Player Matchup

Ishtar
Ishtar
Angeleyez1125
Ishtar
Level 156
God Stats
1W - 2L
1,175 SR
Queue Stats
130W - 140L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Deodair
Cthulhu
Level 147
God Stats
3W - 0L
1,726 SR
Queue Stats
157W - 47L
1,706 Elo+
Party 1
Khepri
Khepri
Joojisan
Khepri
Level 157
God Stats
8W - 0L
1,981 SR
Queue Stats
195W - 79L
1,673 Elo+
Party 1
Nike
Nike
Tommy7320
Nike
Level 156
God Stats
1W - 0L
1,450 SR
Queue Stats
133W - 124L
1,544 Elo+
Solo
Izanami
Izanami
suaso017
Izanami
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 20L
1,266 Elo+
Solo
Team Averages
Level 146
1,566 SR
1,538 Elo+

VS

Team Averages
Level 128
1,556 SR
1,558 Elo+
Scylla
Scylla
BiggzKingOfTrash
Scylla
Level 72
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 32L
1,622 Elo+
Party 2
Jormungandr
Jormungandr
Jacob Delhomme
Jormungandr
Level 123
God Stats
2W - 4L
1,639 SR
Queue Stats
173W - 178L
1,529 Elo+
Solo
Athena
Athena
KarateFace
Athena
Level 144
God Stats
4W - 1L
1,882 SR
Queue Stats
148W - 145L
1,509 Elo+
Solo
Fafnir
Fafnir
Neariec
Fafnir
Level 155
God Stats
0W - 2L
1,257 SR
Queue Stats
100W - 81L
1,529 Elo+
Party 2
Thor
Thor
zamxx
Thor
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 18
9,412
941
10,449
7,260
3,836
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Deodair
Cthulhu
17
8 / 2 / 14
10,029
1,003
19,968
8,785
9,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Khepri
Joojisan
Khepri
16
3 / 1 / 17
9,876
988
5,279
9,168
8,532
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nike
13
2 / 2 / 13
8,751
875
6,722
12,064
9,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
suaso017
Izanami
16
6 / 2 / 13
10,023
1,002
12,862
7,069
3,521
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
7,030
703
7,800
8,010
2,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Jacob Delhomme
Jormungandr
15
2 / 6 / 4
8,631
863
10,599
17,705
18,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Athena
KarateFace
Athena
13
1 / 2 / 2
7,356
736
2,959
10,104
9,282
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fafnir
Neariec
Fafnir
13
0 / 5 / 3
7,037
704
3,692
14,011
16,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thor
zamxx
Thor
13
6 / 7 / 2
8,211
821
8,450
12,465
5,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
23
24
Kills
9
9
Deaths
24
75
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
2
18
7
L
0
4
3
0.38
W
Cthulhu
Deodair
Cthulhu
8
2
14
7.5
L
Jormungandr
Jacob Delhomme
Jormungandr
2
6
4
0.67
W
Khepri
Joojisan
Khepri
3
1
17
11.5
L
Athena
KarateFace
Athena
1
2
2
1
L
Fafnir
Neariec
Fafnir
0
5
3
0.3
W
Nike
2
2
13
4.25
W
Izanami
suaso017
Izanami
6
2
13
6.25
L
Thor
zamxx
Thor
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,280
Damage
33,500
44,346
Taken
62,295
34,130
Mitigated
52,637
14,469
Healing
14,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,449
6,404
315
620
7,260
3,836
2,126
4,068
3,019
0
22,344
L
7,800
158
135
979
8,010
2,841
51
3,733
3,904
15,062
0
W
Cthulhu
Deodair
Cthulhu
19,968
1,372
1,815
1,251
8,785
9,137
788
5,760
2,638
31,697
1,014
L
Jormungandr
Jacob Delhomme
Jormungandr
10,599
1,538
647
4,275
17,705
18,314
0
6,295
10,761
30,936
0
W
Khepri
Joojisan
Khepri
5,279
495
1,113
1,945
9,168
8,532
103
3,157
5,687
8,903
0
L
Athena
KarateFace
Athena
2,959
286
1,582
2,987
10,104
9,282
0
2,801
6,869
6,048
0
L
Fafnir
Neariec
Fafnir
3,692
1,936
168
3,115
14,011
16,836
0
3,945
9,259
8,580
0
W
Nike
6,722
950
1,641
4,565
12,064
9,104
344
6,137
5,449
0
11,133
W
Izanami
suaso017
Izanami
12,862
9,478
0
1,204
7,069
3,521
3,797
4,391
2,503
0
28,838
L
Thor
zamxx
Thor
8,450
992
500
589
12,465
5,364
0
5,881
5,864
0
9,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,091
Gold Earned
38,265
120
Minions Killed
78
0
Camps Cleared
0
965,993
Distance Traveled
898,855
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,412
941
37
4
0
157,474
0
L
Scylla
7,030
703
28
3
0
216,773
0
W
Cthulhu
10,029
1,003
25
3
0
209,112
0
L
Jormungandr
8,631
863
38
4
0
181,677
0
W
Khepri
9,876
988
10
1
0
194,883
0
L
Athena
7,356
736
5
1
0
164,273
0
L
Fafnir
7,037
704
5
1
0
166,674
0
W
Nike
8,751
875
11
1
0
213,487
0
W
Izanami
10,023
1,002
37
4
0
191,037
0
L
Thor
8,211
821
2
0
0
169,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role