Player Matchup

Ravana
Ravana
DF tex223
Ravana
Level 143
God Stats
1W - 3L
1,540 SR
Queue Stats
195W - 193L
1,378 Elo+
Solo
Hun Batz
Hun Batz
Nalgorazi98
Hun Batz
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 77L
1,405 Elo+
Solo
Chang'e
Chang'e
PupSparky808
Chang'e
Level 127
God Stats
6W - 6L
1,774 SR
Queue Stats
393W - 408L
1,502 Elo+
Solo
Geb
Geb
kronichippie
Geb
Level 68
God Stats
1W - 3L
1,650 SR
Queue Stats
28W - 52L
1,415 Elo+
Solo
Nut
Nut
xlYuyinlx
Nut
Level 155
God Stats
0W - 2L
1,746 SR
Queue Stats
435W - 460L
1,490 Elo+
Solo
Team Averages
Level 108
1,642 SR
1,438 Elo+

VS

Team Averages
Level 110
1,494 SR
1,487 Elo+
Odin
Odin
BalUwUr
Odin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,521 Elo+
Party 2
Anhur
Anhur
MrHooka860
Anhur
Level 125
God Stats
1W - 0L
1,176 SR
Queue Stats
73W - 58L
1,573 Elo+
Solo
Horus
Horus
ReverseSummer89
Horus
Level 93
God Stats
4W - 0L
1,792 SR
Queue Stats
233W - 236L
1,473 Elo+
Party 1
Freya
Freya
UnAlienxD
Freya
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 26L
1,374 Elo+
Party 2
Sol
Sol
thumper618
Sol
Level 158
God Stats
3W - 1L
1,500 SR
Queue Stats
442W - 437L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
DF tex223
Ravana
17
3 / 3 / 9
9,157
763
4,817
11,832
15,259
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Nalgorazi98
Hun Batz
15
4 / 4 / 5
9,548
796
14,924
15,067
8,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
PupSparky808
Chang'e
15
4 / 6 / 7
8,985
749
11,133
19,407
9,291
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 6 / 8
7,722
644
5,109
13,598
12,942
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 3 / 6
8,818
735
10,567
11,631
5,404
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
BalUwUr
Odin
19
12 / 2 / 10
11,806
984
15,403
15,755
21,908
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anhur
14
0 / 4 / 15
9,020
752
11,104
9,922
4,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 6 / 11
9,891
824
4,247
17,731
19,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Freya
UnAlienxD
Freya
18
7 / 2 / 11
10,957
913
14,503
11,497
6,159
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
0 / 1 / 15
9,760
813
20,306
8,693
3,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
84
14
Kills
22
22
Deaths
15
35
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Odin
BalUwUr
Odin
12
2
10
8.5
L
Ravana
DF tex223
Ravana
3
3
9
2.5
W
Anhur
0
4
15
1.88
L
Hun Batz
Nalgorazi98
Hun Batz
4
4
5
1.63
L
Chang'e
PupSparky808
Chang'e
4
6
7
1.25
W
3
6
11
1.42
W
Freya
UnAlienxD
Freya
7
2
11
6.25
L
0
6
8
0.67
W
0
1
15
7.5
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,550
Damage
65,563
71,535
Taken
63,598
51,214
Mitigated
55,902
24,195
Healing
26,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
BalUwUr
Odin
15,403
2,305
1,283
3,704
15,755
21,908
539
4,265
11,490
5,613
22,616
L
Ravana
DF tex223
Ravana
4,817
526
2,285
1,928
11,832
15,259
0
6,658
5,174
1,349
11,921
W
Anhur
11,104
4,389
1,058
1,177
9,922
4,600
2,200
3,292
6,630
0
22,868
L
Hun Batz
Nalgorazi98
Hun Batz
14,924
1,421
2,249
2,423
15,067
8,318
0
9,198
5,869
0
26,379
L
Chang'e
PupSparky808
Chang'e
11,133
1,703
6,658
5,222
19,407
9,291
0
9,881
9,526
28,494
738
W
4,247
1,989
2,673
3,744
17,731
19,366
87
3,364
14,367
1,004
5,628
W
Freya
UnAlienxD
Freya
14,503
3,328
4,053
4,431
11,497
6,159
1,659
3,492
8,005
33,515
757
L
5,109
568
306
845
13,598
12,942
0
7,571
6,027
8,933
0
W
20,306
4,268
1,094
3,297
8,693
3,869
3,264
1,979
6,714
47,352
0
L
10,567
4,131
486
1,793
11,631
5,404
0
5,748
5,883
0
20,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,230
Gold Earned
51,434
109
Minions Killed
143
0
Camps Cleared
0
995,783
Distance Traveled
1,113,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,806
984
29
2
0
257,704
0
L
Ravana
9,157
763
19
2
0
225,276
0
W
Anhur
9,020
752
18
2
0
197,066
0
L
Hun Batz
9,548
796
22
2
0
236,771
0
L
Chang'e
8,985
749
40
3
0
192,548
0
W
Horus
9,891
824
11
1
0
206,466
0
W
Freya
10,957
913
35
3
0
230,553
0
L
Geb
7,722
644
5
0
0
175,305
0
W
Sol
9,760
813
50
4
0
221,961
0
L
Nut
8,818
735
23
2
0
165,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role