Player Matchup

Vulcan
Vulcan
Cimmerier
Vulcan
Level 138
God Stats
30W - 19L
1,626 SR
Queue Stats
188W - 191L
1,482 Elo+
Solo
Tyr
Tyr
LastLord96
Tyr
Level 120
God Stats
4W - 4L
1,709 SR
Queue Stats
52W - 57L
1,427 Elo+
Party 2
Bakasura
Bakasura
TheChosenOne1705
Bakasura
Level 84
God Stats
0W - 3L
1,249 SR
Queue Stats
24W - 24L
1,496 Elo+
Solo
King Arthur
King Arthur
saint-panda887
King Arthur
Level 88
God Stats
5W - 4L
1,558 SR
Queue Stats
59W - 63L
1,442 Elo+
Party 2
Neith
Neith
sweet_nisshoku
Neith
Level 132
God Stats
203W - 197L
1,544 SR
Queue Stats
232W - 243L
1,508 Elo+
Solo
Team Averages
Level 112
1,537 SR
1,471 Elo+

VS

Team Averages
Level 105
1,487 SR
1,452 Elo+
Bellona
Bellona
ARESANDRES
Bellona
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 149L
1,339 Elo+
Solo
Arachne
Arachne
BigRhys1507
Arachne
Level 113
God Stats
64W - 65L
1,513 SR
Queue Stats
767W - 751L
1,503 Elo+
Party 1
Neith
Neith
MilaAvatar
Neith
Level 175
God Stats
124W - 120L
1,453 SR
Queue Stats
708W - 715L
1,455 Elo+
Solo
Anubis
Anubis
Rapiidsx
Anubis
Level 106
God Stats
8W - 6L
1,525 SR
Queue Stats
546W - 535L
1,489 Elo+
Party 1
Sylvanus
Sylvanus
VoidDB
Sylvanus
Level 75
God Stats
24W - 27L
1,445 SR
Queue Stats
460W - 462L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Cimmerier
Vulcan
12
2 / 1 / 2
7,149
550
11,378
5,375
2,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
0 / 6 / 4
5,647
434
6,251
16,666
11,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 6 / 2
6,640
511
4,838
16,035
7,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
saint-panda887
King Arthur
13
5 / 2 / 1
8,428
648
9,322
12,224
12,094
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 2 / 1
6,440
495
8,643
11,216
5,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ARESANDRES
Bellona
10
0 / 4 / 5
5,771
444
3,785
13,663
14,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
BigRhys1507
Arachne
14
4 / 1 / 5
7,140
549
8,487
13,853
5,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
11
2 / 1 / 7
6,577
506
9,821
9,137
3,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
Rapiidsx
Anubis
15
9 / 1 / 2
8,468
651
9,648
10,902
4,731
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
VoidDB
Sylvanus
10
2 / 1 / 5
6,232
479
6,825
11,324
7,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
7
Kills
17
17
Deaths
8
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bellona
ARESANDRES
Bellona
0
4
5
0.63
W
Arachne
BigRhys1507
Arachne
4
1
5
6.5
L
Vulcan
Cimmerier
Vulcan
2
1
2
3
L
0
6
4
0.33
W
Neith
2
1
7
5.5
W
Anubis
Rapiidsx
Anubis
9
1
2
10
L
0
6
2
0.17
W
Sylvanus
VoidDB
Sylvanus
2
1
5
4.5
L
King Arthur
saint-panda887
King Arthur
5
2
1
2.75
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,432
Damage
38,566
61,516
Taken
58,879
38,790
Mitigated
35,826
15,349
Healing
17,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ARESANDRES
Bellona
3,785
1,142
0
2,162
13,663
14,267
0
839
12,824
0
28,777
W
Arachne
BigRhys1507
Arachne
8,487
6,483
0
3,517
13,853
5,537
0
2,184
11,214
0
53,298
L
Vulcan
Cimmerier
Vulcan
11,378
5,985
0
2,247
5,375
2,516
0
2,216
3,159
48,932
1,360
L
6,251
1,252
201
2,679
16,666
11,512
0
5,390
11,276
0
21,318
W
Neith
9,821
3,306
0
3,020
9,137
3,417
269
1,131
7,929
0
46,693
W
Anubis
Rapiidsx
Anubis
9,648
475
0
5,360
10,902
4,731
0
5,640
5,242
61,480
958
L
4,838
3,571
0
2,882
16,035
7,388
0
2,862
13,173
0
51,461
W
Sylvanus
VoidDB
Sylvanus
6,825
2,534
634
2,389
11,324
7,874
32
1,546
9,778
29,234
10,116
L
King Arthur
saint-panda887
King Arthur
9,322
1,249
0
2,306
12,224
12,094
0
1,583
10,641
0
63,273
L
8,643
2,607
253
4,781
11,216
5,280
216
3,649
7,567
0
53,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,304
Gold Earned
34,188
374
Minions Killed
335
0
Camps Cleared
0
1,299,296
Distance Traveled
1,192,748
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,771
444
37
3
0
190,022
0
W
Arachne
7,140
549
75
6
0
287,566
0
L
Vulcan
7,149
550
66
5
0
273,759
0
L
Tyr
5,647
434
20
2
0
275,506
1
W
Neith
6,577
506
59
5
0
233,727
4
W
Anubis
8,468
651
102
8
0
262,116
0
L
Bakasura
6,640
511
104
8
0
252,615
0
W
Sylvanus
6,232
479
62
5
0
219,317
0
L
King Arthur
8,428
648
98
8
0
257,245
1
L
Neith
6,440
495
86
7
0
240,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role