Player Matchup

King Arthur
King Arthur
AlienAlpha
King Arthur
Level 125
God Stats
1W - 1L
1,864 SR
Queue Stats
9W - 15L
1,424 Elo+
Solo
Sobek
Sobek
ProtrudinBooger
Sobek
Level 81
God Stats
4W - 2L
1,835 SR
Queue Stats
92W - 91L
1,467 Elo+
Party 1
Awilix
Awilix
Werndog37
Awilix
Level 112
God Stats
3W - 1L
1,811 SR
Queue Stats
90W - 86L
1,474 Elo+
Party 1
Ix Chel
Ix Chel
Wewinshowtime
Ix Chel
Level 145
God Stats
3W - 1L
1,836 SR
Queue Stats
237W - 247L
1,494 Elo+
Solo
Hachiman
Hachiman
arfray
Hachiman
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 62L
1,421 Elo+
Solo
Team Averages
Level 108
1,769 SR
1,456 Elo+

VS

Team Averages
Level 133
1,473 SR
1,498 Elo+
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
IN TH3 HAUS
Hun Batz
Level 123
God Stats
5W - 2L
1,634 SR
Queue Stats
122W - 124L
1,491 Elo+
Solo
Atlas
Atlas
Richraquitiboy
Atlas
Level 107
God Stats
4W - 1L
1,696 SR
Queue Stats
39W - 43L
1,476 Elo+
Solo
Nox
Nox
charofer
Nox
Level 127
God Stats
1W - 3L
1,095 SR
Queue Stats
85W - 89L
1,557 Elo+
Solo
Da Ji
Da Ji
thejantasy
Da Ji
Level 146
God Stats
2W - 2L
1,438 SR
Queue Stats
228W - 231L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlienAlpha
King Arthur
15
3 / 9 / 4
8,896
635
12,155
21,133
25,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 4 / 9
9,479
677
6,669
20,696
25,262
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Awilix
Werndog37
Awilix
15
2 / 5 / 8
8,726
623
7,663
14,628
8,295
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
17
3 / 4 / 7
9,415
673
12,492
18,224
13,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
arfray
Hachiman
16
3 / 6 / 6
9,213
658
12,967
14,821
7,837
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
19
12 / 1 / 15
12,219
873
15,381
12,678
7,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
IN TH3 HAUS
Hun Batz
17
3 / 2 / 20
10,572
755
24,319
11,673
7,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 2 / 21
11,017
787
13,823
17,736
22,134
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
5 / 1 / 17
10,615
758
13,592
8,842
4,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
16
6 / 6 / 13
10,163
726
12,443
16,435
10,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
114
12
Kills
28
28
Deaths
12
34
Assists
86
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
12
1
15
19.5
L
King Arthur
AlienAlpha
King Arthur
3
9
4
0.56
W
Hun Batz
IN TH3 HAUS
Hun Batz
3
2
20
6.5
L
1
4
9
1.38
W
2
2
21
6.25
L
Awilix
Werndog37
Awilix
2
5
8
1.2
L
Ix Chel
3
4
7
1.63
L
Hachiman
arfray
Hachiman
3
6
6
1
W
5
1
17
13.5
W
Da Ji
6
6
13
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,946
Damage
79,558
89,502
Taken
67,364
80,287
Mitigated
52,122
28,930
Healing
33,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
15,381
2,002
11,284
6,594
12,678
7,518
400
3,216
9,462
33,926
661
L
King Arthur
AlienAlpha
King Arthur
12,155
1,301
1,572
1,247
21,133
25,635
0
11,042
9,581
0
20,152
W
Hun Batz
IN TH3 HAUS
Hun Batz
24,319
2,975
1,941
1,042
11,673
7,229
1,089
3,893
7,780
0
42,997
L
6,669
376
769
3,077
20,696
25,262
0
9,224
10,999
16,756
0
W
13,823
3,705
2,313
5,750
17,736
22,134
0
3,939
13,797
25,709
2,030
L
Awilix
Werndog37
Awilix
7,663
1,709
391
381
14,628
8,295
0
6,963
7,449
0
19,891
L
Ix Chel
12,492
1,541
10,824
7,218
18,224
13,258
0
5,875
12,028
25,293
0
L
Hachiman
arfray
Hachiman
12,967
6,684
1,250
2,201
14,821
7,837
0
5,897
8,712
0
28,644
W
13,592
1,122
896
731
8,842
4,953
1,043
3,425
5,417
18,740
946
W
Da Ji
12,443
1,791
1,724
1,075
16,435
10,288
1,438
4,688
11,747
0
19,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,729
Gold Earned
54,586
118
Minions Killed
151
0
Camps Cleared
0
1,268,978
Distance Traveled
1,318,137
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,219
873
52
4
0
264,331
0
L
King Arthur
8,896
635
16
1
0
251,451
0
W
Hun Batz
10,572
755
40
3
0
274,150
0
L
Sobek
9,479
677
19
1
0
287,500
0
W
Atlas
11,017
787
21
2
0
282,968
0
L
Awilix
8,726
623
18
1
0
248,815
0
L
Ix Chel
9,415
673
33
2
0
257,457
0
L
Hachiman
9,213
658
32
2
0
223,755
0
W
Nox
10,615
758
23
2
0
249,171
0
W
Da Ji
10,163
726
15
1
0
247,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role