
466
2,956
9,663
5,374
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shiva
i_vRocket
Shiva
14
7 / 0 / 0
7,761
597
7,826
10,674
5,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
13
1 / 1 / 1
7,530
579
3,089
5,759
2,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
melliemell
Chang'e
14
3 / 0 / 1
8,148
627
5,312
7,164
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
11
11
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
W
Sol
 
Sol
0
1
3
1.5
W
Charybdis
 
Charybdis
0
0
0
0
L
Skadi
Floatyy
Skadi
1
1
0
1
L
Horus
PlumMD
Horus
0
2
2
0.5
L
King Arthur
Pеachy
King Arthur
0
3
0
0
L
Baron Samedi
blusterfiend17
Baron Samedi
1
2
0
0.5
W
Shiva
i_vRocket
Shiva
7
0
0
7
W
Medusa
1
1
1
1.5
W
Chang'e
melliemell
Chang'e
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,130
Damage
27,644
47,322
Taken
43,383
25,454
Mitigated
19,443
14,541
Healing
18,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,154
841
0
0
6,568
2,537
0
3,242
3,326
49,792
0
W
Sol
 
Sol
8,461
1,702
0
4,586
10,123
3,689
0
4,633
5,490
48,809
9,139
W
Charybdis
 
Charybdis
2,956
1,410
0
2,174
9,663
5,374
135
1,272
8,391
0
31,427
L
Skadi
Floatyy
Skadi
4,395
1,154
0
975
6,088
1,590
0
0
6,088
0
56,044
L
Horus
PlumMD
Horus
4,754
1,983
2,202
3,731
10,705
6,689
0
2,352
8,353
0
16,411
L
King Arthur
Pеachy
King Arthur
3,276
200
0
2,714
12,350
5,583
0
2,102
10,248
0
34,790
L
Baron Samedi
blusterfiend17
Baron Samedi
6,551
1,048
719
4,200
11,611
9,055
0
5,549
6,062
34,674
3,461
W
Shiva
i_vRocket
Shiva
7,826
1,644
0
3,732
10,674
5,767
0
832
9,842
0
71,605
W
Medusa
3,089
1,654
0
2,824
5,759
2,028
0
0
5,759
0
60,108
W
Chang'e
melliemell
Chang'e
5,312
445
540
4,665
7,164
2,585
443
2,784
4,380
58,492
2,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,904
Gold Earned
36,784
303
Minions Killed
467
0
Camps Cleared
0
1,253,210
Distance Traveled
1,235,633
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,086
468
76
6
0
198,635
0
W
Sol
7,289
561
89
7
0
201,705
0
W
Charybdis
6,056
466
48
4
0
215,767
0
L
Skadi
6,553
504
95
7
0
267,186
4
L
Horus
5,441
419
28
2
0
277,876
0
L
King Arthur
5,343
411
57
4
0
293,081
0
L
Baron Samedi
5,481
422
47
4
0
216,432
0
W
Shiva
7,761
597
109
8
0
310,721
0
W
Medusa
7,530
579
99
8
0
241,667
5
W
Chang'e
8,148
627
122
9
0
265,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role