Player Matchup

Fenrir
Fenrir
AsheHole69
Fenrir
Level 75
God Stats
0W - 1L
1,466 SR
Queue Stats
0W - 2L
1,197 Elo+
Party 1
Kuzenbo
Kuzenbo
Klob97
Kuzenbo
Level 5
God Stats
0W - 2L
1,299 SR
Queue Stats
0W - 2L
1,197 Elo+
Party 1
Tiamat
Tiamat
Kottencloud
Tiamat
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,197 Elo+
Party 1
Achilles
Achilles
Winterstormi
Achilles
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Hachiman
Hachiman
lkbrook17
Hachiman
Level 7
God Stats
0W - 1L
1,602 SR
Queue Stats
0W - 2L
1,197 Elo+
Party 1
Team Averages
Level 20
1,473 SR
1,257 Elo+

VS

Team Averages
Level 37
1,501 SR
1,413 Elo+
Danzaburou
Danzaburou
REDAPE67
Danzaburou
Level 36
God Stats
4W - 4L
1,500 SR
Queue Stats
107W - 113L
1,457 Elo+
Solo
Jormungandr
Jormungandr
avoidanti
Jormungandr
Level 34
God Stats
8W - 4L
1,670 SR
Queue Stats
242W - 218L
1,437 Elo+
Party 2
Baron Samedi
Baron Samedi
deedav
Baron Samedi
Level 49
God Stats
25W - 21L
1,522 SR
Queue Stats
180W - 179L
1,439 Elo+
Party 2
Da Ji
Da Ji
kronozeadico
Da Ji
Level 38
God Stats
25W - 31L
1,578 SR
Queue Stats
56W - 81L
1,353 Elo+
Solo
Thor
Thor
seanpierre957
Thor
Level 28
God Stats
1W - 2L
1,234 SR
Queue Stats
71W - 82L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AsheHole69
Fenrir
4
0 / 3 / 0
3,792
379
810
6,086
1,944
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Kuzenbo
Klob97
Kuzenbo
6
0 / 4 / 0
4,428
443
1,594
9,110
8,698
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
5
0 / 5 / 0
3,912
391
1,401
5,895
2,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Achilles
Winterstormi
Achilles
7
1 / 4 / 0
4,556
456
2,796
6,668
4,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
lkbrook17
Hachiman
7
0 / 2 / 0
4,182
418
2,242
6,971
2,312
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
REDAPE67
Danzaburou
11
7 / 0 / 3
6,902
690
9,102
4,706
1,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
avoidanti
Jormungandr
10
1 / 0 / 9
6,539
654
4,134
5,250
3,893
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
deedav
Baron Samedi
10
2 / 0 / 3
6,320
632
3,881
1,537
902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 0 / 1
6,189
619
2,790
8,006
3,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 1 / 7
6,921
692
5,335
6,296
3,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
39
1
Kills
16
18
Deaths
1
0
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AsheHole69
Fenrir
0
3
0
0
L
Kuzenbo
Klob97
Kuzenbo
0
4
0
0
L
Tiamat
0
5
0
0
W
Danzaburou
REDAPE67
Danzaburou
7
0
3
8.5
L
Achilles
Winterstormi
Achilles
1
4
0
0.25
W
Jormungandr
avoidanti
Jormungandr
1
0
9
5.5
W
Baron Samedi
deedav
Baron Samedi
2
0
3
3.5
W
4
0
1
4.5
L
Hachiman
lkbrook17
Hachiman
0
2
0
0
W
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,843
Damage
25,242
34,730
Taken
25,795
19,720
Mitigated
13,666
4,136
Healing
5,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AsheHole69
Fenrir
810
410
0
873
6,086
1,944
0
332
5,710
0
11,497
L
Kuzenbo
Klob97
Kuzenbo
1,594
853
0
967
9,110
8,698
0
2,973
6,033
8,784
0
L
Tiamat
1,401
361
0
339
5,895
2,518
0
1,802
3,879
10,628
0
W
Danzaburou
REDAPE67
Danzaburou
9,102
4,469
0
1,199
4,706
1,802
1,964
1,186
3,520
0
45,329
L
Achilles
Winterstormi
Achilles
2,796
746
0
680
6,668
4,248
0
218
6,410
0
17,693
W
Jormungandr
avoidanti
Jormungandr
4,134
704
0
1,436
5,250
3,893
264
1,075
4,134
23,790
1,502
W
Baron Samedi
deedav
Baron Samedi
3,881
44
483
400
1,537
902
943
502
994
31,413
1,330
W
2,790
941
0
1,211
8,006
3,455
0
291
7,676
0
45,927
L
Hachiman
lkbrook17
Hachiman
2,242
1,917
0
1,277
6,971
2,312
0
2,048
4,905
0
20,075
W
5,335
592
0
609
6,296
3,614
582
181
5,763
0
45,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,870
Gold Earned
32,871
121
Minions Killed
316
0
Camps Cleared
0
909,257
Distance Traveled
889,818
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,792
379
14
1
0
172,551
0
L
Kuzenbo
4,428
443
12
1
0
213,471
0
L
Tiamat
3,912
391
23
2
0
190,688
0
W
Danzaburou
6,902
690
86
9
0
173,004
0
L
Achilles
4,556
456
27
3
0
167,226
0
W
Jormungandr
6,539
654
36
4
0
200,594
0
W
Baron Samedi
6,320
632
48
5
0
168,421
2
W
Da Ji
6,189
619
76
8
0
185,843
0
L
Hachiman
4,182
418
45
5
0
165,321
0
W
Thor
6,921
692
70
7
0
161,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role