Player Matchup

Xbalanque
Xbalanque
Gold III
ExcalTheRisen
Xbalanque
Gold III
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 89L
1,647 MMR
Solo
Awilix
Awilix
Gold I
HarryScooby
Awilix
Gold I
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
380W - 395L
1,668 MMR
Solo
Geb
Geb
Gold II
KENNECKZ
Geb
Gold II
Level 149
God Stats
52W - 36L
1,714 SR
Queue Stats
222W - 220L
1,700 MMR
Solo
Surtr
Surtr
Gold I
NightShade6415
Surtr
Gold I
Level 149
God Stats
24W - 33L
1,520 SR
Queue Stats
203W - 201L
1,707 MMR
Solo
Eset
Eset
Gold II
demorris23
Eset
Gold II
Level 89
God Stats
6W - 4L
1,761 SR
Queue Stats
326W - 331L
1,664 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 129
1,599 SR
1,677 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,567 SR
1,554 MMR
Gilgamesh
Gilgamesh
Platinum III
 
Gilgamesh
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Platinum V
 
Artemis
Platinum V
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Platinum IV
 
Thor
Platinum IV
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Platinum IV
Brumall
Cthulhu
Platinum IV
Level 128
God Stats
2W - 1L
1,752 SR
Queue Stats
233W - 230L
1,634 MMR
Solo
Zeus
Zeus
Gold II
ChaBoyGarry
Zeus
Gold II
Level 125
God Stats
42W - 32L
1,584 SR
Queue Stats
82W - 78L
1,636 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ExcalTheRisen
Xbalanque
8
0 / 2 / 0
4,309
539
3,500
5,083
1,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Awilix
9
0 / 1 / 0
4,391
549
1,105
6,019
2,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 0
4,118
515
392
3,094
1,703
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
3 / 1 / 0
6,076
760
6,584
7,017
4,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 1 / 0
4,825
603
280
4,181
1,399
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Ao KuangOsirisArachneAmaterasu

VS

Bans
BellonaHorusThothAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
1 / 3 / 0
4,758
595
3,828
10,320
4,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
 
Artemis
8
2 / 0 / 1
4,678
585
1,672
3,477
1,058
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thor
 
Thor
8
2 / 0 / 1
4,573
572
1,528
4,252
1,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Brumall
Cthulhu
8
0 / 0 / 3
4,799
600
3,496
6,575
3,538
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 0 / 1
5,448
681
2,746
659
181
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
3
Kills
5
5
Deaths
3
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
3
0
0.33
W
Artemis
 
Artemis
2
0
1
2.5
W
Thor
 
Thor
2
0
1
2.5
W
Cthulhu
Brumall
Cthulhu
0
0
3
1.5
W
0
0
1
0.5
L
Xbalanque
ExcalTheRisen
Xbalanque
0
2
0
0
L
Awilix
0
1
0
0
L
0
0
0
0
L
3
1
0
3
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,861
Damage
13,270
25,394
Taken
25,283
11,255
Mitigated
10,391
10,020
Healing
9,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,828
1,559
0
3,259
10,320
4,227
0
395
9,393
0
31,705
W
Artemis
 
Artemis
1,672
651
0
1,482
3,477
1,058
738
69
3,408
0
26,487
W
Thor
 
Thor
1,528
283
0
2,247
4,252
1,387
0
63
4,189
0
25,645
W
Cthulhu
Brumall
Cthulhu
3,496
593
138
2,084
6,575
3,538
0
502
6,073
17,870
0
W
2,746
111
0
467
659
181
0
0
659
45,930
0
L
Xbalanque
ExcalTheRisen
Xbalanque
3,500
1,800
0
1,045
5,083
1,716
0
2,067
3,016
0
32,472
L
Awilix
1,105
496
0
3,646
6,019
2,049
0
1,344
4,675
0
28,624
L
392
30
0
1,171
3,094
1,703
0
904
2,190
8,021
0
L
6,584
3,082
0
3,035
7,017
4,388
0
0
7,017
1,290
42,947
L
280
0
0
1,123
4,181
1,399
0
1,927
2,254
36,803
807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,719
Gold Earned
24,256
280
Minions Killed
270
0
Camps Cleared
0
777,847
Distance Traveled
824,526
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
4,758
595
61
8
0
150,594
2
W
Artemis
4,678
585
46
6
0
152,683
2
W
Thor
4,573
572
43
5
0
209,773
1
W
Cthulhu
4,799
600
32
4
0
172,448
1
W
Zeus
5,448
681
88
11
0
139,028
5
L
Xbalanque
4,309
539
60
8
0
156,290
1
L
Awilix
4,391
549
58
7
0
194,665
2
L
Geb
4,118
515
13
2
0
112,809
2
L
Surtr
6,076
760
77
10
0
163,378
1
L
Eset
4,825
603
72
9
0
150,705
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role