Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
XavYellowswitch
Xing Tian
Level 49
God Stats
8W - 3L
1,599 SR
Queue Stats
88W - 91L
1,367 Elo+
Party 1
Charybdis
Charybdis
default_god12344
Charybdis
Level 63
God Stats
8W - 4L
1,327 SR
Queue Stats
28W - 25L
1,444 Elo+
Party 2
Hel
Hel
kidnapper44
Hel
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 31L
1,400 Elo+
Party 2
Hercules
Hercules
solis307
Hercules
Level 56
God Stats
9W - 5L
1,834 SR
Queue Stats
26W - 17L
1,472 Elo+
Party 2
Team Averages
Level 87
1,552 SR
1,437 Elo+

VS

Team Averages
Level 115
1,501 SR
1,450 Elo+
Ah Muzen Cab
Ah Muzen Cab
AIvIPeD
Ah Muzen Cab
Level 102
God Stats
7W - 9L
1,603 SR
Queue Stats
13W - 19L
1,388 Elo+
Solo
Guan Yu
Guan Yu
Kyuukudo
Guan Yu
Level 100
God Stats
0W - 1L
1,480 SR
Queue Stats
29W - 21L
1,572 Elo+
Party 3
Merlin
Merlin
SLICKVICK43
Merlin
Level 147
God Stats
7W - 17L
1,355 SR
Queue Stats
143W - 202L
1,378 Elo+
Solo
Aphrodite
Aphrodite
SlyGoil
Aphrodite
Level 102
God Stats
11W - 11L
1,538 SR
Queue Stats
65W - 58L
1,476 Elo+
Party 3
Ao Kuang
Ao Kuang
xxXDjNguyenXxx
Ao Kuang
Level 125
God Stats
19W - 19L
1,527 SR
Queue Stats
135W - 141L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
5 / 0 / 5
8,558
571
4,807
14,499
6,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Xing Tian
XavYellowswitch
Xing Tian
10
0 / 3 / 8
7,036
469
2,718
11,238
9,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charybdis
14
9 / 1 / 3
8,672
578
14,600
10,016
3,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
2 / 3 / 8
8,461
564
7,994
9,041
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Hercules
solis307
Hercules
15
3 / 0 / 2
8,745
583
7,573
9,106
8,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AIvIPeD
Ah Muzen Cab
12
2 / 5 / 3
7,171
478
9,213
14,185
5,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Guan Yu
Kyuukudo
Guan Yu
13
1 / 1 / 0
7,390
493
4,730
11,132
12,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
13
2 / 4 / 0
7,603
507
5,887
9,439
3,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Aphrodite
SlyGoil
Aphrodite
10
1 / 5 / 0
5,879
392
3,388
10,296
6,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Ao Kuang
11
1 / 4 / 2
6,729
449
5,063
11,581
4,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
19
Kills
7
7
Deaths
19
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
0
5
7.5
L
Ah Muzen Cab
AIvIPeD
Ah Muzen Cab
2
5
3
0.7
L
Guan Yu
Kyuukudo
Guan Yu
1
1
0
1
L
Merlin
2
4
0
0.5
L
Aphrodite
SlyGoil
Aphrodite
1
5
0
0.2
W
Xing Tian
XavYellowswitch
Xing Tian
0
3
8
1.33
W
Charybdis
9
1
3
10.5
W
2
3
8
2
W
Hercules
solis307
Hercules
3
0
2
4
L
Ao Kuang
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,692
Damage
28,281
53,900
Taken
56,633
32,138
Mitigated
32,621
17,517
Healing
16,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,807
1,085
0
3,726
14,499
6,893
1
1,695
12,804
0
79,701
L
Ah Muzen Cab
AIvIPeD
Ah Muzen Cab
9,213
3,636
0
1,434
14,185
5,653
0
1,908
12,228
0
58,038
L
Guan Yu
Kyuukudo
Guan Yu
4,730
648
542
3,477
11,132
12,360
0
575
10,099
653
45,094
L
Merlin
5,887
140
0
1,270
9,439
3,968
0
5,147
4,244
59,362
265
L
Aphrodite
SlyGoil
Aphrodite
3,388
842
3,281
3,657
10,296
6,157
0
1,159
9,037
22,238
484
W
Xing Tian
XavYellowswitch
Xing Tian
2,718
149
0
819
11,238
9,545
165
3,023
8,215
17,769
0
W
Charybdis
14,600
5,848
0
4,946
10,016
3,937
3,123
3,735
6,281
0
60,026
W
7,994
282
368
3,556
9,041
3,640
207
4,789
4,252
60,647
696
W
Hercules
solis307
Hercules
7,573
2,916
0
4,102
9,106
8,123
0
1,167
7,939
0
60,031
L
Ao Kuang
5,063
1,018
139
2,200
11,581
4,483
0
1,923
9,610
34,764
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,472
Gold Earned
34,772
463
Minions Killed
368
0
Camps Cleared
0
1,408,039
Distance Traveled
1,303,717
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,558
571
114
8
0
319,846
0
L
Ah Muzen Cab
7,171
478
90
6
0
289,797
4
L
Guan Yu
7,390
493
83
6
0
271,824
0
L
Merlin
7,603
507
112
7
0
252,848
3
L
Aphrodite
5,879
392
29
2
0
233,703
2
W
Xing Tian
7,036
469
33
2
0
300,839
1
W
Charybdis
8,672
578
99
7
0
255,271
0
W
Hel
8,461
564
107
7
0
252,192
0
W
Hercules
8,745
583
110
7
0
279,891
6
L
Ao Kuang
6,729
449
54
4
0
255,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role