Player Matchup

Geb
Geb
Silver IV
AggieVet89
Geb
Silver IV
Level 102
God Stats
4W - 2L
1,756 SR
Queue Stats
18W - 26L
1,222 MMR
Party 2
Rama
Rama
Gold IV
ChaChaChaa
Rama
Gold IV
Level 179
God Stats
7W - 6L
1,679 SR
Queue Stats
254W - 251L
1,405 MMR
Solo
Hel
Hel
Bronze III
NotoriousCMB86
Hel
Bronze III
Level 221
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,546 MMR
Party 2
Loki
Loki
Bronze III
STEFLER-_-
Loki
Bronze III
Level 97
God Stats
1W - 5L
1,354 SR
Queue Stats
2W - 12L
1,407 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
VeahGoBeast
Sun Wukong
Silver I
Level 195
God Stats
2W - 3L
1,731 SR
Queue Stats
63W - 79L
1,402 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 159
1,604 SR
1,396 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,495 SR
1,413 MMR
Ah Puch
Ah Puch
Gold IV
 
Ah Puch
Gold IV
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold IV
BlaringAus10
Awilix
Gold IV
Level 126
God Stats
7W - 5L
1,591 SR
Queue Stats
71W - 77L
1,424 MMR
Party 1
Bellona
Bellona
Silver I
DaKillaJackson
Bellona
Silver I
Level 107
God Stats
1W - 1L
1,386 SR
Queue Stats
17W - 23L
1,350 MMR
Party 1
Medusa
Medusa
Gold III
DraculaBryan
Medusa
Gold III
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
299W - 305L
1,413 MMR
Solo
Bacchus
Bacchus
Gold I
JingSlay
Bacchus
Gold I
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
97W - 90L
1,380 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 1
5,419
542
2,098
7,482
4,336
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 1 / 1
5,255
526
2,968
6,341
2,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 3 / 1
5,309
531
2,731
6,375
2,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
1 / 2 / 0
5,150
515
1,910
8,532
3,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sun Wukong
VeahGoBeast
Sun Wukong
10
0 / 1 / 0
5,423
542
6,749
8,558
7,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
SkadiNemesisArachne

VS

Bans
ThorArtemisAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
2 / 0 / 2
6,663
666
3,178
4,404
1,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Awilix
11
5 / 0 / 2
6,293
629
5,932
6,671
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 0 / 0
6,104
610
4,290
9,380
6,622
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Medusa
11
0 / 1 / 3
5,798
580
4,687
5,191
1,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
JingSlay
Bacchus
9
2 / 1 / 4
5,862
586
6,277
9,377
8,415
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
9
9
Deaths
2
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
2
0
2
3
L
1
2
1
0.75
W
Awilix
5
0
2
6
L
0
1
1
0.5
W
0
0
0
0
W
Medusa
0
1
3
1.5
W
Bacchus
JingSlay
Bacchus
2
1
4
4
L
0
3
1
0.17
L
1
2
0
0.5
L
Sun Wukong
VeahGoBeast
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,456
Damage
24,364
37,288
Taken
35,023
19,882
Mitigated
21,066
12,909
Healing
15,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
3,178
121
0
1,500
4,404
1,679
0
2,531
1,873
46,029
1,468
L
2,098
237
0
1,694
7,482
4,336
0
2,807
4,675
13,974
0
W
Awilix
5,932
2,411
0
5,431
6,671
2,465
0
433
6,079
0
42,088
L
2,968
2,299
0
3,047
6,341
2,309
0
1,542
4,799
0
40,039
W
4,290
1,189
0
5,283
9,380
6,622
0
0
8,516
0
42,064
W
Medusa
4,687
1,469
0
1,135
5,191
1,885
0
490
4,701
0
47,382
W
Bacchus
JingSlay
Bacchus
6,277
994
0
2,590
9,377
8,415
0
1,375
8,002
21,191
1,334
L
2,731
58
259
1,954
6,375
2,337
0
3,163
3,212
37,245
0
L
1,910
575
0
3,829
8,532
3,084
0
1,909
6,578
0
36,428
L
Sun Wukong
VeahGoBeast
Sun Wukong
6,749
1,182
0
2,126
8,558
7,816
0
0
7,901
0
34,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,556
Gold Earned
30,720
299
Minions Killed
346
0
Camps Cleared
0
1,016,942
Distance Traveled
1,134,334
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,663
666
97
10
0
223,155
7
L
Geb
5,419
542
16
2
0
203,231
4
W
Awilix
6,293
629
76
8
0
262,575
0
L
Rama
5,255
526
74
7
0
193,892
0
W
Bellona
6,104
610
74
7
0
209,456
0
W
Medusa
5,798
580
75
8
0
208,263
0
W
Bacchus
5,862
586
24
2
0
230,885
2
L
Hel
5,309
531
79
8
0
199,589
0
L
Loki
5,150
515
72
7
0
219,809
2
L
Sun Wukong
5,423
542
58
6
0
200,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role