Player Matchup

Guan Yu
Guan Yu
Katy__Forever
Guan Yu
Level 155
God Stats
1W - 3L
1,313 SR
Queue Stats
216W - 199L
1,538 Elo+
Solo
Ullr
Ullr
MRCH33Z3
Ullr
Level 103
God Stats
0W - 3L
1,311 SR
Queue Stats
296W - 283L
1,607 Elo+
Solo
Artemis
Artemis
S1LIS
Artemis
Level 105
God Stats
0W - 1L
1,611 SR
Queue Stats
7W - 5L
1,584 Elo+
Solo
Hun Batz
Hun Batz
ailingeric
Hun Batz
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 78L
1,564 Elo+
Solo
Ymir
Ymir
francruz
Ymir
Level 170
God Stats
1W - 1L
1,685 SR
Queue Stats
114W - 21L
1,908 Elo+
Solo
Team Averages
Level 138
1,484 SR
1,640 Elo+

VS

Team Averages
Level 136
1,594 SR
1,532 Elo+
Chaac
Chaac
JACKHAMMER TONY
Chaac
Level 157
God Stats
7W - 1L
1,714 SR
Queue Stats
451W - 454L
1,517 Elo+
Solo
Shiva
Shiva
KingKorn
Shiva
Level 109
God Stats
1W - 1L
1,530 SR
Queue Stats
71W - 63L
1,535 Elo+
Solo
Bacchus
Bacchus
NxuS Gunss
Bacchus
Level 106
God Stats
11W - 11L
1,534 SR
Queue Stats
409W - 412L
1,547 Elo+
Solo
Ra
Ra
ThePerfectOreo
Ra
Level 159
God Stats
2W - 0L
1,543 SR
Queue Stats
102W - 100L
1,569 Elo+
Solo
Cthulhu
Cthulhu
lilchris1009
Cthulhu
Level 147
God Stats
5W - 1L
1,651 SR
Queue Stats
109W - 126L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
16
0 / 0 / 9
8,189
682
5,639
14,175
11,077
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ullr
14
1 / 5 / 4
7,766
647
7,135
14,824
7,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
S1LIS
Artemis
13
2 / 7 / 5
8,488
707
11,788
14,020
6,873
Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Hun Batz
ailingeric
Hun Batz
16
4 / 6 / 2
8,706
726
12,991
15,237
9,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
17
4 / 3 / 4
8,787
732
13,173
19,620
25,368
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 3 / 10
10,331
861
18,201
16,758
24,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shiva
KingKorn
Shiva
14
1 / 5 / 14
8,757
730
12,715
17,171
22,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bacchus
NxuS Gunss
Bacchus
16
4 / 2 / 14
10,547
879
11,289
20,231
34,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 1 / 14
9,662
805
11,506
8,390
5,256
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
lilchris1009
Cthulhu
18
8 / 0 / 10
10,697
891
16,793
12,262
14,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
83
11
Kills
21
21
Deaths
11
24
Assists
62
Player
Kills
Deaths
Assists
KDA
W
5
3
10
3.33
L
Guan Yu
0
0
9
4.5
W
Shiva
KingKorn
Shiva
1
5
14
1.6
L
Ullr
1
5
4
0.6
W
Bacchus
NxuS Gunss
Bacchus
4
2
14
5.5
L
Artemis
S1LIS
Artemis
2
7
5
0.64
W
3
1
14
10
L
Hun Batz
ailingeric
Hun Batz
4
6
2
0.83
L
Ymir
4
3
4
2
W
Cthulhu
lilchris1009
Cthulhu
8
0
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,726
Damage
70,504
77,876
Taken
74,812
61,154
Mitigated
101,792
34,005
Healing
31,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,201
1,177
1,582
3,175
16,758
24,879
1,093
2,573
14,185
0
34,965
L
Guan Yu
5,639
670
10,271
10,050
14,175
11,077
0
6,893
6,979
0
11,544
W
Shiva
KingKorn
Shiva
12,715
905
1,554
1,454
17,171
22,309
592
2,809
14,362
3,013
17,496
L
Ullr
7,135
3,851
1,240
1,783
14,824
7,932
0
8,452
5,870
0
14,217
W
Bacchus
NxuS Gunss
Bacchus
11,289
758
483
4,527
20,231
34,728
138
2,298
17,933
17,513
1,142
L
Artemis
S1LIS
Artemis
11,788
6,248
648
2,192
14,020
6,873
0
6,781
6,998
0
18,767
W
11,506
1,215
9,176
3,919
8,390
5,256
943
2,674
5,716
23,199
0
L
Hun Batz
ailingeric
Hun Batz
12,991
1,326
315
2,253
15,237
9,904
0
7,224
7,545
0
36,744
L
Ymir
13,173
3,222
1,148
4,105
19,620
25,368
0
8,814
10,189
23,441
696
W
Cthulhu
lilchris1009
Cthulhu
16,793
684
2,776
3,174
12,262
14,620
624
2,265
9,997
30,765
334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,936
Gold Earned
49,994
125
Minions Killed
139
0
Camps Cleared
0
1,079,538
Distance Traveled
1,114,456
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,331
861
29
2
0
237,291
0
L
Guan Yu
8,189
682
15
1
0
286,163
0
W
Shiva
8,757
730
12
1
0
180,905
0
L
Ullr
7,766
647
21
2
0
199,429
0
W
Bacchus
10,547
879
22
2
0
231,731
0
L
Artemis
8,488
707
17
1
0
164,339
0
W
Ra
9,662
805
35
3
0
228,359
0
L
Hun Batz
8,706
726
49
4
0
226,694
0
L
Ymir
8,787
732
23
2
0
202,913
0
W
Cthulhu
10,697
891
41
3
0
236,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role