Player Matchup

Sol
Sol
Silver V
Hommiemyhommie
Sol
Silver V
Level 54
God Stats
3W - 5L
1,459 SR
Queue Stats
21W - 36L
1,008 MMR
Party 1
Izanami
Izanami
Silver II
JrTheJet
Izanami
Silver II
Level 48
God Stats
1W - 0L
1,786 SR
Queue Stats
33W - 50L
1,086 MMR
Solo
Da Ji
Da Ji
Silver III
LuciferSan
Da Ji
Silver III
Level 40
God Stats
6W - 9L
1,573 SR
Queue Stats
28W - 43L
1,146 MMR
Party 1
Hercules
Hercules
Silver I
kargoku
Hercules
Silver I
Level 126
God Stats
8W - 8L
1,478 SR
Queue Stats
56W - 66L
1,059 MMR
Solo
Khepri
Khepri
Silver III
oFloppp
Khepri
Silver III
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 39L
1,050 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 70
1,559 SR
1,070 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 139
1,447 SR
1,141 MMR
Erlang Shen
Erlang Shen
Silver V
 
Erlang Shen
Silver V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver III
Dobblesxd
Medusa
Silver III
Level 109
God Stats
0W - 3L
1,289 SR
Queue Stats
42W - 61L
991 MMR
Party 2
Sylvanus
Sylvanus
Silver II
GreedlustenTTV
Sylvanus
Silver II
Level 147
God Stats
0W - 2L
1,270 SR
Queue Stats
52W - 70L
1,013 MMR
Party 2
Scylla
Scylla
Gold V
Gunzoblade
Scylla
Gold V
Level 169
God Stats
1W - 6L
1,571 SR
Queue Stats
125W - 146L
1,093 MMR
Solo
Nike
Nike
Silver II
TofuBazooka
Nike
Silver II
Level 150
God Stats
8W - 7L
1,607 SR
Queue Stats
49W - 60L
1,109 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 1
6,760
676
2,872
6,473
2,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
JrTheJet
Izanami
9
1 / 1 / 1
5,069
507
4,702
5,474
1,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
9
0 / 3 / 2
5,031
503
3,621
8,180
2,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
kargoku
Hercules
11
0 / 0 / 0
5,804
580
2,710
8,629
3,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Khepri
oFloppp
Khepri
9
0 / 0 / 2
5,592
559
2,722
7,220
4,557
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AnubisArachneNutCthulhu

VS

Bans
Bake KujiraAh Muzen CabThanatosOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
1 / 0 / 0
5,344
534
1,284
8,137
2,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Medusa
Dobblesxd
Medusa
9
1 / 1 / 1
5,292
529
7,055
8,935
3,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Sylvanus
9
0 / 1 / 1
5,279
528
3,824
9,106
6,051
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
Gunzoblade
Scylla
7
0 / 1 / 0
4,430
443
2,575
2,660
880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 0 / 0
5,664
566
5,308
5,910
5,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
3
Kills
3
4
Deaths
3
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
1
0
0
1
L
Medusa
Dobblesxd
Medusa
1
1
1
1.5
L
Sylvanus
0
1
1
0.5
L
Scylla
Gunzoblade
Scylla
0
1
0
0
W
2
0
1
2.5
W
Izanami
JrTheJet
Izanami
1
1
1
1.5
W
Da Ji
0
3
2
0.33
L
1
0
0
1
W
Hercules
kargoku
Hercules
0
0
0
0
W
Khepri
oFloppp
Khepri
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,627
Damage
20,046
35,976
Taken
34,748
14,814
Mitigated
18,477
13,662
Healing
14,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
1,284
947
0
4,304
8,137
2,942
0
210
7,927
0
30,469
L
Medusa
Dobblesxd
Medusa
7,055
2,370
0
1,638
8,935
3,486
0
2,331
6,604
0
50,565
L
Sylvanus
3,824
610
2,848
4,042
9,106
6,051
0
1,361
7,745
12,888
1,945
L
Scylla
Gunzoblade
Scylla
2,575
214
0
250
2,660
880
0
1,503
1,157
20,306
499
W
2,872
1,067
0
4,599
6,473
2,018
1,813
2,404
3,755
43,737
10,057
W
Izanami
JrTheJet
Izanami
4,702
2,782
0
1,180
5,474
1,824
100
1,257
4,217
0
37,351
W
Da Ji
3,621
656
0
2,560
8,180
2,862
188
650
7,488
0
29,516
L
5,308
558
0
1,630
5,910
5,118
0
0
5,910
595
40,119
W
Hercules
kargoku
Hercules
2,710
1,086
0
3,131
8,629
3,553
0
251
7,779
0
43,167
W
Khepri
oFloppp
Khepri
2,722
360
0
2,192
7,220
4,557
0
1,392
5,828
20,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,256
Gold Earned
26,009
294
Minions Killed
258
0
Camps Cleared
0
955,150
Distance Traveled
854,349
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,344
534
51
5
0
236,684
3
L
Medusa
5,292
529
69
7
0
162,335
0
L
Sylvanus
5,279
528
29
3
0
181,803
0
L
Scylla
4,430
443
37
4
0
102,641
0
W
Sol
6,760
676
86
9
0
184,244
0
W
Izanami
5,069
507
65
7
0
186,693
0
W
Da Ji
5,031
503
49
5
0
209,332
2
L
Nike
5,664
566
72
7
0
170,886
3
W
Hercules
5,804
580
79
8
0
182,716
6
W
Khepri
5,592
559
15
2
0
192,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role