Player Matchup

King Arthur
King Arthur
Allahambre
King Arthur
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 33L
1,644 Elo+
Solo
Hachiman
Hachiman
Exoskeleton100
Hachiman
Level 155
God Stats
2W - 1L
1,693 SR
Queue Stats
69W - 61L
1,547 Elo+
Party 2
Nemesis
Nemesis
PhantomDeamon
Nemesis
Level 158
God Stats
3W - 6L
1,464 SR
Queue Stats
82W - 76L
1,555 Elo+
Party 2
Anubis
Anubis
Tiptoor
Anubis
Level 104
God Stats
157W - 135L
1,592 SR
Queue Stats
346W - 322L
1,520 Elo+
Solo
Ares
Ares
Vanduul
Ares
Level 89
God Stats
2W - 3L
1,744 SR
Queue Stats
184W - 163L
1,511 Elo+
Solo
Team Averages
Level 118
1,599 SR
1,555 Elo+

VS

Team Averages
Level 162
1,565 SR
1,533 Elo+
Achilles
Achilles
L4ckes Ttv
Achilles
Level 185
God Stats
3W - 4L
1,723 SR
Queue Stats
331W - 298L
1,513 Elo+
Party 1
Anhur
Anhur
LÖST
Anhur
Level 156
God Stats
16W - 15L
1,607 SR
Queue Stats
304W - 287L
1,518 Elo+
Solo
Nu Wa
Nu Wa
Mr_Spicy_Waffel
Nu Wa
Level 152
God Stats
26W - 18L
1,699 SR
Queue Stats
200W - 187L
1,542 Elo+
Solo
Vamana
Vamana
PÀNIC
Vamana
Level 198
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 77L
1,513 Elo+
Party 1
Sylvanus
Sylvanus
cafoinamorata
Sylvanus
Level 120
God Stats
4W - 7L
1,295 SR
Queue Stats
113W - 83L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Allahambre
King Arthur
4
0 / 1 / 0
2,904
581
1,019
2,674
1,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
6
0 / 1 / 0
3,018
604
2,446
2,706
690
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Nemesis
6
0 / 0 / 0
3,208
642
1,226
3,966
1,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Anubis
Tiptoor
Anubis
7
0 / 1 / 0
3,414
683
1,238
3,209
1,297
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ares
Vanduul
Ares
6
0 / 1 / 0
3,351
670
668
4,221
1,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
L4ckes Ttv
Achilles
6
1 / 0 / 1
3,361
672
1,366
3,607
1,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Anhur
LÖST
Anhur
6
1 / 0 / 1
3,654
731
2,776
4,295
1,214
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 0 / 0
3,872
774
2,026
1,814
315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
PÀNIC
Vamana
7
1 / 0 / 0
4,540
908
1,397
3,019
1,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sylvanus
cafoinamorata
Sylvanus
6
0 / 0 / 2
3,769
754
1,511
2,832
1,557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
8
0
Kills
4
4
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Allahambre
King Arthur
0
1
0
0
L
Hachiman
0
1
0
0
W
Achilles
L4ckes Ttv
Achilles
1
0
1
1.5
W
Anhur
LÖST
Anhur
1
0
1
1.5
W
1
0
0
1
L
Nemesis
0
0
0
0
W
Vamana
PÀNIC
Vamana
1
0
0
1
L
Anubis
Tiptoor
Anubis
0
1
0
0
L
Ares
Vanduul
Ares
0
1
0
0
W
Sylvanus
cafoinamorata
Sylvanus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,597
Damage
9,076
16,776
Taken
15,567
6,170
Mitigated
5,666
5,242
Healing
8,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Allahambre
King Arthur
1,019
221
0
500
2,674
1,109
0
85
2,357
0
7,759
L
Hachiman
2,446
1,599
0
1,108
2,706
690
0
918
1,788
0
18,274
W
Achilles
L4ckes Ttv
Achilles
1,366
412
0
1,559
3,607
1,237
0
294
3,313
0
14,461
W
Anhur
LÖST
Anhur
2,776
1,429
0
1,413
4,295
1,214
0
452
3,843
0
21,365
W
2,026
716
0
750
1,814
315
0
829
985
19,464
0
L
Nemesis
1,226
565
0
1,035
3,966
1,285
0
332
3,634
0
18,589
W
Vamana
PÀNIC
Vamana
1,397
436
0
1,491
3,019
1,343
234
0
3,019
0
24,716
L
Anubis
Tiptoor
Anubis
1,238
0
0
1,321
3,209
1,297
0
1,444
1,765
24,125
674
L
Ares
Vanduul
Ares
668
0
0
1,278
4,221
1,789
0
758
3,463
9,101
0
W
Sylvanus
cafoinamorata
Sylvanus
1,511
632
1,500
1,564
2,832
1,557
18
216
2,616
12,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,895
Gold Earned
19,196
147
Minions Killed
154
0
Camps Cleared
0
481,508
Distance Traveled
517,471
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
2,904
581
17
3
0
55,968
0
L
Hachiman
3,018
604
37
7
0
95,672
0
W
Achilles
3,361
672
28
6
0
120,327
0
W
Anhur
3,654
731
36
7
0
92,547
0
W
Nu Wa
3,872
774
35
7
0
99,352
0
L
Nemesis
3,208
642
34
7
0
130,251
0
W
Vamana
4,540
908
44
9
0
101,172
0
L
Anubis
3,414
683
46
9
0
88,909
0
L
Ares
3,351
670
13
3
0
110,708
1
W
Sylvanus
3,769
754
11
2
0
104,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role