Player Matchup

Ra
Ra
 
Ra
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
 
Hel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Connor1797
Osiris
Level 143
God Stats
1W - 1L
1,243 SR
Queue Stats
84W - 63L
1,633 Elo+
Solo
Nemesis
Nemesis
StepOnJello
Nemesis
Level 85
God Stats
4W - 0L
1,770 SR
Queue Stats
29W - 17L
1,599 Elo+
Solo
Nut
Nut
Vantablack2525
Nut
Level 68
God Stats
369W - 299L
1,557 SR
Queue Stats
490W - 463L
1,502 Elo+
Solo
Team Averages
Level 102
1,514 SR
1,547 Elo+

VS

Team Averages
Level 94
1,473 SR
1,492 Elo+
Ravana
Ravana
 
Ravana
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
D4NNYYC00L3R
Bacchus
Level 108
God Stats
22W - 29L
1,518 SR
Queue Stats
178W - 175L
1,508 Elo+
Solo
Cernunnos
Cernunnos
Hêist
Cernunnos
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,463 Elo+
Solo
Scylla
Scylla
TBS x SwiFTy
Scylla
Level 121
God Stats
58W - 72L
1,408 SR
Queue Stats
455W - 441L
1,513 Elo+
Solo
Hun Batz
Hun Batz
Weslex1
Hun Batz
Level 68
God Stats
3W - 5L
1,439 SR
Queue Stats
210W - 198L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
5 / 0 / 0
6,780
678
6,648
4,006
1,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hel
 
Hel
10
1 / 0 / 5
6,086
609
2,931
5,257
3,421
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Osiris
Connor1797
Osiris
11
3 / 3 / 3
6,374
637
6,727
11,772
8,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
StepOnJello
Nemesis
10
1 / 1 / 3
5,096
510
4,295
9,083
3,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
3 / 1 / 3
5,716
572
7,646
6,144
2,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
4 / 3 / 0
6,221
622
9,280
9,992
4,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bacchus
D4NNYYC00L3R
Bacchus
8
0 / 2 / 0
4,812
481
3,780
7,892
6,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
Hêist
Cernunnos
8
0 / 3 / 1
4,550
455
3,601
7,340
2,437
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
9
0 / 3 / 0
5,029
503
1,850
6,988
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Weslex1
Hun Batz
9
1 / 2 / 1
5,117
512
4,971
8,497
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
13
Kills
5
5
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
0
0
5
W
Hel
 
Hel
1
0
5
3.5
L
Ravana
 
Ravana
4
3
0
1.33
W
Osiris
Connor1797
Osiris
3
3
3
1.5
L
Bacchus
D4NNYYC00L3R
Bacchus
0
2
0
0
L
Cernunnos
Hêist
Cernunnos
0
3
1
0.17
W
Nemesis
StepOnJello
Nemesis
1
1
3
2.5
L
Scylla
0
3
0
0
W
3
1
3
4.5
L
Hun Batz
Weslex1
Hun Batz
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,247
Damage
23,482
36,262
Taken
40,709
20,054
Mitigated
19,167
14,102
Healing
10,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,648
288
682
2,137
4,006
1,643
0
1,044
2,962
49,747
1,494
W
Hel
 
Hel
2,931
237
1,454
2,609
5,257
3,421
0
1,777
3,480
26,593
738
L
Ravana
 
Ravana
9,280
3,179
0
3,676
9,992
4,237
0
0
9,517
1,406
42,969
W
Osiris
Connor1797
Osiris
6,727
3,118
0
3,193
11,772
8,891
0
548
11,224
0
38,949
L
Bacchus
D4NNYYC00L3R
Bacchus
3,780
451
135
3,186
7,892
6,610
0
1,167
6,725
22,126
0
L
Cernunnos
Hêist
Cernunnos
3,601
1,732
0
2,106
7,340
2,437
0
1,653
5,645
0
21,195
W
Nemesis
StepOnJello
Nemesis
4,295
2,195
0
2,396
9,083
3,625
0
1,262
7,821
0
40,094
L
Scylla
1,850
271
0
720
6,988
2,380
0
4,712
1,664
29,775
0
W
7,646
5,311
0
1,631
6,144
2,474
0
1,963
4,181
0
44,144
L
Hun Batz
Weslex1
Hun Batz
4,971
1,150
0
444
8,497
3,503
0
1,230
7,070
0
34,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,052
Gold Earned
25,729
342
Minions Killed
254
0
Camps Cleared
0
996,637
Distance Traveled
1,008,630
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,780
678
103
10
0
209,058
1
W
Hel
6,086
609
41
4
0
196,929
1
L
Ravana
6,221
622
61
6
0
210,819
0
W
Osiris
6,374
637
68
7
0
177,916
1
L
Bacchus
4,812
481
31
3
0
200,964
0
L
Cernunnos
4,550
455
43
4
0
183,519
0
W
Nemesis
5,096
510
60
6
0
241,386
1
L
Scylla
5,029
503
67
7
0
191,873
0
W
Nut
5,716
572
70
7
0
171,348
0
L
Hun Batz
5,117
512
52
5
0
221,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role