Player Matchup

Cabrakan
Cabrakan
Bewni
Cabrakan
Level 102
God Stats
2W - 2L
1,564 SR
Queue Stats
31W - 45L
1,443 Elo+
Party 1
Fenrir
Fenrir
Tyranicshua
Fenrir
Level 157
God Stats
1W - 1L
1,824 SR
Queue Stats
80W - 86L
1,490 Elo+
Party 1
Sun Wukong
Sun Wukong
Zebrow
Sun Wukong
Level 47
God Stats
2W - 6L
1,173 SR
Queue Stats
44W - 64L
1,454 Elo+
Party 1
Neith
Neith
iBuno
Neith
Level 135
God Stats
1W - 4L
1,202 SR
Queue Stats
114W - 114L
1,486 Elo+
Party 1
He Bo
He Bo
irishcoco41
He Bo
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 36L
1,451 Elo+
Party 1
Team Averages
Level 118
1,453 SR
1,465 Elo+

VS

Team Averages
Level 80
1,426 SR
1,379 Elo+
King Arthur
King Arthur
BashtheeStampede
King Arthur
Level 64
God Stats
5W - 12L
1,414 SR
Queue Stats
126W - 209L
1,335 Elo+
Solo
Khepri
Khepri
FerrariSVS
Khepri
Level 65
God Stats
2W - 3L
1,555 SR
Queue Stats
128W - 178L
1,383 Elo+
Solo
Neith
Neith
LegendOfDragonN
Neith
Level 61
God Stats
32W - 49L
1,465 SR
Queue Stats
509W - 598L
1,422 Elo+
Solo
Janus
Janus
Texmexadex
Janus
Level 124
God Stats
105W - 146L
1,395 SR
Queue Stats
541W - 706L
1,336 Elo+
Solo
Anubis
Anubis
trashbjj
Anubis
Level 84
God Stats
1W - 6L
1,301 SR
Queue Stats
59W - 67L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Bewni
Cabrakan
15
1 / 3 / 11
8,899
809
4,732
11,414
13,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
14
1 / 1 / 8
8,644
786
6,325
11,270
4,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sun Wukong
Zebrow
Sun Wukong
15
1 / 1 / 7
8,763
797
5,141
10,806
9,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
iBuno
Neith
18
6 / 1 / 6
10,508
955
16,212
8,142
3,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 1 / 8
9,973
907
11,328
7,588
3,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BashtheeStampede
King Arthur
15
0 / 4 / 4
8,416
765
4,356
14,369
12,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Khepri
FerrariSVS
Khepri
15
1 / 3 / 6
8,948
813
1,636
9,590
10,107
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 1 / 0
8,849
804
6,938
8,885
3,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
15
0 / 1 / 2
8,634
785
7,542
5,493
2,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
trashbjj
Anubis
16
4 / 4 / 1
9,326
848
12,384
11,264
5,977
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.75x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
20
13
Kills
7
7
Deaths
13
40
Assists
13
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BashtheeStampede
King Arthur
0
4
4
0.5
W
Cabrakan
Bewni
Cabrakan
1
3
11
2.17
L
Khepri
FerrariSVS
Khepri
1
3
6
1.33
L
2
1
0
2
L
Janus
0
1
2
1
W
Fenrir
1
1
8
5
W
Sun Wukong
Zebrow
Sun Wukong
1
1
7
4.5
W
Neith
iBuno
Neith
6
1
6
9
W
4
1
8
8
L
Anubis
trashbjj
Anubis
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,738
Damage
32,856
49,220
Taken
49,601
33,600
Mitigated
35,019
5,532
Healing
5,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BashtheeStampede
King Arthur
4,356
453
0
160
14,369
12,764
0
4,199
9,643
0
18,180
W
Cabrakan
Bewni
Cabrakan
4,732
326
0
900
11,414
13,260
310
5,042
6,326
16,660
0
L
Khepri
FerrariSVS
Khepri
1,636
65
250
310
9,590
10,107
0
2,096
7,230
8,919
0
L
6,938
520
0
2,806
8,885
3,986
0
3,424
5,097
0
35,057
L
Janus
7,542
244
0
0
5,493
2,185
1,541
1,576
3,757
28,184
565
W
Fenrir
6,325
780
0
590
11,270
4,437
810
5,916
5,180
0
16,610
W
Sun Wukong
Zebrow
Sun Wukong
5,141
454
0
621
10,806
9,396
546
3,778
6,740
0
16,466
W
Neith
iBuno
Neith
16,212
5,359
0
2,158
8,142
3,255
525
4,149
3,831
0
53,145
W
11,328
686
0
1,263
7,588
3,252
488
1,681
5,827
39,648
0
L
Anubis
trashbjj
Anubis
12,384
129
0
2,100
11,264
5,977
108
2,996
7,814
33,961
184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,787
Gold Earned
44,173
250
Minions Killed
207
0
Camps Cleared
0
1,122,549
Distance Traveled
1,116,143
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,416
765
38
3
0
211,353
0
W
Cabrakan
8,899
809
24
2
0
204,390
0
L
Khepri
8,948
813
15
1
0
232,300
2
L
Neith
8,849
804
55
5
0
242,540
5
L
Janus
8,634
785
61
6
0
226,315
0
W
Fenrir
8,644
786
27
2
0
235,839
0
W
Sun Wukong
8,763
797
36
3
0
251,628
0
W
Neith
10,508
955
81
7
0
206,501
0
W
He Bo
9,973
907
82
7
0
224,191
0
L
Anubis
9,326
848
38
3
0
203,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role