Player Matchup

Poseidon
Poseidon
Gold V
 
Poseidon
Gold V
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver I
 
Bakasura
Silver I
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
 
Sun Wukong
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Silver I
Ciel Senpai4245
Bastet
Silver I
Level 135
God Stats
22W - 12L
1,711 SR
Queue Stats
242W - 264L
1,158 MMR
Solo
Charybdis
Charybdis
Silver I
ThunderMuffinz
Charybdis
Silver I
Level 124
God Stats
1W - 1L
1,770 SR
Queue Stats
86W - 89L
1,205 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 155
1,596 SR
1,373 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 147
1,554 SR
1,146 MMR
Sylvanus
Sylvanus
Silver I
Couteize
Sylvanus
Silver I
Level 128
God Stats
22W - 23L
1,495 SR
Queue Stats
27W - 33L
1,155 MMR
Solo
Medusa
Medusa
Bronze III
DRUNKkiller20
Medusa
Bronze III
Level 137
God Stats
3W - 2L
1,549 SR
Queue Stats
18W - 21L
1,147 MMR
Solo
Arachne
Arachne
Gold V
Samanticz
Arachne
Gold V
Level 197
God Stats
10W - 13L
1,472 SR
Queue Stats
88W - 91L
1,144 MMR
Solo
Bacchus
Bacchus
Silver I
XSX-SKRILLEX-BOS
Bacchus
Silver I
Level 173
God Stats
2W - 1L
1,690 SR
Queue Stats
186W - 203L
1,156 MMR
Solo
Charon
Charon
Silver I
Xz-GHOST-GOD-zXx
Charon
Silver I
Level 102
God Stats
13W - 10L
1,563 SR
Queue Stats
95W - 121L
1,127 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
0 / 3 / 0
5,468
547
3,598
5,919
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
 
Bakasura
10
1 / 1 / 1
5,343
534
1,311
7,888
5,999
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
 
Sun Wukong
8
1 / 3 / 0
4,986
499
3,230
7,954
4,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

5
1 / 1 / 0
4,134
413
1,104
3,212
1,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charybdis
ThunderMuffinz
Charybdis
9
1 / 3 / 2
5,267
527
4,471
8,712
3,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThorAthenaFenrirBake Kujira

VS

Bans
BellonaSkadiHe BoAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Couteize
Sylvanus
9
0 / 1 / 1
5,256
526
1,904
7,608
4,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 2 / 1
6,146
615
5,915
6,604
2,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
Samanticz
Arachne
12
7 / 0 / 0
6,957
696
3,726
5,454
2,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
2 / 0 / 2
6,108
611
3,724
5,198
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

11
1 / 1 / 1
6,509
651
2,955
6,850
3,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
4
Kills
11
11
Deaths
4
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
0
3
0
0
L
Bakasura
 
Bakasura
1
1
1
1.5
L
Sun Wukong
 
Sun Wukong
1
3
0
0.33
L
1
1
0
1
W
Sylvanus
Couteize
Sylvanus
0
1
1
0.5
W
1
2
1
0.75
W
Arachne
Samanticz
Arachne
7
0
0
7
L
Charybdis
ThunderMuffinz
Charybdis
1
3
2
0.67
W
2
0
2
3
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,714
Damage
18,224
33,685
Taken
31,714
16,115
Mitigated
15,663
6,543
Healing
12,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
3,598
760
0
346
5,919
1,906
0
3,277
2,259
40,498
1,117
L
Bakasura
 
Bakasura
1,311
841
0
2,078
7,888
5,999
0
209
7,679
0
16,065
L
Sun Wukong
 
Sun Wukong
3,230
859
0
1,840
7,954
4,038
0
2,530
4,908
0
26,309
L
1,104
239
0
282
3,212
1,000
0
581
2,591
0
9,536
W
Sylvanus
Couteize
Sylvanus
1,904
823
1,304
3,298
7,608
4,569
231
1,914
5,669
24,161
13,750
W
5,915
1,721
0
500
6,604
2,477
58
0
6,277
0
42,628
W
Arachne
Samanticz
Arachne
3,726
1,894
0
4,644
5,454
2,243
0
38
5,416
0
48,651
L
Charybdis
ThunderMuffinz
Charybdis
4,471
2,162
0
1,997
8,712
3,172
0
608
8,104
0
34,426
W
3,724
472
0
690
5,198
3,288
0
2,300
2,898
24,138
3,021
W
2,955
450
0
2,071
6,850
3,086
331
0
6,850
36,686
3,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,198
Gold Earned
30,976
237
Minions Killed
341
0
Camps Cleared
0
847,750
Distance Traveled
967,434
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
5,468
547
73
7
0
199,730
0
L
Bakasura
5,343
534
44
4
0
184,764
0
L
Sun Wukong
4,986
499
43
4
0
147,443
0
L
Bastet
4,134
413
16
2
0
129,012
0
W
Sylvanus
5,256
526
68
7
0
170,741
3
W
Medusa
6,146
615
75
8
0
181,422
0
W
Arachne
6,957
696
69
7
0
251,312
0
L
Charybdis
5,267
527
61
6
0
186,801
2
W
Bacchus
6,108
611
58
6
0
202,342
0
W
Charon
6,509
651
71
7
0
161,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role