Player Matchup

Erlang Shen
Erlang Shen
Diamond I
 
Erlang Shen
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Diamond IV
OBunki
Fafnir
Diamond IV
Level 179
God Stats
2W - 0L
1,816 SR
Queue Stats
66W - 49L
2,255 MMR
Solo
Rama
Rama
Masters
gnommezy
Rama
Masters
Level 194
God Stats
4W - 4L
1,526 SR
Queue Stats
284W - 262L
2,438 MMR
Party 1
Ra
Ra
Masters
quiquevader
Ra
Masters
Level 159
God Stats
75W - 57L
1,676 SR
Queue Stats
227W - 216L
2,242 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
ЧеJI
Hun Batz
Diamond IV
Level 215
God Stats
2W - 0L
1,569 SR
Queue Stats
91W - 72L
2,207 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 181
1,618 SR
2,128 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 135
1,592 SR
2,246 MMR
Janus
Janus
Platinum I
 
Janus
Platinum I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Masters
Cleano
Hercules
Masters
Level 102
God Stats
6W - 12L
1,431 SR
Queue Stats
220W - 175L
3,191 MMR
Solo
Ares
Ares
Diamond IV
D3athbl0w
Ares
Diamond IV
Level 121
God Stats
8W - 4L
1,679 SR
Queue Stats
126W - 106L
2,269 MMR
Solo
Hachiman
Hachiman
Platinum III
Emstar
Hachiman
Platinum III
Level 148
God Stats
1W - 3L
1,462 SR
Queue Stats
253W - 250L
1,887 MMR
Solo
Mercury
Mercury
Diamond I
Tronsss
Mercury
Diamond I
Level 160
God Stats
1W - 1L
1,888 SR
Queue Stats
131W - 108L
2,385 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
5
0 / 2 / 0
3,226
645
1,132
4,880
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Fafnir
OBunki
Fafnir
5
0 / 0 / 1
3,689
738
1,167
3,377
2,025
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rama
5
0 / 2 / 1
3,217
643
1,803
4,000
1,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

7
1 / 1 / 1
3,970
794
1,714
2,159
629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
ЧеJI
Hun Batz
7
2 / 0 / 1
3,709
742
2,388
4,266
1,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Sun WukongOsirisAgniAthena

VS

Bans
HeimdallrOdinKuzenboBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
7
2 / 2 / 0
3,633
727
1,258
3,417
1,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Hercules
Cleano
Hercules
7
2 / 0 / 0
4,182
836
2,817
3,354
1,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ares
6
1 / 0 / 0
3,337
667
1,300
3,555
1,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Hachiman
Emstar
Hachiman
2
0 / 1 / 0
2,609
522
1,194
1,548
383
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Mercury
Tronsss
Mercury
7
0 / 0 / 1
3,445
689
1,115
3,397
1,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
3
Kills
5
5
Deaths
3
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
0
2
0
0
L
Janus
 
Janus
2
2
0
1
L
Hercules
Cleano
Hercules
2
0
0
2
L
Ares
1
0
0
1
L
Hachiman
Emstar
Hachiman
0
1
0
0
W
Fafnir
OBunki
Fafnir
0
0
1
0.5
L
Mercury
Tronsss
Mercury
0
0
1
0.5
W
Rama
0
2
1
0.25
W
1
1
1
1.5
W
Hun Batz
ЧеJI
Hun Batz
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,204
Damage
7,684
18,682
Taken
15,271
6,557
Mitigated
5,986
7,855
Healing
4,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
1,132
501
0
2,305
4,880
1,605
0
0
4,662
0
16,604
L
Janus
 
Janus
1,258
0
0
220
3,417
1,025
0
1,297
2,070
17,417
0
L
Hercules
Cleano
Hercules
2,817
1,219
0
1,796
3,354
1,646
0
0
3,354
0
26,331
L
Ares
1,300
159
0
1,204
3,555
1,768
0
534
3,021
10,977
0
L
Hachiman
Emstar
Hachiman
1,194
864
0
609
1,548
383
0
480
1,068
0
6,651
W
Fafnir
OBunki
Fafnir
1,167
523
0
1,384
3,377
2,025
0
685
2,652
6,729
0
L
Mercury
Tronsss
Mercury
1,115
623
0
785
3,397
1,164
0
488
2,909
0
17,276
W
Rama
1,803
1,435
0
1,610
4,000
1,092
0
999
2,961
0
22,388
W
1,714
253
204
599
2,159
629
0
520
1,570
22,652
1,325
W
Hun Batz
ЧеJI
Hun Batz
2,388
894
0
1,753
4,266
1,206
0
165
4,022
0
14,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,811
Gold Earned
17,206
156
Minions Killed
145
0
Camps Cleared
0
517,006
Distance Traveled
454,128
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
3,226
645
29
6
0
112,094
0
L
Janus
3,633
727
37
7
0
108,795
0
L
Hercules
4,182
836
48
10
0
87,092
0
L
Ares
3,337
667
9
2
0
101,484
0
L
Hachiman
2,609
522
11
2
0
32,642
0
W
Fafnir
3,689
738
9
2
0
98,748
0
L
Mercury
3,445
689
40
8
0
124,115
0
W
Rama
3,217
643
38
8
0
92,051
0
W
Ra
3,970
794
47
9
0
99,406
2
W
Hun Batz
3,709
742
33
7
0
114,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role