Player Matchup

Cerberus
Cerberus
BonsGamePlay
Cerberus
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 90L
1,661 Elo+
Party 1
Fenrir
Fenrir
HUEHUEflanker
Fenrir
Level 98
God Stats
3W - 1L
1,793 SR
Queue Stats
94W - 78L
1,659 Elo+
Party 1
Sol
Sol
kaymay22
Sol
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 94L
1,645 Elo+
Party 1
Team Averages
Level 124
1,598 SR
1,655 Elo+

VS

Team Averages
Level 137
1,618 SR
1,646 Elo+
Bakasura
Bakasura
CFitzy
Bakasura
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 14L
1,657 Elo+
Party 2
Maui
Maui
Monstermunchbag
Maui
Level 129
God Stats
3W - 6L
1,650 SR
Queue Stats
34W - 21L
1,637 Elo+
Party 2
Maman Brigitte
Maman Brigitte
ObliqueOwl
Maman Brigitte
Level 144
God Stats
0W - 1L
1,704 SR
Queue Stats
27W - 16L
1,643 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BonsGamePlay
Cerberus
14
2 / 0 / 12
8,702
870
8,987
10,636
8,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
8 / 4 / 4
9,111
911
7,790
11,379
6,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
7 / 2 / 7
9,252
925
15,334
11,768
4,248
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CFitzy
Bakasura
12
4 / 7 / 1
8,373
837
11,820
15,148
7,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
0 / 3 / 4
7,075
708
6,939
10,973
9,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Maman Brigitte
ObliqueOwl
Maman Brigitte
12
2 / 7 / 2
7,543
754
5,069
12,348
4,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
13
17
Kills
6
6
Deaths
17
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BonsGamePlay
Cerberus
2
0
12
8
L
Bakasura
CFitzy
Bakasura
4
7
1
0.64
W
8
4
4
2.5
L
0
3
4
0.67
L
Maman Brigitte
ObliqueOwl
Maman Brigitte
2
7
2
0.43
W
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,111
Damage
23,828
33,783
Taken
38,469
18,929
Mitigated
21,809
9,939
Healing
4,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BonsGamePlay
Cerberus
8,987
898
0
3,147
10,636
8,518
450
3,887
5,119
26,327
0
L
Bakasura
CFitzy
Bakasura
11,820
7,557
0
2,153
15,148
7,114
0
9,855
4,639
0
18,944
W
7,790
2,056
0
1,371
11,379
6,163
152
3,697
6,352
0
31,231
L
6,939
1,890
0
1,174
10,973
9,909
0
6,299
4,197
19,591
733
L
Maman Brigitte
ObliqueOwl
Maman Brigitte
5,069
688
0
1,333
12,348
4,786
0
6,153
5,669
19,139
0
W
15,334
5,610
0
5,421
11,768
4,248
2,569
2,569
7,403
40,993
4,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,065
Gold Earned
22,991
160
Minions Killed
103
0
Camps Cleared
0
610,638
Distance Traveled
547,217
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,702
870
54
5
0
209,324
0
L
Bakasura
8,373
837
43
4
0
190,230
0
W
Fenrir
9,111
911
33
3
0
210,149
0
L
Maui
7,075
708
27
3
0
183,228
0
L
Maman Brigitte
7,543
754
33
3
0
173,759
0
W
Sol
9,252
925
73
7
0
191,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role