Player Matchup

Heimdallr
Heimdallr
Diamond III
Aurizztic
Heimdallr
Diamond III
Level 122
God Stats
2W - 6L
1,596 SR
Queue Stats
204W - 164L
2,316 MMR
Party 1
Cerberus
Cerberus
Diamond I
Jeαn
Cerberus
Diamond I
Level 170
God Stats
3W - 3L
1,424 SR
Queue Stats
265W - 234L
2,398 MMR
Solo
Ne Zha
Ne Zha
Masters
PPsock
Ne Zha
Masters
Level 88
God Stats
4W - 7L
1,568 SR
Queue Stats
60W - 34L
2,518 MMR
Solo
Persephone
Persephone
Diamond I
Prohibit
Persephone
Diamond I
Level 206
God Stats
4W - 4L
1,751 SR
Queue Stats
159W - 123L
2,537 MMR
Solo
Baba Yaga
Baba Yaga
Diamond II
Ýeezus
Baba Yaga
Diamond II
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 22L
2,433 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 147
1,568 SR
2,441 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 121
1,677 SR
2,064 MMR
Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Diamond I
 
Zhong Kui
Diamond I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Diamond I
INeed2PP
Lancelot
Diamond I
Level 89
God Stats
5W - 1L
1,970 SR
Queue Stats
106W - 71L
2,537 MMR
Solo
Surtr
Surtr
Diamond II
ShortyMcFly
Surtr
Diamond II
Level 158
God Stats
2W - 0L
1,933 SR
Queue Stats
165W - 149L
2,369 MMR
Solo
Geb
Geb
Diamond II
一IchiTheKiller
Geb
Diamond II
Level 158
God Stats
2W - 2L
1,484 SR
Queue Stats
448W - 435L
2,414 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Aurizztic
Heimdallr
5
1 / 2 / 0
3,245
649
2,593
3,578
944
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cerberus
Jeαn
Cerberus
6
1 / 2 / 0
3,494
699
2,140
5,835
2,186
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
PPsock
Ne Zha
3
0 / 1 / 0
2,658
532
800
1,965
497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Persephone
Prohibit
Persephone
7
0 / 1 / 0
3,635
727
1,105
2,325
591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baba Yaga
Ýeezus
Baba Yaga
6
0 / 1 / 1
3,349
670
1,429
4,363
1,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
AgniErlang ShenThorKuzenbo

VS

Bans
UllrOsirisSobekNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
3 / 1 / 1
3,709
742
3,700
2,990
812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
 
Zhong Kui
6
0 / 1 / 2
3,663
733
2,625
3,029
2,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lancelot
INeed2PP
Lancelot
6
2 / 0 / 0
3,705
741
1,929
3,138
1,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 0 / 0
3,972
794
1,575
3,465
1,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

6
1 / 0 / 3
3,846
769
1,731
3,350
1,800
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
13
2
Kills
7
7
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
1
1
3.5
W
Zhong Kui
 
Zhong Kui
0
1
2
1
L
Heimdallr
Aurizztic
Heimdallr
1
2
0
0.5
W
Lancelot
INeed2PP
Lancelot
2
0
0
2
L
Cerberus
Jeαn
Cerberus
1
2
0
0.5
L
Ne Zha
PPsock
Ne Zha
0
1
0
0
L
Persephone
Prohibit
Persephone
0
1
0
0
W
1
0
0
1
L
Baba Yaga
Ýeezus
Baba Yaga
0
1
1
0.5
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,067
Damage
11,560
18,066
Taken
15,972
5,436
Mitigated
7,546
5,997
Healing
8,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,700
2,193
0
1,429
2,990
812
0
584
2,406
0
20,510
W
Zhong Kui
 
Zhong Kui
2,625
323
0
1,508
3,029
2,136
0
1,324
1,623
13,905
2,478
L
Heimdallr
Aurizztic
Heimdallr
2,593
1,781
0
1,008
3,578
944
0
808
2,770
0
20,143
W
Lancelot
INeed2PP
Lancelot
1,929
634
0
1,890
3,138
1,099
0
812
2,308
0
16,041
L
Cerberus
Jeαn
Cerberus
2,140
304
0
1,774
5,835
2,186
0
1,380
4,405
6,613
0
L
Ne Zha
PPsock
Ne Zha
800
479
0
986
1,965
497
0
553
1,328
0
4,097
L
Persephone
Prohibit
Persephone
1,105
110
0
374
2,325
591
0
447
1,798
19,355
0
W
1,575
747
0
1,890
3,465
1,699
0
569
2,714
492
20,848
L
Baba Yaga
Ýeezus
Baba Yaga
1,429
89
0
1,855
4,363
1,218
0
947
3,191
14,166
0
W
1,731
437
0
1,435
3,350
1,800
0
1,103
2,247
8,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,381
Gold Earned
18,895
119
Minions Killed
156
0
Camps Cleared
0
464,561
Distance Traveled
512,008
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
3,709
742
30
6
0
90,904
0
W
Zhong Kui
3,663
733
36
7
0
91,868
0
L
Heimdallr
3,245
649
34
7
0
102,411
0
W
Lancelot
3,705
741
33
7
0
123,323
0
L
Cerberus
3,494
699
8
2
0
117,430
2
L
Ne Zha
2,658
532
5
1
0
41,634
0
L
Persephone
3,635
727
42
8
0
97,128
0
W
Surtr
3,972
794
42
8
0
93,312
0
L
Baba Yaga
3,349
670
30
6
0
105,958
1
W
Geb
3,846
769
15
3
0
112,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role