Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
BWDepre
Kuzenbo
Level 156
God Stats
3W - 2L
1,710 SR
Queue Stats
198W - 171L
1,489 Elo+
Party 2
Izanami
Izanami
Robitotabi
Izanami
Level 252
God Stats
696W - 661L
1,537 SR
Queue Stats
1,594W - 1,585L
1,490 Elo+
Solo
Hachiman
Hachiman
SL HFB7448
Hachiman
Level 81
God Stats
4W - 6L
1,806 SR
Queue Stats
169W - 151L
1,522 Elo+
Party 2
Baron Samedi
Baron Samedi
vPelicans
Baron Samedi
Level 53
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,160 Elo+
Solo
Team Averages
Level 136
1,611 SR
1,432 Elo+

VS

Team Averages
Level 112
1,402 SR
1,483 Elo+
Chiron
Chiron
BLAAAAAAAH52
Chiron
Level 106
God Stats
9W - 9L
1,493 SR
Queue Stats
169W - 139L
1,505 Elo+
Party 1
Ymir
Ymir
SantoXaviour
Ymir
Level 46
God Stats
168W - 160L
1,488 SR
Queue Stats
168W - 160L
1,424 Elo+
Party 1
Hercules
Hercules
ThePowah
Hercules
Level 143
God Stats
3W - 5L
1,242 SR
Queue Stats
89W - 88L
1,508 Elo+
Solo
Chang'e
Chang'e
YNGDRIZZY
Chang'e
Level 135
God Stats
5W - 1L
1,500 SR
Queue Stats
54W - 59L
1,487 Elo+
Solo
Pele
Pele
moonraker52
Pele
Level 128
God Stats
1W - 1L
1,288 SR
Queue Stats
138W - 129L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
4 / 3 / 1
7,970
498
10,626
15,863
7,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
BWDepre
Kuzenbo
12
1 / 0 / 3
7,454
466
4,963
11,289
11,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Izanami
Robitotabi
Izanami
16
1 / 2 / 0
9,112
570
3,836
8,004
3,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hachiman
SL HFB7448
Hachiman
14
0 / 2 / 2
7,592
475
8,506
8,757
3,812
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
vPelicans
Baron Samedi
13
1 / 4 / 2
7,489
468
5,894
8,940
4,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
12
1 / 1 / 2
7,569
473
5,089
9,440
3,335
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

12
1 / 0 / 3
7,970
498
3,829
10,291
8,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
ThePowah
Hercules
15
2 / 1 / 1
8,262
516
3,922
8,532
8,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Chang'e
YNGDRIZZY
Chang'e
13
4 / 1 / 1
7,988
499
9,287
10,207
3,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 4 / 1
8,146
509
8,825
18,586
7,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
7
Kills
11
11
Deaths
7
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
3
1
1.5
W
Chiron
1
1
2
2
L
Kuzenbo
BWDepre
Kuzenbo
1
0
3
2.5
L
Izanami
Robitotabi
Izanami
1
2
0
0.5
L
Hachiman
SL HFB7448
Hachiman
0
2
2
0.5
W
1
0
3
2.5
W
Hercules
ThePowah
Hercules
2
1
1
2.5
W
Chang'e
YNGDRIZZY
Chang'e
4
1
1
4.5
W
3
4
1
0.88
L
Baron Samedi
vPelicans
Baron Samedi
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,825
Damage
30,952
52,853
Taken
57,056
30,785
Mitigated
30,576
22,710
Healing
29,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
10,626
2,999
0
12,019
15,863
7,270
0
4,117
11,746
0
73,276
W
Chiron
5,089
1,342
505
3,511
9,440
3,335
0
2,031
7,409
0
45,721
L
Kuzenbo
BWDepre
Kuzenbo
4,963
2,207
0
2,494
11,289
11,614
5
4,603
6,644
17,455
967
L
Izanami
Robitotabi
Izanami
3,836
2,452
0
2,152
8,004
3,255
798
0
7,746
0
83,616
L
Hachiman
SL HFB7448
Hachiman
8,506
3,629
0
3,620
8,757
3,812
0
1,177
7,580
0
67,196
W
3,829
1,859
0
2,978
10,291
8,101
0
4,049
6,242
30,409
1,747
W
Hercules
ThePowah
Hercules
3,922
1,130
0
4,978
8,532
8,133
0
167
8,365
0
53,816
W
Chang'e
YNGDRIZZY
Chang'e
9,287
249
3,378
6,024
10,207
3,712
406
1,764
8,443
47,418
2,079
W
8,825
1,911
0
8,220
18,586
7,295
0
2,575
16,011
0
70,780
L
Baron Samedi
vPelicans
Baron Samedi
5,894
1,036
516
1,909
8,940
4,834
0
2,487
6,404
47,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,617
Gold Earned
39,935
453
Minions Killed
394
0
Camps Cleared
0
1,574,320
Distance Traveled
1,548,379
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,970
498
90
6
0
350,703
0
W
Chiron
7,569
473
86
5
0
286,018
0
L
Kuzenbo
7,454
466
24
2
0
353,662
4
L
Izanami
9,112
570
142
9
0
277,035
0
L
Hachiman
7,592
475
98
6
0
301,810
0
W
Ymir
7,970
498
42
3
0
328,899
0
W
Hercules
8,262
516
92
6
0
294,095
0
W
Chang'e
7,988
499
77
5
0
340,074
0
W
Pele
8,146
509
97
6
0
299,293
5
L
Baron Samedi
7,489
468
99
6
0
291,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role