Player Matchup

Thor
Thor
Masters
BuddyHield
Thor
Masters
Level 66
God Stats
19W - 18L
1,601 SR
Queue Stats
126W - 99L
2,242 MMR
Solo
Ra
Ra
Diamond III
ClintMclovin
Ra
Diamond III
Level 155
God Stats
5W - 4L
1,790 SR
Queue Stats
82W - 62L
2,254 MMR
Party 2
Artio
Artio
Diamond V
Woodshed54
Artio
Diamond V
Level 148
God Stats
3W - 1L
1,808 SR
Queue Stats
40W - 26L
2,072 MMR
Party 1
Erlang Shen
Erlang Shen
Diamond V
mclub
Erlang Shen
Diamond V
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 25L
2,072 MMR
Party 1
Neith
Neith
Diamond V
merryfatcat
Neith
Diamond V
Level 155
God Stats
9W - 5L
1,711 SR
Queue Stats
79W - 66L
2,119 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,682 SR
2,152 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 188
1,636 SR
2,155 MMR
Skadi
Skadi
Diamond V
DaRock1414
Skadi
Diamond V
Level 156
God Stats
13W - 14L
1,638 SR
Queue Stats
138W - 128L
2,164 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
Destroyer033
Sun Wukong
Diamond III
Level 240
God Stats
135W - 87L
1,744 SR
Queue Stats
465W - 450L
2,148 MMR
Solo
Zeus
Zeus
Diamond III
Greystripe003
Zeus
Diamond III
Level 146
God Stats
18W - 22L
1,726 SR
Queue Stats
213W - 202L
2,280 MMR
Solo
Ne Zha
Ne Zha
Diamond V
Mr Waffle Seven
Ne Zha
Diamond V
Level 189
God Stats
1W - 2L
1,572 SR
Queue Stats
238W - 224L
2,040 MMR
Solo
Awilix
Awilix
Diamond IV
Regnierzz
Awilix
Diamond IV
Level 210
God Stats
0W - 1L
1,500 SR
Queue Stats
497W - 478L
2,145 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 6
8,306
639
8,045
9,740
4,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 1 / 4
8,710
670
5,013
7,019
2,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
14
4 / 0 / 11
8,646
665
7,651
11,860
12,501
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
mclub
Erlang Shen
13
0 / 3 / 5
7,740
595
9,234
16,413
12,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 1 / 7
8,915
686
8,584
7,228
3,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
CharonBellonaAgniLancelot

VS

Bans
ThothAthenaAresOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
11
0 / 4 / 0
6,497
500
4,994
8,813
2,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Destroyer033
Sun Wukong
13
2 / 4 / 1
7,852
604
9,206
15,857
9,648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
1 / 3 / 2
7,344
565
7,400
6,368
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
3 / 6 / 1
7,129
548
7,652
12,688
5,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
Regnierzz
Awilix
11
1 / 5 / 2
6,582
506
3,407
12,007
4,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
21
Kills
7
7
Deaths
22
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
8
2
6
5.5
W
5
1
4
7
L
Skadi
0
4
0
0
L
Sun Wukong
Destroyer033
Sun Wukong
2
4
1
0.63
L
1
3
2
0.67
L
3
6
1
0.58
L
Awilix
Regnierzz
Awilix
1
5
2
0.4
W
Artio
4
0
11
9.5
W
Erlang Shen
mclub
Erlang Shen
0
3
5
0.83
W
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,527
Damage
32,659
52,260
Taken
55,733
35,343
Mitigated
23,811
25,599
Healing
13,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,045
2,469
0
3,940
9,740
4,289
0
1,588
7,994
0
60,526
W
5,013
662
2,023
3,248
7,019
2,751
0
2,613
4,164
74,731
0
L
Skadi
4,994
2,132
0
2,051
8,813
2,805
0
1,856
6,957
0
46,085
L
Sun Wukong
Destroyer033
Sun Wukong
9,206
3,152
0
6,217
15,857
9,648
0
1,256
13,520
0
63,134
L
7,400
413
0
750
6,368
1,947
232
3,159
3,209
53,342
399
L
7,652
1,918
0
849
12,688
5,225
0
3,112
9,576
0
43,480
L
Awilix
Regnierzz
Awilix
3,407
1,239
0
3,872
12,007
4,186
0
3,101
8,759
0
44,897
W
Artio
7,651
1,659
350
3,924
11,860
12,501
0
2,057
9,659
22,005
3,037
W
Erlang Shen
mclub
Erlang Shen
9,234
3,892
0
7,897
16,413
12,600
0
656
15,711
0
55,371
W
8,584
3,692
0
4,217
7,228
3,202
518
0
7,228
0
81,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,317
Gold Earned
35,404
469
Minions Killed
431
0
Camps Cleared
0
1,363,971
Distance Traveled
1,324,363
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,306
639
84
6
0
289,294
4
W
Ra
8,710
670
135
10
0
289,742
3
L
Skadi
6,497
500
75
6
0
218,440
1
L
Sun Wukong
7,852
604
98
8
0
279,518
3
L
Zeus
7,344
565
118
9
0
262,770
4
L
Ne Zha
7,129
548
67
5
0
287,599
0
L
Awilix
6,582
506
73
6
0
276,036
0
W
Artio
8,646
665
26
2
0
310,994
6
W
Erlang Shen
7,740
595
89
7
0
219,805
0
W
Neith
8,915
686
135
10
0
254,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role