Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
AugieH
Neith
Level 82
God Stats
25W - 24L
1,647 SR
Queue Stats
26W - 27L
1,543 Elo+
Party 2
Merlin
Merlin
Warrior Knight7
Merlin
Level 154
God Stats
6W - 4L
1,530 SR
Queue Stats
597W - 578L
1,567 Elo+
Solo
Osiris
Osiris
Yokuzakai
Osiris
Level 107
God Stats
8W - 9L
1,610 SR
Queue Stats
34W - 33L
1,532 Elo+
Party 2
Fenrir
Fenrir
criistiiann
Fenrir
Level 137
God Stats
17W - 10L
1,656 SR
Queue Stats
37W - 37L
1,528 Elo+
Solo
Team Averages
Level 122
1,588 SR
1,534 Elo+

VS

Team Averages
Level 145
1,446 SR
1,529 Elo+
Chang'e
Chang'e
Chimichanga92
Chang'e
Level 151
God Stats
27W - 25L
1,536 SR
Queue Stats
482W - 470L
1,499 Elo+
Solo
Guan Yu
Guan Yu
Darkstone3000
Guan Yu
Level 154
God Stats
2W - 0L
1,301 SR
Queue Stats
132W - 121L
1,531 Elo+
Solo
Bacchus
Bacchus
Fahdyam
Bacchus
Level 109
God Stats
300W - 269L
1,558 SR
Queue Stats
322W - 309L
1,519 Elo+
Solo
Charybdis
Charybdis
TiGeR-BA1T-LSU
Charybdis
Level 151
God Stats
1W - 2L
1,335 SR
Queue Stats
40W - 48L
1,525 Elo+
Party 1
Osiris
Osiris
saintsjimmy
Osiris
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 24L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
6
0 / 1 / 1
3,020
604
1,640
4,256
2,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
AugieH
Neith
6
1 / 0 / 0
3,425
685
1,870
3,248
977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 0 / 0
3,457
691
406
1,262
285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Osiris
Yokuzakai
Osiris
6
0 / 0 / 0
3,577
715
1,889
3,577
2,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
1
0 / 0 / 0
927
185
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
7
0 / 0 / 0
3,732
746
250
1,652
482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
6
0 / 0 / 0
3,364
673
1,191
4,068
3,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Fahdyam
Bacchus
6
0 / 1 / 1
3,716
743
2,422
3,963
2,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
TiGeR-BA1T-LSU
Charybdis
6
1 / 0 / 0
3,539
708
2,410
2,246
589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Osiris
6
0 / 0 / 0
3,254
651
550
2,609
1,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
1
1
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
1
1
0.5
L
Neith
AugieH
Neith
1
0
0
1
W
Chang'e
0
0
0
0
W
Guan Yu
0
0
0
0
W
Bacchus
Fahdyam
Bacchus
0
1
1
0.5
W
Charybdis
TiGeR-BA1T-LSU
Charybdis
1
0
0
1
L
0
0
0
0
L
Osiris
Yokuzakai
Osiris
0
0
0
0
L
Fenrir
0
0
0
0
W
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,805
Damage
6,823
12,343
Taken
14,538
5,435
Mitigated
8,379
5,193
Healing
8,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
1,640
58
190
1,214
4,256
2,006
0
1,360
2,896
5,946
227
L
Neith
AugieH
Neith
1,870
889
0
1,000
3,248
977
0
1,062
2,186
0
22,129
W
Chang'e
250
0
120
988
1,652
482
0
328
1,246
18,266
1,922
W
Guan Yu
1,191
251
68
2,437
4,068
3,133
0
0
4,068
0
16,524
W
Bacchus
Fahdyam
Bacchus
2,422
129
0
1,609
3,963
2,946
0
894
2,844
9,336
0
W
Charybdis
TiGeR-BA1T-LSU
Charybdis
2,410
1,652
0
1,810
2,246
589
0
391
1,822
0
21,291
L
406
36
0
750
1,262
285
0
194
1,022
16,089
0
L
Osiris
Yokuzakai
Osiris
1,889
997
0
2,039
3,577
2,167
0
0
3,577
0
19,031
L
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
Osiris
550
204
0
1,480
2,609
1,229
0
0
2,609
0
20,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,406
Gold Earned
17,605
125
Minions Killed
169
0
Camps Cleared
0
406,030
Distance Traveled
539,131
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,020
604
13
3
0
103,534
0
L
Neith
3,425
685
47
9
0
100,697
0
W
Chang'e
3,732
746
46
9
0
103,538
0
W
Guan Yu
3,364
673
29
6
0
102,295
0
W
Bacchus
3,716
743
6
1
0
121,420
0
W
Charybdis
3,539
708
42
8
0
91,229
0
L
Merlin
3,457
691
35
7
0
90,020
0
L
Osiris
3,577
715
30
6
0
111,779
0
L
Fenrir
927
185
0
0
0
0
0
W
Osiris
3,254
651
46
9
0
120,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role