Player Matchup

Horus
Horus
IHateMyDuoLife
Horus
Level 159
God Stats
6W - 3L
1,626 SR
Queue Stats
146W - 137L
1,592 Elo+
Party 1
Bakasura
Bakasura
Omega4head
Bakasura
Level 145
God Stats
4W - 3L
1,749 SR
Queue Stats
146W - 136L
1,596 Elo+
Party 1
Freya
Freya
buggyspencer
Freya
Level 88
God Stats
7W - 11L
1,623 SR
Queue Stats
44W - 45L
1,514 Elo+
Solo
Loki
Loki
haxerpaylay
Loki
Level 161
God Stats
3W - 3L
1,644 SR
Queue Stats
5W - 10L
1,420 Elo+
Solo
Kukulkan
Kukulkan
xTHExMOPEDx
Kukulkan
Level 159
God Stats
3W - 5L
1,433 SR
Queue Stats
295W - 282L
1,490 Elo+
Solo
Team Averages
Level 142
1,615 SR
1,522 Elo+

VS

Team Averages
Level 133
1,475 SR
1,506 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
BіgBlue
Zhong Kui
Level 145
God Stats
11W - 24L
1,405 SR
Queue Stats
128W - 175L
1,457 Elo+
Solo
Arachne
Arachne
ethicalpancakes
Arachne
Level 129
God Stats
10W - 5L
1,719 SR
Queue Stats
83W - 68L
1,519 Elo+
Solo
Neith
Neith
xdHI0
Neith
Level 121
God Stats
2W - 2L
1,253 SR
Queue Stats
202W - 198L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,150
630
1,410
4,187
2,181
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
Omega4head
Bakasura
6
0 / 0 / 0
3,436
687
1,853
3,977
1,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

5
0 / 1 / 0
2,963
593
2,115
3,416
1,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

2
0 / 1 / 0
2,641
528
196
926
199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
xTHExMOPEDx
Kukulkan
7
1 / 1 / 0
3,606
721
1,303
1,748
596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
6
1 / 0 / 1
3,557
711
2,585
3,746
1,930
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
 
Lancelot
6
1 / 1 / 2
3,287
657
1,612
3,916
1,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
BіgBlue
Zhong Kui
6
0 / 0 / 0
3,452
690
1,934
1,803
924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
1 / 0 / 0
3,688
738
1,192
3,161
1,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Neith
xdHI0
Neith
7
1 / 0 / 0
3,898
780
1,331
2,109
648
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
4
4
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
1
1.5
W
Lancelot
 
Lancelot
1
1
2
2
W
Zhong Kui
BіgBlue
Zhong Kui
0
0
0
0
L
0
1
0
0
L
Bakasura
Omega4head
Bakasura
0
0
0
0
L
0
1
0
0
W
1
0
0
1
L
0
1
0
0
L
Kukulkan
xTHExMOPEDx
Kukulkan
1
1
0
1
W
Neith
xdHI0
Neith
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,877
Damage
8,654
14,254
Taken
14,735
5,477
Mitigated
5,833
5,191
Healing
7,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,585
1,104
712
1,766
3,746
1,930
0
1,442
2,121
9,910
0
W
Lancelot
 
Lancelot
1,612
696
0
2,041
3,916
1,209
0
601
3,315
0
9,814
W
Zhong Kui
BіgBlue
Zhong Kui
1,934
1,257
0
661
1,803
924
0
356
1,313
18,311
6,108
L
1,410
721
557
1,836
4,187
2,181
0
2,103
2,084
0
8,699
L
Bakasura
Omega4head
Bakasura
1,853
1,590
0
1,675
3,977
1,498
0
0
3,900
0
15,847
L
2,115
690
0
814
3,416
1,003
0
2,098
1,318
12,318
0
W
1,192
794
0
1,874
3,161
1,122
0
0
2,943
0
14,392
L
196
0
0
0
926
199
0
0
893
0
4,440
L
Kukulkan
xTHExMOPEDx
Kukulkan
1,303
104
0
309
1,748
596
0
0
1,748
16,904
0
W
Neith
xdHI0
Neith
1,331
719
0
617
2,109
648
0
702
1,407
0
20,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,796
Gold Earned
17,882
122
Minions Killed
149
0
Camps Cleared
0
419,204
Distance Traveled
493,907
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
3,557
711
16
3
0
87,867
1
W
Lancelot
3,287
657
25
5
0
128,610
0
W
Zhong Kui
3,452
690
43
9
0
87,022
0
L
Horus
3,150
630
11
2
0
98,332
0
L
Bakasura
3,436
687
42
8
0
104,551
0
L
Freya
2,963
593
31
6
0
91,204
0
W
Arachne
3,688
738
20
4
0
91,257
0
L
Loki
2,641
528
6
1
0
29,460
0
L
Kukulkan
3,606
721
32
6
0
95,657
0
W
Neith
3,898
780
45
9
0
99,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role