Player Matchup

Hercules
Hercules
Carloma31
Hercules
Level 67
God Stats
1W - 0L
1,399 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DZKiiler110
Anubis
Level 85
God Stats
4W - 2L
1,625 SR
Queue Stats
14W - 11L
1,513 Elo+
Party 2
Danzaburou
Danzaburou
Gennjihskan
Danzaburou
Level 106
God Stats
1W - 0L
1,654 SR
Queue Stats
7W - 6L
1,458 Elo+
Party 2
King Arthur
King Arthur
masif88
King Arthur
Level 103
God Stats
13W - 17L
1,364 SR
Queue Stats
149W - 155L
1,385 Elo+
Solo
Awilix
Awilix
sausf
Awilix
Level 113
God Stats
3W - 1L
1,740 SR
Queue Stats
13W - 11L
1,443 Elo+
Party 1
Team Averages
Level 95
1,556 SR
1,460 Elo+

VS

Team Averages
Level 91
1,424 SR
1,429 Elo+
Cabrakan
Cabrakan
JSOC Demonic
Cabrakan
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,409 Elo+
Solo
Nu Wa
Nu Wa
avenido
Nu Wa
Level 146
God Stats
10W - 9L
1,425 SR
Queue Stats
330W - 317L
1,445 Elo+
Solo
Hachiman
Hachiman
elhefnawy2040
Hachiman
Level 8
God Stats
0W - 5L
1,110 SR
Queue Stats
3W - 9L
1,391 Elo+
Party 3
Chaac
Chaac
ferryzenda
Chaac
Level 126
God Stats
25W - 30L
1,428 SR
Queue Stats
421W - 454L
1,491 Elo+
Party 3
He Bo
He Bo
skorpiodanny
He Bo
Level 89
God Stats
1W - 1L
1,659 SR
Queue Stats
60W - 69L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Carloma31
Hercules
18
5 / 1 / 6
12,021
601
13,848
21,224
19,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
19
5 / 1 / 5
11,828
591
7,890
11,303
5,763
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
Gennjihskan
Danzaburou
18
6 / 2 / 8
11,300
565
10,824
11,700
5,310
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
masif88
King Arthur
16
3 / 3 / 8
9,972
499
11,861
17,379
14,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Awilix
sausf
Awilix
19
8 / 3 / 10
11,568
578
18,554
19,322
10,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
JSOC Demonic
Cabrakan
11
0 / 6 / 0
7,625
381
4,761
22,283
28,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
avenido
Nu Wa
16
1 / 2 / 3
9,702
485
11,925
8,650
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
elhefnawy2040
Hachiman
14
1 / 5 / 0
8,152
408
8,135
15,750
5,557
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
16
4 / 6 / 3
10,259
513
18,956
25,179
24,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

14
2 / 8 / 4
8,714
436
5,418
19,097
6,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
18
27
Kills
8
10
Deaths
27
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hercules
Carloma31
Hercules
5
1
6
8
W
Anubis
5
1
5
7.5
W
Danzaburou
Gennjihskan
Danzaburou
6
2
8
5
L
Cabrakan
JSOC Demonic
Cabrakan
0
6
0
0
L
Nu Wa
avenido
Nu Wa
1
2
3
1.25
L
Hachiman
elhefnawy2040
Hachiman
1
5
0
0.2
L
Chaac
4
6
3
0.92
W
King Arthur
masif88
King Arthur
3
3
8
2.33
W
Awilix
sausf
Awilix
8
3
10
4.33
L
2
8
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,977
Damage
49,195
80,928
Taken
90,959
55,804
Mitigated
67,262
30,268
Healing
20,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Carloma31
Hercules
13,848
4,512
0
9,646
21,224
19,932
803
2,853
18,371
0
87,086
W
Anubis
7,890
831
0
6,640
11,303
5,763
1,506
6,082
5,221
99,130
1,731
W
Danzaburou
Gennjihskan
Danzaburou
10,824
7,365
0
5,387
11,700
5,310
5,021
3,713
7,987
0
81,578
L
Cabrakan
JSOC Demonic
Cabrakan
4,761
693
111
2,749
22,283
28,232
23
998
20,714
30,560
1,021
L
Nu Wa
avenido
Nu Wa
11,925
1,821
0
1,056
8,650
3,268
217
2,357
6,244
82,998
1,699
L
Hachiman
elhefnawy2040
Hachiman
8,135
6,300
0
4,312
15,750
5,557
0
1,495
13,967
0
62,835
L
Chaac
18,956
1,600
0
6,502
25,179
24,147
0
1,750
23,333
0
78,367
W
King Arthur
masif88
King Arthur
11,861
2,160
185
3,506
17,379
14,415
1,038
5,609
11,770
0
70,190
W
Awilix
sausf
Awilix
18,554
6,929
607
4,297
19,322
10,384
980
3,814
15,508
0
111,924
L
5,418
460
0
5,447
19,097
6,058
378
1,249
17,677
53,107
1,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,689
Gold Earned
44,452
636
Minions Killed
482
0
Camps Cleared
0
1,915,446
Distance Traveled
1,726,897
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,021
601
143
7
0
386,679
1
W
Anubis
11,828
591
163
8
0
337,383
0
W
Danzaburou
11,300
565
120
6
0
352,619
5
L
Cabrakan
7,625
381
32
2
0
303,980
2
L
Nu Wa
9,702
485
148
7
0
346,409
13
L
Hachiman
8,152
408
94
5
0
338,208
2
L
Chaac
10,259
513
133
7
0
381,841
1
W
King Arthur
9,972
499
76
4
0
388,683
0
W
Awilix
11,568
578
134
7
0
450,082
3
L
He Bo
8,714
436
75
4
0
356,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role