Player Matchup

Pele
Pele
 
Pele
Level 211
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
 
Ganesha
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
CubicalBranch23
Gilgamesh
Level 148
God Stats
1W - 0L
1,395 SR
Queue Stats
49W - 34L
1,573 Elo+
Solo
Sol
Sol
FUNNYBANE
Sol
Level 146
God Stats
4W - 3L
1,490 SR
Queue Stats
75W - 75L
1,542 Elo+
Party 2
Anhur
Anhur
ProphetMoon
Anhur
Level 197
God Stats
4W - 2L
1,710 SR
Queue Stats
277W - 296L
1,554 Elo+
Party 1
Team Averages
Level 173
1,519 SR
1,534 Elo+

VS

Team Averages
Level 127
1,495 SR
1,555 Elo+
Neith
Neith
Cobbzfyee
Neith
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
1,543 Elo+
Solo
Eset
Eset
Joxdra
Eset
Level 144
God Stats
18W - 11L
1,661 SR
Queue Stats
135W - 114L
1,556 Elo+
Solo
Tiamat
Tiamat
PaleozoicRelict
Tiamat
Level 172
God Stats
56W - 73L
1,484 SR
Queue Stats
206W - 214L
1,547 Elo+
Solo
Gilgamesh
Gilgamesh
Smeagol11235
Gilgamesh
Level 96
God Stats
14W - 12L
1,544 SR
Queue Stats
73W - 76L
1,493 Elo+
Solo
Chiron
Chiron
caseygames9235
Chiron
Level 128
God Stats
2W - 4L
1,284 SR
Queue Stats
25W - 21L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
6 / 2 / 5
8,929
1,276
12,407
11,787
10,357
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Ganesha
 
Ganesha
14
0 / 0 / 14
8,799
1,257
4,202
9,788
9,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
CubicalBranch23
Gilgamesh
13
3 / 0 / 6
8,101
1,157
9,206
9,509
9,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

13
4 / 2 / 6
8,303
1,186
7,317
6,322
2,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

13
2 / 1 / 9
7,894
1,128
6,422
7,698
6,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

352

VS

Team 2 Tickets

271

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cobbzfyee
Neith
12
1 / 6 / 1
7,440
1,063
8,134
9,382
3,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Eset
Joxdra
Eset
13
2 / 1 / 2
8,118
1,160
10,977
5,537
2,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 3 / 0
7,080
1,011
5,710
6,895
4,783
Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Gilgamesh
Smeagol11235
Gilgamesh
13
2 / 3 / 1
7,815
1,116
8,595
13,334
12,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
0 / 2 / 5
7,779
1,111
6,988
7,011
2,631
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
15
Kills
5
5
Deaths
15
40
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
6
2
5
4.25
W
Ganesha
 
Ganesha
0
0
14
7
L
Neith
Cobbzfyee
Neith
1
6
1
0.25
W
Gilgamesh
CubicalBranch23
Gilgamesh
3
0
6
6
W
4
2
6
3.5
L
Eset
Joxdra
Eset
2
1
2
3
L
0
3
0
0
W
2
1
9
6.5
L
Gilgamesh
Smeagol11235
Gilgamesh
2
3
1
0.83
L
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,554
Damage
40,404
45,104
Taken
42,159
38,110
Mitigated
25,276
8,118
Healing
3,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
12,407
3,285
0
473
11,787
10,357
0
4,757
6,894
0
22,303
W
Ganesha
 
Ganesha
4,202
603
0
3,396
9,788
9,407
0
4,412
5,165
6,077
1,003
L
Neith
Cobbzfyee
Neith
8,134
3,002
0
539
9,382
3,310
0
2,444
6,821
0
16,294
W
Gilgamesh
CubicalBranch23
Gilgamesh
9,206
2,637
0
1,550
9,509
9,747
0
3,568
5,780
0
15,313
W
7,317
3,926
0
2,646
6,322
2,446
0
1,417
4,741
25,248
0
L
Eset
Joxdra
Eset
10,977
1,122
347
297
5,537
2,168
0
484
4,916
24,622
0
L
5,710
609
0
257
6,895
4,783
0
2,128
4,618
16,268
839
W
6,422
3,744
0
53
7,698
6,153
0
2,181
5,385
0
16,735
L
Gilgamesh
Smeagol11235
Gilgamesh
8,595
2,264
0
698
13,334
12,384
0
4,370
8,743
0
12,080
L
6,988
2,382
424
739
7,011
2,631
0
1,401
5,422
0
14,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,026
Gold Earned
38,232
114
Minions Killed
124
7
Camps Cleared
5
767,777
Distance Traveled
669,646
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,929
1,276
14
2
2
168,880
0
W
Ganesha
8,799
1,257
0
0
0
158,360
0
L
Neith
7,440
1,063
11
2
1
91,380
0
W
Gilgamesh
8,101
1,157
25
4
0
163,617
0
W
Sol
8,303
1,186
55
8
4
136,763
0
L
Eset
8,118
1,160
36
5
1
151,771
0
L
Tiamat
7,080
1,011
52
7
2
129,521
0
W
Anhur
7,894
1,128
20
3
1
140,157
0
L
Gilgamesh
7,815
1,116
9
1
1
145,494
0
L
Chiron
7,779
1,111
16
2
0
151,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role