Player Matchup

Charon
Charon
BLooD B4tH 0NI
Charon
Level 194
God Stats
8W - 15L
1,426 SR
Queue Stats
100W - 117L
1,500 Elo+
Party 1
Serqet
Serqet
Ianweabs
Serqet
Level 141
God Stats
1W - 2L
1,500 SR
Queue Stats
176W - 151L
1,578 Elo+
Party 2
Ra
Ra
RivetingCloth98
Ra
Level 25
God Stats
7W - 5L
1,481 SR
Queue Stats
8W - 9L
1,514 Elo+
Party 2
King Arthur
King Arthur
TheJwyatt
King Arthur
Level 152
God Stats
0W - 2L
1,480 SR
Queue Stats
83W - 90L
1,510 Elo+
Party 2
Nut
Nut
zHades US
Nut
Level 166
God Stats
1W - 2L
1,491 SR
Queue Stats
136W - 150L
1,499 Elo+
Party 1
Team Averages
Level 136
1,476 SR
1,520 Elo+

VS

Team Averages
Level 102
1,512 SR
1,532 Elo+
Loki
Loki
Conkrates
Loki
Level 142
God Stats
3W - 2L
1,520 SR
Queue Stats
60W - 75L
1,533 Elo+
Party 3
Artemis
Artemis
FartSimm
Artemis
Level 101
God Stats
15W - 8L
1,578 SR
Queue Stats
63W - 80L
1,518 Elo+
Party 3
Horus
Horus
SonofOdin112
Horus
Level 120
God Stats
21W - 19L
1,664 SR
Queue Stats
450W - 396L
1,640 Elo+
Solo
Zhong Kui
Zhong Kui
beanflicka0
Zhong Kui
Level 13
God Stats
9W - 11L
1,500 SR
Queue Stats
16W - 16L
1,439 Elo+
Party 3
Achilles
Achilles
gamerbaers
Achilles
Level 134
God Stats
6W - 9L
1,300 SR
Queue Stats
69W - 84L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
5,010
501
1,964
7,117
4,889
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
Ianweabs
Serqet
8
0 / 2 / 0
4,378
438
2,520
7,153
2,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 0
5,209
521
2,036
3,701
1,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
TheJwyatt
King Arthur
9
0 / 2 / 0
5,091
509
1,441
8,735
4,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 0
4,879
488
1,971
7,154
2,171
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
3 / 0 / 2
6,355
636
3,904
7,513
2,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
FartSimm
Artemis
11
2 / 0 / 3
6,106
611
4,794
5,413
1,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 0 / 4
5,756
576
4,144
4,608
3,133
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
beanflicka0
Zhong Kui
10
2 / 0 / 0
5,707
571
2,392
4,836
3,654
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Achilles
gamerbaers
Achilles
12
2 / 0 / 0
7,150
715
5,851
4,360
2,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
10
10
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Loki
3
0
2
4
W
Artemis
FartSimm
Artemis
2
0
3
3.5
L
Serqet
Ianweabs
Serqet
0
2
0
0
L
0
2
0
0
W
1
0
4
3
L
King Arthur
TheJwyatt
King Arthur
0
2
0
0
W
Zhong Kui
beanflicka0
Zhong Kui
2
0
0
2
W
Achilles
gamerbaers
Achilles
2
0
0
2
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,932
Damage
21,085
33,860
Taken
26,730
15,812
Mitigated
13,736
7,647
Healing
14,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,964
427
0
1,539
7,117
4,889
0
1,042
6,075
19,567
0
W
Loki
3,904
718
0
4,560
7,513
2,638
0
627
6,758
0
54,445
W
Artemis
FartSimm
Artemis
4,794
1,886
0
1,800
5,413
1,996
0
643
4,770
0
42,945
L
Serqet
Ianweabs
Serqet
2,520
690
0
750
7,153
2,937
0
514
6,639
0
29,187
L
2,036
140
518
711
3,701
1,380
0
801
2,900
35,274
0
W
4,144
1,537
509
2,350
4,608
3,133
26
906
3,702
0
13,702
L
King Arthur
TheJwyatt
King Arthur
1,441
366
0
2,102
8,735
4,435
0
0
8,123
0
27,535
W
Zhong Kui
beanflicka0
Zhong Kui
2,392
429
0
2,773
4,836
3,654
0
1,766
2,717
39,506
1,656
W
Achilles
gamerbaers
Achilles
5,851
1,765
0
2,752
4,360
2,315
250
0
4,061
0
51,178
L
1,971
1,329
0
2,027
7,154
2,171
0
0
7,154
0
31,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,567
Gold Earned
31,074
266
Minions Killed
352
0
Camps Cleared
0
991,738
Distance Traveled
1,028,313
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,010
501
28
3
0
192,508
1
W
Loki
6,355
636
99
10
0
236,274
0
W
Artemis
6,106
611
79
8
0
176,402
0
L
Serqet
4,378
438
50
5
0
232,430
0
L
Ra
5,209
521
66
7
0
204,010
2
W
Horus
5,756
576
20
2
0
231,411
2
L
King Arthur
5,091
509
62
6
0
192,940
0
W
Zhong Kui
5,707
571
69
7
0
188,088
0
W
Achilles
7,150
715
85
9
0
196,138
0
L
Nut
4,879
488
60
6
0
169,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role