Player Matchup

Osiris
Osiris
 
Osiris
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
MizastaPlusUltra
Anhur
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 29L
1,187 Elo+
Party 2
Set
Set
Rated Map
Set
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 151L
1,461 Elo+
Solo
Hercules
Hercules
StrappedCello15
Hercules
Level 158
God Stats
5W - 6L
1,605 SR
Queue Stats
326W - 320L
1,538 Elo+
Solo
Artio
Artio
dark1knight
Artio
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 36L
1,252 Elo+
Party 2
Team Averages
Level 131
1,521 SR
1,388 Elo+

VS

Team Averages
Level 76
1,574 SR
1,470 Elo+
Vulcan
Vulcan
A FALL1NG ZEBRA
Vulcan
Level 69
God Stats
12W - 9L
1,928 SR
Queue Stats
701W - 718L
1,436 Elo+
Solo
Izanami
Izanami
McSK1LLZZ
Izanami
Level 153
God Stats
2W - 2L
1,327 SR
Queue Stats
327W - 328L
1,422 Elo+
Party 1
Atlas
Atlas
McSparrow7868
Atlas
Level 35
God Stats
4W - 2L
1,623 SR
Queue Stats
231W - 245L
1,371 Elo+
Party 1
Olorun
Olorun
NoticeMeBenPai
Olorun
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 20L
1,725 Elo+
Solo
Nox
Nox
skr-1nc_00n
Nox
Level 68
God Stats
4W - 3L
1,490 SR
Queue Stats
213W - 222L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
1 / 3 / 4
5,702
950
4,122
8,869
10,748
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
4 / 1 / 1
6,733
1,122
3,594
5,508
2,495
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

1
0 / 0 / 0
1,576
263
0
0
0
Hercules
9
0 / 4 / 2
5,634
939
4,673
11,207
6,667
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
0 / 4 / 5
5,468
911
1,697
8,488
7,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 9
6,415
1,069
6,031
2,423
975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
McSK1LLZZ
Izanami
13
6 / 1 / 5
7,589
1,265
6,927
3,748
1,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 8
6,758
1,126
2,867
6,227
4,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 2 / 7
6,175
1,029
7,462
4,205
1,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
3 / 0 / 8
6,622
1,104
1,376
1,924
851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
5
Kills
12
12
Deaths
5
12
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
3
4
1
W
1
1
9
5.5
W
Izanami
McSK1LLZZ
Izanami
6
1
5
8.5
W
1
1
8
5
L
4
1
1
4.5
W
1
2
7
2.25
L
0
0
0
0
L
Hercules
0
4
2
0.25
L
0
4
5
0.63
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,086
Damage
24,663
34,072
Taken
18,527
27,524
Mitigated
9,895
9,380
Healing
7,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,122
2,070
490
2,141
8,869
10,748
22
5,926
2,943
0
7,877
W
6,031
2,551
214
225
2,423
975
384
281
2,142
10,610
0
W
Izanami
McSK1LLZZ
Izanami
6,927
4,554
0
841
3,748
1,597
1,109
341
3,407
0
14,785
W
2,867
1,139
229
1,608
6,227
4,657
350
407
5,820
8,870
112
L
3,594
2,673
0
1,746
5,508
2,495
154
3,363
2,145
0
13,349
W
7,462
3,859
460
798
4,205
1,815
1,261
567
3,638
11,403
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
4,673
895
144
3,327
11,207
6,667
0
4,595
6,612
0
11,744
L
1,697
214
577
955
8,488
7,614
14
3,624
4,864
4,896
0
W
1,376
221
2,020
623
1,924
851
868
101
1,823
4,951
250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,113
Gold Earned
33,559
47
Minions Killed
53
0
Camps Cleared
0
430,324
Distance Traveled
598,701
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,702
950
7
1
0
117,428
0
W
Vulcan
6,415
1,069
8
1
0
143,557
0
W
Izanami
7,589
1,265
12
2
0
112,507
0
W
Atlas
6,758
1,126
16
3
0
122,415
0
L
Anhur
6,733
1,122
19
3
0
91,819
0
W
Olorun
6,175
1,029
10
2
0
108,430
0
L
Set
1,576
263
0
0
0
0
0
L
Hercules
5,634
939
18
3
0
110,352
0
L
Artio
5,468
911
3
1
0
110,725
0
W
Nox
6,622
1,104
7
1
0
111,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role