Player Matchup

Merlin
Merlin
Platinum II
 
Merlin
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Platinum IV
ChasingTheHigh
Sun Wukong
Platinum IV
Level 65
God Stats
17W - 11L
1,670 SR
Queue Stats
66W - 56L
1,898 MMR
Party 1
Arachne
Arachne
Platinum III
DarthDiff
Arachne
Platinum III
Level 81
God Stats
9W - 13L
1,705 SR
Queue Stats
73W - 72L
2,008 MMR
Party 1
Anhur
Anhur
Platinum I
Juffzz
Anhur
Platinum I
Level 236
God Stats
3W - 6L
1,504 SR
Queue Stats
181W - 178L
1,879 MMR
Solo
Sobek
Sobek
Diamond V
KillingKingDo
Sobek
Diamond V
Level 156
God Stats
1W - 3L
1,675 SR
Queue Stats
135W - 119L
1,936 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,611 SR
1,844 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,697 SR
1,934 MMR
Jormungandr
Jormungandr
Platinum II
JungleXJimmy
Jormungandr
Platinum II
Level 155
God Stats
43W - 28L
1,794 SR
Queue Stats
164W - 156L
1,872 MMR
Solo
Bakasura
Bakasura
Gold I
KillOmen
Bakasura
Gold I
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 10L
1,932 MMR
Solo
Vulcan
Vulcan
Platinum I
Sandvik5
Vulcan
Platinum I
Level 147
God Stats
34W - 27L
1,631 SR
Queue Stats
134W - 123L
1,966 MMR
Solo
Ares
Ares
Platinum II
TekGigaYT
Ares
Platinum II
Level 141
God Stats
2W - 0L
1,813 SR
Queue Stats
88W - 75L
1,928 MMR
Solo
Nut
Nut
Platinum II
Yоkai
Nut
Platinum II
Level 135
God Stats
7W - 4L
1,749 SR
Queue Stats
91W - 77L
1,972 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
8
0 / 2 / 1
4,463
558
2,499
3,809
1,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
ChasingTheHigh
Sun Wukong
9
1 / 3 / 0
5,249
656
2,793
8,062
4,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
DarthDiff
Arachne
7
1 / 4 / 0
4,207
526
2,384
9,256
3,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Anhur
Juffzz
Anhur
7
0 / 3 / 1
4,255
532
2,507
5,782
1,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 2 / 1
4,329
541
2,473
8,434
5,327
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
Ao KuangAgniThanatosAthena

VS

Bans
GaneshaThorThothBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JungleXJimmy
Jormungandr
11
3 / 0 / 1
6,425
803
5,165
5,543
3,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
KillOmen
Bakasura
11
4 / 0 / 5
6,159
770
4,063
7,219
3,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
Sandvik5
Vulcan
10
3 / 1 / 3
5,740
718
4,933
3,374
1,237
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
9
0 / 1 / 7
5,361
670
3,292
7,481
4,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nut
Yоkai
Nut
10
4 / 0 / 1
5,979
747
5,814
4,241
1,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
31
2
Kills
14
14
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
1
0.25
L
Sun Wukong
ChasingTheHigh
Sun Wukong
1
3
0
0.33
L
Arachne
DarthDiff
Arachne
1
4
0
0.25
L
Anhur
Juffzz
Anhur
0
3
1
0.17
W
Jormungandr
JungleXJimmy
Jormungandr
3
0
1
3.5
W
Bakasura
KillOmen
Bakasura
4
0
5
6.5
L
0
2
1
0.25
W
Vulcan
Sandvik5
Vulcan
3
1
3
4.5
W
Ares
0
1
7
3.5
W
Nut
Yоkai
Nut
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,656
Damage
23,267
35,343
Taken
27,858
15,395
Mitigated
14,203
9,023
Healing
12,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,499
88
0
806
3,809
1,171
0
1,570
1,869
20,792
541
L
Sun Wukong
ChasingTheHigh
Sun Wukong
2,793
632
0
1,547
8,062
4,073
0
4,281
3,174
0
35,796
L
Arachne
DarthDiff
Arachne
2,384
1,279
0
3,551
9,256
3,114
0
2,850
6,225
0
24,036
L
Anhur
Juffzz
Anhur
2,507
1,501
0
1,068
5,782
1,710
0
829
4,909
0
26,597
W
Jormungandr
JungleXJimmy
Jormungandr
5,165
1,873
0
2,414
5,543
3,138
0
0
5,543
42,527
1,821
W
Bakasura
KillOmen
Bakasura
4,063
2,949
0
3,879
7,219
3,416
0
915
6,128
0
42,128
L
2,473
568
0
2,051
8,434
5,327
0
2,700
5,734
15,816
0
W
Vulcan
Sandvik5
Vulcan
4,933
1,171
0
738
3,374
1,237
659
1,092
2,008
38,153
837
W
Ares
3,292
330
0
2,459
7,481
4,985
407
1,495
5,986
11,613
2,164
W
Nut
Yоkai
Nut
5,814
4,251
0
2,866
4,241
1,427
0
917
3,324
0
41,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,503
Gold Earned
29,664
223
Minions Killed
352
0
Camps Cleared
0
795,093
Distance Traveled
879,649
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,463
558
37
5
0
131,037
1
L
Sun Wukong
5,249
656
67
8
0
160,233
0
L
Arachne
4,207
526
50
6
0
180,574
2
L
Anhur
4,255
532
46
6
0
149,364
0
W
Jormungandr
6,425
803
87
11
0
151,045
0
W
Bakasura
6,159
770
97
12
0
218,971
0
L
Sobek
4,329
541
23
3
0
173,885
3
W
Vulcan
5,740
718
75
9
0
185,448
1
W
Ares
5,361
670
15
2
0
175,104
2
W
Nut
5,979
747
78
10
0
149,081
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role