Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
MaiqueBR
Nike
Level 121
God Stats
0W - 3L
1,399 SR
Queue Stats
22W - 32L
1,324 Elo+
Party 1
Vulcan
Vulcan
Senju_Yuri
Vulcan
Level 146
God Stats
0W - 3L
1,526 SR
Queue Stats
18W - 25L
1,386 Elo+
Party 1
Cerberus
Cerberus
chrisdegv
Cerberus
Level 155
God Stats
5W - 2L
1,647 SR
Queue Stats
377W - 369L
1,523 Elo+
Party 1
Mercury
Mercury
kaos319
Mercury
Level 192
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 24L
1,428 Elo+
Party 1
Team Averages
Level 140
1,514 SR
1,432 Elo+

VS

Team Averages
Level 127
1,511 SR
1,472 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
 
Camazotz
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
PES4DEL08535
Baron Samedi
Level 88
God Stats
37W - 23L
1,633 SR
Queue Stats
218W - 208L
1,459 Elo+
Solo
Izanami
Izanami
lucianoRJplay
Izanami
Level 145
God Stats
4W - 1L
1,500 SR
Queue Stats
467W - 469L
1,453 Elo+
Solo
Ishtar
Ishtar
paranoidz
Ishtar
Level 143
God Stats
28W - 26L
1,424 SR
Queue Stats
231W - 255L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
6
0 / 3 / 0
4,080
408
2,258
5,641
1,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Nike
9
0 / 1 / 0
4,844
484
3,449
6,560
2,638
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Vulcan
Senju_Yuri
Vulcan
8
0 / 3 / 0
4,762
476
2,682
4,007
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
chrisdegv
Cerberus
7
0 / 1 / 0
4,696
470
2,071
6,058
2,994
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
kaos319
Mercury
9
0 / 1 / 0
4,870
487
1,313
6,119
2,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
0 / 0 / 4
6,152
615
1,376
8,087
6,798
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Camazotz
 
Camazotz
10
3 / 0 / 2
6,084
608
3,114
7,877
3,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
PES4DEL08535
Baron Samedi
11
2 / 0 / 2
6,237
624
3,980
3,489
1,441
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Izanami
12
1 / 0 / 0
7,144
714
3,966
6,032
1,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ishtar
paranoidz
Ishtar
10
3 / 0 / 2
6,100
610
3,950
3,050
1,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
9
9
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
3
0
0
W
Kuzenbo
 
Kuzenbo
0
0
4
2
W
Camazotz
 
Camazotz
3
0
2
4
L
Nike
0
1
0
0
W
Baron Samedi
PES4DEL08535
Baron Samedi
2
0
2
3
L
Vulcan
Senju_Yuri
Vulcan
0
3
0
0
L
Cerberus
chrisdegv
Cerberus
0
1
0
0
L
Mercury
kaos319
Mercury
0
1
0
0
W
Izanami
1
0
0
1
W
Ishtar
paranoidz
Ishtar
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,773
Damage
16,386
28,385
Taken
28,535
11,048
Mitigated
14,282
8,908
Healing
12,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,258
804
0
2,021
5,641
1,580
0
173
5,468
0
17,450
W
Kuzenbo
 
Kuzenbo
1,376
696
0
2,358
8,087
6,798
277
2,462
5,625
8,620
2,368
W
Camazotz
 
Camazotz
3,114
1,263
0
3,333
7,877
3,048
0
723
7,154
0
45,757
L
Nike
3,449
530
0
2,156
6,560
2,638
0
0
6,560
0
34,710
W
Baron Samedi
PES4DEL08535
Baron Samedi
3,980
91
288
2,223
3,489
1,441
120
1,662
1,827
37,813
0
L
Vulcan
Senju_Yuri
Vulcan
2,682
993
0
250
4,007
1,700
0
2,978
1,029
22,843
0
L
Cerberus
chrisdegv
Cerberus
2,071
254
0
2,177
6,058
2,994
0
2,062
3,996
17,410
452
L
Mercury
kaos319
Mercury
1,313
626
0
2,304
6,119
2,136
0
125
5,994
0
36,169
W
Izanami
3,966
1,954
0
2,927
6,032
1,848
543
0
6,032
0
56,552
W
Ishtar
paranoidz
Ishtar
3,950
2,292
0
1,818
3,050
1,147
1,593
203
2,847
0
48,941

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,252
Gold Earned
31,717
207
Minions Killed
341
0
Camps Cleared
0
854,560
Distance Traveled
983,202
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
4,080
408
19
2
0
130,701
3
W
Kuzenbo
6,152
615
12
1
0
212,359
1
W
Camazotz
6,084
608
70
7
0
238,539
1
L
Nike
4,844
484
46
5
0
192,139
2
W
Baron Samedi
6,237
624
70
7
0
180,919
3
L
Vulcan
4,762
476
34
3
0
159,096
0
L
Cerberus
4,696
470
34
3
0
163,590
0
L
Mercury
4,870
487
74
7
0
209,034
0
W
Izanami
7,144
714
108
11
0
181,560
0
W
Ishtar
6,100
610
81
8
0
169,825
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role