Player Matchup

Bellona
Bellona
Gold IV
 
Bellona
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold II
 
Hun Batz
Gold II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold II
BEASTREIN
Ymir
Gold II
Level 172
God Stats
3W - 3L
1,489 SR
Queue Stats
103W - 103L
1,504 MMR
Solo
Medusa
Medusa
Gold III
JohnLennon9
Medusa
Gold III
Level 156
God Stats
18W - 12L
1,717 SR
Queue Stats
100W - 96L
1,503 MMR
Solo
Janus
Janus
Gold II
Vanillashakezz
Janus
Gold II
Level 166
God Stats
18W - 11L
1,662 SR
Queue Stats
142W - 140L
1,507 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 155
1,574 SR
1,503 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,604 SR
1,504 MMR
Anhur
Anhur
Bronze III
Godrizzle03
Anhur
Bronze III
Level 107
God Stats
1W - 1L
1,557 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Anubis
Anubis
Silver I
LAWMATO
Anubis
Silver I
Level 40
God Stats
2W - 2L
1,639 SR
Queue Stats
25W - 24L
1,519 MMR
Solo
Cabrakan
Cabrakan
Bronze III
Rat Tackler
Cabrakan
Bronze III
Level 104
God Stats
2W - 1L
1,702 SR
Queue Stats
30W - 44L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold II
Sweet1001
Ne Zha
Gold II
Level 159
God Stats
2W - 7L
1,357 SR
Queue Stats
299W - 310L
1,484 MMR
Solo
Nu Wa
Nu Wa
Gold IV
xthugnificense
Nu Wa
Gold IV
Level 150
God Stats
3W - 2L
1,764 SR
Queue Stats
115W - 121L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
7 / 2 / 2
8,019
729
7,898
10,459
6,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Hun Batz
 
Hun Batz
12
3 / 0 / 5
6,567
597
3,933
6,742
2,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
10
1 / 1 / 9
6,182
562
4,174
8,422
6,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
12
5 / 0 / 2
7,028
639
8,248
6,490
2,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 0 / 5
6,563
597
4,779
2,456
684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
KuzenboThothAthenaHachiman

VS

Bans
AresArachneThanatosKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,455
496
1,797
7,239
2,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
LAWMATO
Anubis
11
1 / 1 / 0
6,117
556
2,400
5,086
2,306
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Cabrakan
Rat Tackler
Cabrakan
8
0 / 5 / 1
4,947
450
1,321
11,245
8,311
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
Sweet1001
Ne Zha
9
0 / 3 / 1
4,948
450
4,792
9,192
3,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 6 / 0
5,602
509
6,173
9,896
3,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
17
Kills
3
3
Deaths
17
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
7
2
2
4
W
Hun Batz
 
Hun Batz
3
0
5
5.5
W
Ymir
1
1
9
5.5
L
0
2
0
0
W
Medusa
5
0
2
6
L
Anubis
LAWMATO
Anubis
1
1
0
1
L
Cabrakan
Rat Tackler
Cabrakan
0
5
1
0.1
L
Ne Zha
Sweet1001
Ne Zha
0
3
1
0.17
W
1
0
5
3.5
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,032
Damage
16,483
34,569
Taken
42,658
17,768
Mitigated
20,241
8,600
Healing
8,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,898
2,059
0
3,249
10,459
6,280
0
4,066
5,895
0
54,190
W
Hun Batz
 
Hun Batz
3,933
1,004
0
500
6,742
2,368
0
613
5,973
0
49,843
W
Ymir
4,174
1,180
0
1,456
8,422
6,220
0
2,151
6,155
21,869
3,272
L
1,797
1,017
0
1,524
7,239
2,331
0
622
6,617
0
42,074
W
Medusa
8,248
3,545
0
3,090
6,490
2,216
733
788
5,586
0
54,107
L
Anubis
LAWMATO
Anubis
2,400
240
0
2,029
5,086
2,306
0
2,204
2,679
50,341
431
L
Cabrakan
Rat Tackler
Cabrakan
1,321
369
0
2,072
11,245
8,311
0
3,393
7,672
10,714
0
L
Ne Zha
Sweet1001
Ne Zha
4,792
1,533
0
1,155
9,192
3,707
0
1,660
7,458
0
39,615
W
4,779
34
0
305
2,456
684
0
1,500
792
49,115
0
L
6,173
2,268
0
1,604
9,896
3,586
0
123
9,773
26,149
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,359
Gold Earned
27,069
372
Minions Killed
281
0
Camps Cleared
0
1,156,175
Distance Traveled
1,048,958
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,019
729
82
7
0
247,432
0
W
Hun Batz
6,567
597
73
7
0
266,986
2
W
Ymir
6,182
562
43
4
0
180,970
0
L
Anhur
5,455
496
64
6
0
195,979
0
W
Medusa
7,028
639
72
7
0
210,512
3
L
Anubis
6,117
556
103
9
0
210,878
0
L
Cabrakan
4,947
450
13
1
0
209,271
4
L
Ne Zha
4,948
450
72
7
0
262,584
0
W
Janus
6,563
597
102
9
0
250,275
0
L
Nu Wa
5,602
509
29
3
0
170,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role