Player Matchup

Sylvanus
Sylvanus
Ferry99
Sylvanus
Level 188
God Stats
4W - 1L
1,787 SR
Queue Stats
39W - 30L
1,694 Elo+
Party 1
Hou Yi
Hou Yi
funnyfat
Hou Yi
Level 159
God Stats
7W - 2L
1,783 SR
Queue Stats
33W - 16L
1,702 Elo+
Party 1
Agni
Agni
rauldan1997
Agni
Level 172
God Stats
1W - 0L
1,680 SR
Queue Stats
13W - 12L
1,610 Elo+
Party 1
Team Averages
Level 173
1,750 SR
1,669 Elo+

VS

Team Averages
Level 144
1,417 SR
1,563 Elo+
Sol
Sol
 
Sol
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Ic3nberg
Awilix
Level 198
God Stats
0W - 1L
1,257 SR
Queue Stats
61W - 71L
1,538 Elo+
Party 2
Bacchus
Bacchus
Pestilence012
Bacchus
Level 101
God Stats
0W - 1L
1,494 SR
Queue Stats
24W - 14L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Ferry99
Sylvanus
12
2 / 1 / 9
7,296
811
5,694
7,635
5,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hou Yi
funnyfat
Hou Yi
13
7 / 0 / 4
8,221
913
12,134
8,144
3,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 0 / 8
7,597
844
6,210
5,315
2,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 2 / 0
6,022
669
3,177
6,302
1,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Awilix
Ic3nberg
Awilix
8
0 / 5 / 1
5,464
607
4,660
10,869
4,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
10
0 / 5 / 0
5,502
611
5,496
11,028
9,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
12
Kills
1
1
Deaths
12
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
2
0
0.5
W
Sylvanus
Ferry99
Sylvanus
2
1
9
6.5
L
Awilix
Ic3nberg
Awilix
0
5
1
0.1
L
Bacchus
0
5
0
0
W
Hou Yi
funnyfat
Hou Yi
7
0
4
9
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,038
Damage
13,333
21,094
Taken
28,199
11,150
Mitigated
16,334
5,830
Healing
3,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,177
819
0
1,252
6,302
1,735
0
2,503
3,790
12,626
1,272
W
Sylvanus
Ferry99
Sylvanus
5,694
1,891
1,679
3,244
7,635
5,382
498
2,721
4,914
15,705
4,403
L
Awilix
Ic3nberg
Awilix
4,660
1,234
0
570
10,869
4,781
0
3,541
7,283
0
8,302
L
Bacchus
5,496
451
0
1,479
11,028
9,818
0
4,935
6,069
18,474
292
W
Hou Yi
funnyfat
Hou Yi
12,134
7,876
0
657
8,144
3,523
1,217
3,266
4,878
0
34,969
W
6,210
932
0
250
5,315
2,245
976
2,390
2,925
27,892
749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,114
Gold Earned
16,988
121
Minions Killed
68
0
Camps Cleared
0
487,386
Distance Traveled
400,592
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,022
669
34
4
0
135,372
0
W
Sylvanus
7,296
811
30
3
0
155,819
0
L
Awilix
5,464
607
11
1
0
122,640
0
L
Bacchus
5,502
611
23
3
0
142,580
0
W
Hou Yi
8,221
913
42
5
0
157,443
0
W
Agni
7,597
844
49
5
0
174,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role