Player Matchup

Surtr
Surtr
DoujinFoo
Surtr
Level 215
God Stats
36W - 34L
1,586 SR
Queue Stats
288W - 255L
1,590 Elo+
Party 1
Cthulhu
Cthulhu
Littlehaz
Cthulhu
Level 156
God Stats
1W - 1L
1,796 SR
Queue Stats
24W - 17L
1,653 Elo+
Party 1
Da Ji
Da Ji
achunkypid
Da Ji
Level 134
God Stats
3W - 11L
1,581 SR
Queue Stats
10W - 26L
1,397 Elo+
Solo
Janus
Janus
nitrobullet
Janus
Level 157
God Stats
2W - 2L
1,288 SR
Queue Stats
18W - 17L
1,445 Elo+
Party 1
Hachiman
Hachiman
shortabe
Hachiman
Level 159
God Stats
0W - 1L
1,499 SR
Queue Stats
53W - 57L
1,534 Elo+
Party 1
Team Averages
Level 164
1,550 SR
1,524 Elo+

VS

Team Averages
Level 144
1,700 SR
1,686 Elo+
Thanatos
Thanatos
BBGUN007
Thanatos
Level 147
God Stats
20W - 8L
1,821 SR
Queue Stats
485W - 217L
1,766 Elo+
Party 2
Apollo
Apollo
Dimadome
Apollo
Level 147
God Stats
25W - 5L
1,925 SR
Queue Stats
486W - 192L
1,823 Elo+
Party 2
Anhur
Anhur
Zvruli
Anhur
Level 157
God Stats
8W - 7L
1,544 SR
Queue Stats
145W - 92L
1,641 Elo+
Party 2
Ix Chel
Ix Chel
ohemeneal
Ix Chel
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
63W - 30L
1,683 Elo+
Party 2
Vamana
Vamana
ztatic-
Vamana
Level 169
God Stats
2W - 0L
1,708 SR
Queue Stats
153W - 169L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
DoujinFoo
Surtr
13
0 / 1 / 2
7,078
643
8,883
10,894
6,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Littlehaz
Cthulhu
10
1 / 2 / 2
6,181
562
3,674
7,621
4,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Da Ji
10
1 / 4 / 0
5,484
499
5,612
9,901
3,164
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 2 / 1
6,542
595
2,616
6,378
2,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
shortabe
Hachiman
10
0 / 4 / 0
5,682
517
4,875
6,754
2,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BBGUN007
Thanatos
13
6 / 1 / 5
7,093
645
5,926
10,794
4,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
Dimadome
Apollo
12
5 / 0 / 4
6,866
624
6,262
4,675
1,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anhur
Zvruli
Anhur
9
1 / 0 / 7
5,944
540
3,246
10,198
5,223
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
ohemeneal
Ix Chel
13
1 / 1 / 3
7,414
674
6,068
7,227
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
ztatic-
Vamana
10
0 / 2 / 0
5,652
514
5,907
12,308
10,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
3
Kills
13
13
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Thanatos
BBGUN007
Thanatos
6
1
5
8.5
W
Apollo
Dimadome
Apollo
5
0
4
7
L
Surtr
DoujinFoo
Surtr
0
1
2
1
L
Cthulhu
Littlehaz
Cthulhu
1
2
2
1
W
Anhur
Zvruli
Anhur
1
0
7
4.5
L
Da Ji
1
4
0
0.25
L
1
2
1
0.75
W
Ix Chel
ohemeneal
Ix Chel
1
1
3
2.5
L
Hachiman
shortabe
Hachiman
0
4
0
0
W
Vamana
ztatic-
Vamana
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,660
Damage
27,409
41,548
Taken
45,202
18,478
Mitigated
24,732
10,364
Healing
21,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
BBGUN007
Thanatos
5,926
2,022
0
11,725
10,794
4,042
0
803
9,845
0
46,053
W
Apollo
Dimadome
Apollo
6,262
3,333
0
1,224
4,675
1,783
0
1,508
3,167
0
50,791
L
Surtr
DoujinFoo
Surtr
8,883
3,858
0
3,980
10,894
6,325
0
0
10,057
2,004
58,012
L
Cthulhu
Littlehaz
Cthulhu
3,674
320
0
1,818
7,621
4,458
0
216
7,405
26,144
0
W
Anhur
Zvruli
Anhur
3,246
1,323
0
2,598
10,198
5,223
0
1,740
8,458
0
17,916
L
Da Ji
5,612
1,540
0
2,779
9,901
3,164
0
2,006
7,857
0
35,060
L
2,616
327
0
763
6,378
2,480
0
3,846
2,532
48,395
1,365
W
Ix Chel
ohemeneal
Ix Chel
6,068
1,070
279
1,879
7,227
2,706
0
2,536
4,563
62,728
0
L
Hachiman
shortabe
Hachiman
4,875
3,212
0
1,024
6,754
2,051
0
0
6,754
0
44,087
W
Vamana
ztatic-
Vamana
5,907
1,294
0
4,284
12,308
10,978
0
710
10,637
0
47,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,967
Gold Earned
32,969
394
Minions Killed
399
0
Camps Cleared
0
1,187,531
Distance Traveled
1,200,167
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,093
645
70
6
0
283,279
1
W
Apollo
6,866
624
93
8
0
271,927
0
L
Surtr
7,078
643
107
10
0
237,525
0
L
Cthulhu
6,181
562
36
3
0
248,707
0
W
Anhur
5,944
540
22
2
0
217,759
1
L
Da Ji
5,484
499
53
5
0
269,098
5
L
Janus
6,542
595
112
10
0
226,958
1
W
Ix Chel
7,414
674
127
12
0
224,214
2
L
Hachiman
5,682
517
86
8
0
205,243
0
W
Vamana
5,652
514
87
8
0
202,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role