Player Matchup

Cthulhu
Cthulhu
Zz Kojack zZ
Cthulhu
Level 146
God Stats
1W - 0L
1,333 SR
Queue Stats
79W - 79L
1,512 Elo+
Solo
Scylla
Scylla
bogs fn binny
Scylla
Level 183
God Stats
128W - 87L
1,688 SR
Queue Stats
173W - 136L
1,621 Elo+
Solo
Serqet
Serqet
ddrroo
Serqet
Level 123
God Stats
2W - 1L
1,789 SR
Queue Stats
64W - 48L
1,547 Elo+
Party 1
Neith
Neith
messyhearts
Neith
Level 127
God Stats
3W - 2L
1,607 SR
Queue Stats
16W - 15L
1,531 Elo+
Party 1
Tyr
Tyr
Ąňůßîş
Tyr
Level 146
God Stats
54W - 41L
1,531 SR
Queue Stats
58W - 48L
1,499 Elo+
Solo
Team Averages
Level 145
1,589 SR
1,542 Elo+

VS

Team Averages
Level 125
1,614 SR
1,547 Elo+
Pele
Pele
Jitothy
Pele
Level 107
God Stats
10W - 5L
1,586 SR
Queue Stats
85W - 76L
1,570 Elo+
Party 2
Tiamat
Tiamat
Kotonic
Tiamat
Level 135
God Stats
2W - 1L
1,852 SR
Queue Stats
297W - 252L
1,557 Elo+
Party 2
Chaac
Chaac
PoseidonSupport
Chaac
Level 126
God Stats
5W - 7L
1,557 SR
Queue Stats
78W - 68L
1,508 Elo+
Solo
Achilles
Achilles
Yasul
Achilles
Level 167
God Stats
3W - 3L
1,572 SR
Queue Stats
68W - 59L
1,578 Elo+
Solo
Freya
Freya
icewolfpather
Freya
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 25L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Zz Kojack zZ
Cthulhu
10
2 / 0 / 2
6,176
618
2,605
6,024
4,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 0 / 4
6,722
672
2,220
3,410
1,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
ddrroo
Serqet
11
3 / 1 / 1
6,113
611
5,604
7,011
3,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 0 / 1
6,738
674
6,066
3,984
1,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
1 / 0 / 0
6,823
682
4,162
7,056
3,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Jitothy
Pele
10
1 / 2 / 0
5,069
507
2,051
9,203
3,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Tiamat
Kotonic
Tiamat
9
0 / 2 / 0
4,921
492
2,479
4,899
2,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 1 / 0
4,193
419
1,211
4,510
1,985
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
Yasul
Achilles
9
0 / 1 / 0
4,783
478
2,325
6,841
4,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 4 / 0
4,430
443
935
7,782
2,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
10
Kills
1
1
Deaths
10
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Pele
Jitothy
Pele
1
2
0
0.5
L
Tiamat
Kotonic
Tiamat
0
2
0
0
L
0
1
0
0
L
Achilles
Yasul
Achilles
0
1
0
0
W
Cthulhu
Zz Kojack zZ
Cthulhu
2
0
2
3
W
0
0
4
2
W
Serqet
ddrroo
Serqet
3
1
1
3.5
L
0
4
0
0
W
4
0
1
4.5
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,657
Damage
9,001
27,485
Taken
33,235
14,506
Mitigated
14,373
7,734
Healing
8,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Jitothy
Pele
2,051
448
0
1,955
9,203
3,461
0
1,407
7,344
0
43,499
L
Tiamat
Kotonic
Tiamat
2,479
236
0
1,239
4,899
2,081
0
1,008
3,721
27,220
0
L
1,211
54
0
902
4,510
1,985
0
981
3,529
0
9,658
L
Achilles
Yasul
Achilles
2,325
386
0
2,507
6,841
4,186
0
0
6,841
0
32,899
W
Cthulhu
Zz Kojack zZ
Cthulhu
2,605
541
0
1,292
6,024
4,730
90
970
5,054
25,778
40
W
2,220
113
0
1,090
3,410
1,098
413
1,475
1,935
41,509
2,360
W
Serqet
ddrroo
Serqet
5,604
884
0
440
7,011
3,110
0
598
6,413
0
46,961
L
935
272
0
1,577
7,782
2,660
0
990
6,792
19,297
4,454
W
6,066
2,162
0
933
3,984
1,617
1,218
291
3,693
0
49,405
W
4,162
607
0
3,979
7,056
3,951
0
0
6,528
0
58,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,572
Gold Earned
23,396
390
Minions Killed
250
0
Camps Cleared
0
1,035,359
Distance Traveled
885,820
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,069
507
67
7
0
227,763
0
L
Tiamat
4,921
492
73
7
0
171,726
0
L
Chaac
4,193
419
15
2
0
111,353
0
L
Achilles
4,783
478
52
5
0
191,548
0
W
Cthulhu
6,176
618
29
3
0
208,815
1
W
Scylla
6,722
672
112
11
0
187,370
1
W
Serqet
6,113
611
75
8
0
254,363
0
L
Freya
4,430
443
43
4
0
183,430
0
W
Neith
6,738
674
84
8
0
175,051
0
W
Tyr
6,823
682
90
9
0
209,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role