Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Sol
Sol
IcySparrow5253
Sol
Level 128
God Stats
3W - 2L
1,707 SR
Queue Stats
114W - 102L
1,379 Elo+
Solo
Loki
Loki
Rainbqvv
Loki
Level 77
God Stats
20W - 16L
1,500 SR
Queue Stats
47W - 39L
1,424 Elo+
Party 4
Mulan
Mulan
SwanLord1738
Mulan
Level 105
God Stats
1W - 0L
1,651 SR
Queue Stats
7W - 12L
1,362 Elo+
Party 1
Cupid
Cupid
Teeezhy
Cupid
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,357 Elo+
Party 1
Team Averages
Level 101
1,572 SR
1,404 Elo+

VS

Team Averages
Level 89
1,523 SR
1,462 Elo+
Charybdis
Charybdis
HeavyLimes
Charybdis
Level 109
God Stats
0W - 3L
1,271 SR
Queue Stats
26W - 31L
1,391 Elo+
Solo
Neith
Neith
KeenBoat2070534
Neith
Level 81
God Stats
165W - 190L
1,486 SR
Queue Stats
188W - 227L
1,414 Elo+
Party 3
Charon
Charon
MaxTheBeare
Charon
Level 88
God Stats
14W - 7L
1,670 SR
Queue Stats
68W - 64L
1,470 Elo+
Party 2
Thor
Thor
QC_Buck
Thor
Level 81
God Stats
8W - 6L
1,664 SR
Queue Stats
44W - 28L
1,585 Elo+
Party 2
Poseidon
Poseidon
SOWSA
Poseidon
Level 86
God Stats
281W - 307L
1,524 SR
Queue Stats
290W - 328L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
2 / 2 / 2
5,830
530
5,613
5,810
1,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 0 / 2
7,295
663
1,348
7,758
2,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
11
1 / 0 / 1
6,668
606
5,016
7,480
2,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 1 / 1
6,476
589
4,203
8,181
4,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cupid
Teeezhy
Cupid
11
5 / 0 / 3
6,718
611
6,629
5,110
1,879
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HeavyLimes
Charybdis
9
1 / 1 / 0
5,335
485
5,212
5,799
2,019
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 2 / 0
6,044
549
3,353
7,987
2,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
9
0 / 4 / 0
5,497
500
2,491
11,006
7,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
QC_Buck
Thor
9
2 / 2 / 0
5,659
514
1,224
8,249
2,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
SOWSA
Poseidon
11
0 / 3 / 0
5,802
527
4,336
6,291
2,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
12
Kills
3
3
Deaths
12
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
2
2
1.5
L
Charybdis
HeavyLimes
Charybdis
1
1
0
1
W
1
0
2
2
L
0
2
0
0
L
Charon
0
4
0
0
L
Thor
QC_Buck
Thor
2
2
0
1
W
Loki
1
0
1
1.5
L
Poseidon
SOWSA
Poseidon
0
3
0
0
W
3
1
1
3.5
W
Cupid
Teeezhy
Cupid
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,809
Damage
16,616
34,339
Taken
39,332
13,236
Mitigated
17,182
17,021
Healing
9,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
5,613
546
440
1,242
5,810
1,996
0
938
4,872
29,151
0
L
Charybdis
HeavyLimes
Charybdis
5,212
2,293
0
1,412
5,799
2,019
0
2,229
3,256
0
38,836
W
1,348
302
0
5,619
7,758
2,645
1,112
3,041
4,717
49,405
8,310
L
3,353
662
0
2,731
7,987
2,806
0
0
7,987
0
40,061
L
Charon
2,491
532
107
2,406
11,006
7,473
0
1,416
9,280
19,018
0
L
Thor
QC_Buck
Thor
1,224
0
0
2,538
8,249
2,800
0
1,298
6,789
0
28,045
W
Loki
5,016
827
0
2,213
7,480
2,585
0
0
7,480
0
45,334
L
Poseidon
SOWSA
Poseidon
4,336
663
0
640
6,291
2,084
0
1,200
5,091
43,859
105
W
4,203
0
0
4,716
8,181
4,131
0
910
7,271
0
46,479
W
Cupid
Teeezhy
Cupid
6,629
3,682
58
2,733
5,110
1,879
0
1,833
3,277
0
33,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,987
Gold Earned
28,337
366
Minions Killed
286
0
Camps Cleared
0
1,149,046
Distance Traveled
1,074,960
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,830
530
57
5
0
191,630
0
L
Charybdis
5,335
485
60
5
0
211,995
2
W
Sol
7,295
663
106
10
0
230,905
1
L
Neith
6,044
549
76
7
0
207,895
4
L
Charon
5,497
500
28
3
0
205,042
0
L
Thor
5,659
514
54
5
0
237,734
0
W
Loki
6,668
606
68
6
0
237,594
0
L
Poseidon
5,802
527
68
6
0
212,294
5
W
Mulan
6,476
589
79
7
0
256,425
0
W
Cupid
6,718
611
56
5
0
232,492
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role