Player Matchup

Janus
Janus
 
Janus
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Apr0pos
Sylvanus
Level 166
God Stats
213W - 150L
1,586 SR
Queue Stats
354W - 335L
1,488 Elo+
Solo
Artio
Artio
GruntCBW
Artio
Level 146
God Stats
94W - 69L
1,566 SR
Queue Stats
220W - 213L
1,498 Elo+
Party 1
Osiris
Osiris
chocothunder251
Osiris
Level 108
God Stats
6W - 2L
1,527 SR
Queue Stats
118W - 95L
1,512 Elo+
Solo
Thanatos
Thanatos
youngmoneycbw
Thanatos
Level 87
God Stats
4W - 6L
1,272 SR
Queue Stats
20W - 28L
1,365 Elo+
Party 1
Team Averages
Level 124
1,490 SR
1,473 Elo+

VS

Team Averages
Level 125
1,528 SR
1,484 Elo+
Thor
Thor
Comet0695
Thor
Level 150
God Stats
3W - 4L
1,425 SR
Queue Stats
152W - 150L
1,493 Elo+
Solo
Hachiman
Hachiman
Len39
Hachiman
Level 83
God Stats
14W - 11L
1,569 SR
Queue Stats
239W - 196L
1,489 Elo+
Solo
Fenrir
Fenrir
Pandazy-
Fenrir
Level 140
God Stats
20W - 11L
1,511 SR
Queue Stats
76W - 76L
1,380 Elo+
Solo
Sylvanus
Sylvanus
Sl8tr
Sylvanus
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 82L
1,591 Elo+
Solo
Ra
Ra
x76o_Artifacts
Ra
Level 124
God Stats
49W - 42L
1,633 SR
Queue Stats
525W - 495L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 1 / 3
7,296
486
6,044
6,471
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Apr0pos
Sylvanus
15
1 / 1 / 1
8,662
577
9,835
9,693
5,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artio
GruntCBW
Artio
12
1 / 0 / 3
7,329
489
6,384
14,731
12,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
3 / 0 / 1
9,398
627
10,195
15,393
11,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
youngmoneycbw
Thanatos
14
2 / 0 / 3
7,584
506
8,234
15,690
7,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
0 / 3 / 0
7,724
515
6,529
14,526
13,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Len39
Hachiman
13
1 / 1 / 0
7,405
494
8,370
10,144
3,575
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Pandazy-
Fenrir
11
1 / 2 / 0
6,471
431
7,877
15,341
7,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
Sl8tr
Sylvanus
12
0 / 1 / 2
6,191
413
6,443
10,882
8,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
0 / 1 / 1
7,362
491
6,848
7,262
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
8
Kills
2
2
Deaths
8
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
1
3
2.5
W
Sylvanus
Apr0pos
Sylvanus
1
1
1
1.5
L
Thor
0
3
0
0
W
Artio
GruntCBW
Artio
1
0
3
2.5
L
Hachiman
Len39
Hachiman
1
1
0
1
L
Fenrir
Pandazy-
Fenrir
1
2
0
0.5
L
Sylvanus
Sl8tr
Sylvanus
0
1
2
1
W
3
0
1
3.5
L
0
1
1
0.5
W
Thanatos
youngmoneycbw
Thanatos
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,692
Damage
36,067
61,978
Taken
58,155
39,849
Mitigated
35,089
33,192
Healing
22,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,044
217
0
250
6,471
2,129
0
3,357
2,911
54,033
0
W
Sylvanus
Apr0pos
Sylvanus
9,835
4,171
917
4,650
9,693
5,934
62
881
8,812
61,956
21,242
L
Thor
6,529
1,638
0
4,432
14,526
13,410
0
1,290
13,120
1,102
63,892
W
Artio
GruntCBW
Artio
6,384
424
1,673
4,407
14,731
12,502
0
4,060
10,523
21,034
0
L
Hachiman
Len39
Hachiman
8,370
5,360
0
4,358
10,144
3,575
396
5,886
4,258
0
63,465
L
Fenrir
Pandazy-
Fenrir
7,877
2,142
0
3,600
15,341
7,429
0
4,367
10,974
0
53,578
L
Sylvanus
Sl8tr
Sylvanus
6,443
2,073
1,940
4,508
10,882
8,168
0
5,771
4,979
25,329
9,234
W
10,195
3,537
0
10,844
15,393
11,831
372
926
13,384
0
89,711
L
6,848
265
1,044
2,500
7,262
2,507
0
3,436
3,578
60,775
2,556
W
Thanatos
youngmoneycbw
Thanatos
8,234
2,132
0
10,451
15,690
7,453
0
3,513
12,177
0
65,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,269
Gold Earned
35,153
490
Minions Killed
486
0
Camps Cleared
0
1,550,195
Distance Traveled
1,394,882
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,296
486
99
7
0
282,062
0
W
Sylvanus
8,662
577
145
10
0
279,516
0
L
Thor
7,724
515
136
9
0
269,723
2
W
Artio
7,329
489
19
1
0
342,977
3
L
Hachiman
7,405
494
115
8
0
273,643
4
L
Fenrir
6,471
431
75
5
0
305,520
0
L
Sylvanus
6,191
413
50
3
0
272,487
0
W
Osiris
9,398
627
142
9
0
308,207
2
L
Ra
7,362
491
110
7
0
273,509
2
W
Thanatos
7,584
506
85
6
0
337,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role