Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Ibadcaveman
Cerberus
Level 202
God Stats
3W - 3L
1,662 SR
Queue Stats
122W - 128L
1,489 Elo+
Solo
Ne Zha
Ne Zha
Royal Turdle
Ne Zha
Level 137
God Stats
3W - 4L
1,558 SR
Queue Stats
55W - 54L
1,510 Elo+
Solo
Freya
Freya
SPARTANXIX59
Freya
Level 154
God Stats
0W - 3L
1,223 SR
Queue Stats
15W - 12L
1,521 Elo+
Solo
Scylla
Scylla
TheZanderr
Scylla
Level 230
God Stats
5W - 9L
1,544 SR
Queue Stats
312W - 239L
1,630 Elo+
Solo
Team Averages
Level 178
1,497 SR
1,530 Elo+

VS

Team Averages
Level 168
1,473 SR
1,571 Elo+
Cernunnos
Cernunnos
AquaFirq
Cernunnos
Level 125
God Stats
2W - 0L
1,618 SR
Queue Stats
26W - 9L
1,744 Elo+
Solo
Janus
Janus
IsitTricky
Janus
Level 157
God Stats
1W - 2L
1,281 SR
Queue Stats
85W - 72L
1,577 Elo+
Solo
Loki
Loki
JAYSSASSINx211x
Loki
Level 157
God Stats
7W - 4L
1,419 SR
Queue Stats
182W - 172L
1,511 Elo+
Solo
Artio
Artio
PowerToPlay
Artio
Level 168
God Stats
2W - 1L
1,545 SR
Queue Stats
165W - 145L
1,512 Elo+
Solo
Sobek
Sobek
whostolemywolf
Sobek
Level 233
God Stats
1W - 0L
1,500 SR
Queue Stats
244W - 228L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
1
0 / 0 / 0
1,149
230
0
0
0
Cerberus
Ibadcaveman
Cerberus
6
0 / 0 / 0
3,448
690
1,719
4,754
3,011
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
6
0 / 0 / 3
3,674
735
1,414
4,252
1,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 5 / 1
3,304
661
4,020
5,509
1,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Scylla
TheZanderr
Scylla
8
4 / 1 / 0
4,580
916
2,544
2,858
738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AquaFirq
Cernunnos
8
2 / 0 / 3
4,467
893
2,816
3,093
1,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
7
1 / 2 / 0
3,794
759
1,301
3,209
878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
1 / 2 / 0
3,987
797
1,215
4,532
1,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 0
3,881
776
2,300
3,594
1,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

6
2 / 1 / 2
4,185
837
1,933
5,957
4,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
4
Kills
6
6
Deaths
5
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
0
0
0
W
Cernunnos
AquaFirq
Cernunnos
2
0
3
3.5
L
Cerberus
Ibadcaveman
Cerberus
0
0
0
0
W
Janus
1
2
0
0.5
W
1
2
0
0.5
W
0
0
0
0
L
Ne Zha
0
0
3
1.5
L
0
5
1
0.1
L
Scylla
TheZanderr
Scylla
4
1
0
4
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,697
Damage
9,565
17,373
Taken
20,385
6,821
Mitigated
9,494
6,784
Healing
8,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
0
W
Cernunnos
AquaFirq
Cernunnos
2,816
1,825
0
2,122
3,093
1,110
20
1,471
1,622
0
28,638
L
Cerberus
Ibadcaveman
Cerberus
1,719
183
0
2,485
4,754
3,011
0
1,724
2,626
14,458
1,577
W
Janus
1,301
41
0
695
3,209
878
0
1,505
1,530
20,761
0
W
1,215
284
0
1,966
4,532
1,153
0
755
3,652
0
16,104
W
2,300
376
0
1,536
3,594
1,832
0
1,456
2,138
16,128
0
L
Ne Zha
1,414
291
0
2,558
4,252
1,282
0
800
3,392
0
15,367
L
4,020
1,980
0
867
5,509
1,790
0
1,683
3,826
11,264
2,106
L
Scylla
TheZanderr
Scylla
2,544
588
0
874
2,858
738
0
727
1,995
23,957
989
W
1,933
498
0
2,288
5,957
4,521
0
2,117
3,840
11,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,155
Gold Earned
20,314
132
Minions Killed
168
0
Camps Cleared
0
466,221
Distance Traveled
591,154
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
1,149
230
0
0
0
0
0
W
Cernunnos
4,467
893
53
11
0
102,908
0
L
Cerberus
3,448
690
30
6
0
96,206
0
W
Janus
3,794
759
35
7
0
113,825
0
W
Loki
3,987
797
40
8
0
149,370
0
W
Artio
3,881
776
32
6
0
111,659
0
L
Ne Zha
3,674
735
39
8
0
136,930
0
L
Freya
3,304
661
16
3
0
122,680
2
L
Scylla
4,580
916
47
9
0
110,405
2
W
Sobek
4,185
837
8
2
0
113,392
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role