Player Matchup

Anubis
Anubis
 
Anubis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DraconicSaber
Charybdis
Level 4
God Stats
0W - 2L
1,276 SR
Queue Stats
18W - 18L
1,198 Elo+
Party 2
Serqet
Serqet
Heerø
Serqet
Level 159
God Stats
3W - 1L
1,733 SR
Queue Stats
130W - 128L
1,510 Elo+
Solo
Vulcan
Vulcan
RRM-Rodrigo
Vulcan
Level 198
God Stats
63W - 39L
1,576 SR
Queue Stats
377W - 363L
1,521 Elo+
Solo
Kuzenbo
Kuzenbo
YagoFodão
Kuzenbo
Level 109
God Stats
4W - 7L
1,305 SR
Queue Stats
130W - 131L
1,508 Elo+
Party 2
Team Averages
Level 119
1,478 SR
1,447 Elo+

VS

Team Averages
Level 134
1,562 SR
1,495 Elo+
Ganesha
Ganesha
 
Ganesha
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
DelegadoㅤPeçanha
Bastet
Level 194
God Stats
12W - 9L
1,542 SR
Queue Stats
238W - 269L
1,446 Elo+
Party 1
Hou Yi
Hou Yi
Houzel
Hou Yi
Level 154
God Stats
12W - 3L
1,655 SR
Queue Stats
25W - 18L
1,564 Elo+
Solo
Bellona
Bellona
SonOfAn4rchy
Bellona
Level 157
God Stats
17W - 19L
1,615 SR
Queue Stats
429W - 445L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
0 / 1 / 1
4,813
481
1,627
4,843
1,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charybdis
DraconicSaber
Charybdis
7
0 / 2 / 0
4,587
459
2,829
6,371
1,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
Heerø
Serqet
10
0 / 2 / 0
5,578
558
2,169
7,994
3,273
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
12
1 / 0 / 0
6,254
625
4,222
3,868
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
YagoFodão
Kuzenbo
7
0 / 4 / 0
4,817
482
3,171
9,944
8,955
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 0 / 6
6,597
660
4,858
6,561
4,551
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ra
 
Ra
12
1 / 1 / 0
6,383
638
753
5,061
1,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
1 / 0 / 0
4,941
494
3,098
5,964
1,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
Houzel
Hou Yi
11
6 / 0 / 1
6,397
640
8,124
5,726
2,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
SonOfAn4rchy
Bellona
11
1 / 0 / 1
6,694
669
4,599
5,202
4,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
17
1
Kills
9
9
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
1
1
0.5
W
Ganesha
 
Ganesha
0
0
6
3
W
Ra
 
Ra
1
1
0
1
W
1
0
0
1
L
Charybdis
DraconicSaber
Charybdis
0
2
0
0
L
Serqet
Heerø
Serqet
0
2
0
0
W
Hou Yi
Houzel
Hou Yi
6
0
1
6.5
L
Vulcan
1
0
0
1
W
Bellona
SonOfAn4rchy
Bellona
1
0
1
1.5
L
Kuzenbo
YagoFodão
Kuzenbo
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,018
Damage
21,432
33,020
Taken
28,514
17,618
Mitigated
15,494
9,039
Healing
11,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
1,627
36
0
10
4,843
1,982
0
684
4,119
25,820
0
W
Ganesha
 
Ganesha
4,858
692
0
1,721
6,561
4,551
338
2,156
4,405
22,209
0
W
Ra
 
Ra
753
0
120
1,866
5,061
1,823
0
2,855
1,884
47,437
711
W
3,098
657
0
3,320
5,964
1,903
0
1,457
4,341
0
24,824
L
Charybdis
DraconicSaber
Charybdis
2,829
1,785
0
1,642
6,371
1,941
801
1,646
4,725
0
28,408
L
Serqet
Heerø
Serqet
2,169
472
0
3,023
7,994
3,273
0
288
7,706
0
38,482
W
Hou Yi
Houzel
Hou Yi
8,124
5,052
0
1,841
5,726
2,597
800
1,564
4,162
0
53,048
L
Vulcan
4,222
797
0
1,420
3,868
1,467
0
230
3,462
46,132
0
W
Bellona
SonOfAn4rchy
Bellona
4,599
1,244
0
2,363
5,202
4,620
300
80
5,122
0
48,335
L
Kuzenbo
YagoFodão
Kuzenbo
3,171
995
0
2,944
9,944
8,955
322
2,547
7,397
9,486
1,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,049
Gold Earned
31,012
284
Minions Killed
343
0
Camps Cleared
0
998,403
Distance Traveled
1,055,683
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,813
481
37
4
0
198,069
2
W
Ganesha
6,597
660
0
0
0
219,960
0
W
Ra
6,383
638
93
9
0
200,481
0
W
Bastet
4,941
494
43
4
0
249,082
3
L
Charybdis
4,587
459
42
4
0
176,785
0
L
Serqet
5,578
558
81
8
0
218,663
4
W
Hou Yi
6,397
640
117
12
0
197,018
1
L
Vulcan
6,254
625
106
11
0
197,990
0
W
Bellona
6,694
669
90
9
0
189,142
1
L
Kuzenbo
4,817
482
18
2
0
206,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role