Player Matchup

Agni
Agni
BenSnowblind
Agni
Level 95
God Stats
2W - 1L
1,458 SR
Queue Stats
163W - 175L
1,476 Elo+
Solo
Medusa
Medusa
Hackash
Medusa
Level 149
God Stats
7W - 2L
1,863 SR
Queue Stats
319W - 311L
1,453 Elo+
Solo
Jormungandr
Jormungandr
MagicCrash
Jormungandr
Level 143
God Stats
1W - 0L
1,369 SR
Queue Stats
100W - 99L
1,458 Elo+
Party 2
Jing Wei
Jing Wei
Myst3ri0us_Pusa
Jing Wei
Level 66
God Stats
3W - 7L
1,466 SR
Queue Stats
135W - 141L
1,467 Elo+
Solo
Chang'e
Chang'e
Solmar3lk
Chang'e
Level 37
God Stats
1W - 0L
1,754 SR
Queue Stats
166W - 177L
1,436 Elo+
Party 2
Team Averages
Level 98
1,582 SR
1,458 Elo+

VS

Team Averages
Level 74
1,500 SR
1,431 Elo+
Thoth
Thoth
 
Thoth
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
 
Thor
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
IzMaverickoI
Scylla
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,183 Elo+
Solo
Horus
Horus
Luckyboy0506
Horus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Charon
Charon
yordar
Charon
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,471 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 9
8,573
1,225
6,177
6,866
2,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Hackash
Medusa
14
4 / 1 / 12
8,067
1,152
11,381
5,323
2,180
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
MagicCrash
Jormungandr
13
6 / 1 / 12
8,151
1,164
9,356
8,891
9,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
12
1 / 2 / 10
7,164
1,023
2,300
5,389
2,219
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Chang'e
Solmar3lk
Chang'e
13
2 / 2 / 10
7,611
1,087
3,719
7,640
3,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
12
2 / 5 / 1
6,819
974
4,505
7,662
3,005
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
 
Thor
12
2 / 3 / 3
6,467
924
5,080
8,827
3,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Scylla
9
1 / 3 / 1
5,752
822
2,249
4,109
1,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 4 / 2
5,878
840
3,661
9,021
6,095
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Charon
yordar
Charon
13
1 / 4 / 2
6,762
966
5,368
8,149
5,182
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
15
19
Kills
6
8
Deaths
19
53
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
2
5
1
0.5
L
Thor
 
Thor
2
3
3
1.17
W
6
2
9
5.25
W
Medusa
Hackash
Medusa
4
1
12
10
L
Scylla
1
3
1
0.5
L
0
4
2
0.25
W
Jormungandr
MagicCrash
Jormungandr
6
1
12
12
W
Jing Wei
1
2
10
3
W
Chang'e
Solmar3lk
Chang'e
2
2
10
3.5
L
Charon
yordar
Charon
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,933
Damage
20,863
34,109
Taken
37,768
20,011
Mitigated
19,488
13,550
Healing
6,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
4,505
428
581
626
7,662
3,005
0
2,824
4,549
12,515
0
L
Thor
 
Thor
5,080
156
87
1,579
8,827
3,844
0
4,122
4,656
0
11,318
W
6,177
206
427
553
6,866
2,844
1,890
1,654
5,212
16,215
553
W
Medusa
Hackash
Medusa
11,381
3,376
1,188
1,718
5,323
2,180
1,086
2,926
2,397
0
26,656
L
Scylla
2,249
0
125
705
4,109
1,362
0
1,108
2,922
6,748
0
L
3,661
1,209
418
1,585
9,021
6,095
0
5,338
3,326
1,456
3,594
W
Jormungandr
MagicCrash
Jormungandr
9,356
937
492
1,049
8,891
9,667
548
3,447
5,444
12,449
666
W
Jing Wei
2,300
982
1,442
560
5,389
2,219
2,918
2,139
3,250
0
6,205
W
Chang'e
Solmar3lk
Chang'e
3,719
306
3,316
2,805
7,640
3,101
921
3,054
4,586
7,258
0
L
Charon
yordar
Charon
5,368
739
31
285
8,149
5,182
0
4,060
3,919
14,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,566
Gold Earned
31,678
88
Minions Killed
63
0
Camps Cleared
0
775,215
Distance Traveled
586,040
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,819
974
20
3
0
103,398
0
L
Thor
6,467
924
16
2
0
121,972
0
W
Agni
8,573
1,225
29
4
0
153,971
0
W
Medusa
8,067
1,152
24
3
0
147,814
0
L
Scylla
5,752
822
14
2
0
83,999
0
L
Horus
5,878
840
1
0
0
139,351
0
W
Jormungandr
8,151
1,164
11
2
0
164,259
0
W
Jing Wei
7,164
1,023
10
1
0
151,158
0
W
Chang'e
7,611
1,087
14
2
0
158,013
0
L
Charon
6,762
966
12
2
0
137,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role