Player Matchup

Erlang Shen
Erlang Shen
Gold V
IRC Drizzy
Erlang Shen
Gold V
Level 126
God Stats
5W - 6L
1,456 SR
Queue Stats
65W - 68L
1,367 MMR
Solo
Sol
Sol
Gold V
ImBrandonRodgers
Sol
Gold V
Level 89
God Stats
22W - 13L
1,701 SR
Queue Stats
61W - 66L
1,359 MMR
Solo
Chiron
Chiron
Gold V
SSZero09
Chiron
Gold V
Level 197
God Stats
2W - 0L
1,814 SR
Queue Stats
130W - 139L
1,322 MMR
Solo
Charon
Charon
Gold IV
Sytr0
Charon
Gold IV
Level 146
God Stats
5W - 5L
1,577 SR
Queue Stats
204W - 205L
1,357 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
natox23
Sun Wukong
Gold V
Level 146
God Stats
11W - 14L
1,406 SR
Queue Stats
42W - 48L
1,325 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,591 SR
1,346 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,768 SR
1,345 MMR
Cthulhu
Cthulhu
Bronze IV
Buerdoesguys
Cthulhu
Bronze IV
Level 88
God Stats
0W - 2L
1,849 SR
Queue Stats
7W - 14L
1,248 MMR
Party 1
Poseidon
Poseidon
Silver II
FadedlRL
Poseidon
Silver II
Level 107
God Stats
4W - 2L
1,899 SR
Queue Stats
30W - 49L
1,285 MMR
Solo
Hachiman
Hachiman
Bronze III
FocussedCash757
Hachiman
Bronze III
Level 84
God Stats
1W - 4L
1,638 SR
Queue Stats
2W - 7L
1,552 MMR
Party 1
Bacchus
Bacchus
Gold V
SOLITARE_X_54
Bacchus
Gold V
Level 127
God Stats
3W - 1L
1,630 SR
Queue Stats
67W - 74L
1,305 MMR
Solo
Hercules
Hercules
Gold V
nagufi
Hercules
Gold V
Level 157
God Stats
3W - 2L
1,825 SR
Queue Stats
168W - 181L
1,337 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
IRC Drizzy
Erlang Shen
15
3 / 2 / 4
9,536
502
9,732
20,347
12,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

17
6 / 3 / 3
11,346
597
16,606
17,635
7,285
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Chiron
SSZero09
Chiron
18
6 / 2 / 4
11,413
601
12,683
14,525
6,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Charon
Sytr0
Charon
14
2 / 1 / 7
9,907
521
10,301
17,106
16,808
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Sun Wukong
natox23
Sun Wukong
16
3 / 1 / 2
10,264
540
12,626
17,981
18,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AthenaBaron SamediNutBellona

VS

Bans
ArachneAwilixThorSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Buerdoesguys
Cthulhu
14
2 / 3 / 3
8,596
452
11,651
21,302
19,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
FadedlRL
Poseidon
15
1 / 7 / 1
9,447
497
8,560
13,799
5,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hachiman
15
2 / 2 / 1
8,864
467
5,315
10,676
4,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
15
2 / 4 / 4
9,202
484
9,179
20,708
14,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Hercules
nagufi
Hercules
14
0 / 4 / 2
8,814
464
8,686
19,267
19,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
20
Kills
7
9
Deaths
20
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Buerdoesguys
Cthulhu
2
3
3
1.17
L
Poseidon
FadedlRL
Poseidon
1
7
1
0.21
L
Hachiman
2
2
1
1.25
W
Erlang Shen
IRC Drizzy
Erlang Shen
3
2
4
2.5
W
6
3
3
2.5
L
Bacchus
2
4
4
1
W
Chiron
SSZero09
Chiron
6
2
4
4
W
Charon
Sytr0
Charon
2
1
7
5.5
L
Hercules
nagufi
Hercules
0
4
2
0.25
W
Sun Wukong
natox23
Sun Wukong
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,948
Damage
43,391
87,594
Taken
85,752
62,505
Mitigated
62,812
29,245
Healing
22,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Buerdoesguys
Cthulhu
11,651
595
546
3,735
21,302
19,038
0
8,799
12,435
43,704
205
L
Poseidon
FadedlRL
Poseidon
8,560
708
0
1,032
13,799
5,295
286
3,768
9,900
73,587
613
L
Hachiman
5,315
2,195
0
2,593
10,676
4,855
0
6,176
4,467
0
55,623
W
Erlang Shen
IRC Drizzy
Erlang Shen
9,732
5,296
0
9,567
20,347
12,772
1,275
4,141
15,872
0
66,746
W
16,606
7,458
0
10,309
17,635
7,285
4,214
7,456
9,687
99,753
1,896
L
Bacchus
9,179
1,056
0
8,422
20,708
14,351
138
4,117
16,254
67,983
0
W
Chiron
SSZero09
Chiron
12,683
3,162
711
3,716
14,525
6,998
3,192
7,366
6,907
0
102,287
W
Charon
Sytr0
Charon
10,301
1,937
92
1,696
17,106
16,808
290
6,034
10,197
42,939
509
L
Hercules
nagufi
Hercules
8,686
2,771
0
5,730
19,267
19,273
114
3,448
15,581
0
67,390
W
Sun Wukong
natox23
Sun Wukong
12,626
1,190
0
3,154
17,981
18,642
0
2,566
14,517
0
69,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,466
Gold Earned
44,923
521
Minions Killed
497
0
Camps Cleared
0
1,778,246
Distance Traveled
1,882,805
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,596
452
62
3
0
416,237
1
L
Poseidon
9,447
497
130
7
0
339,944
0
L
Hachiman
8,864
467
95
5
0
370,377
5
W
Erlang Shen
9,536
502
79
4
0
375,926
2
W
Sol
11,346
597
131
7
0
322,800
0
L
Bacchus
9,202
484
99
5
0
388,619
0
W
Chiron
11,413
601
170
9
0
341,188
0
W
Charon
9,907
521
34
2
0
374,473
6
L
Hercules
8,814
464
111
6
0
367,628
9
W
Sun Wukong
10,264
540
107
6
0
363,859
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role