Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
CORNMSTRFLEX420
Anhur
Level 63
God Stats
55W - 40L
1,488 SR
Queue Stats
273W - 272L
1,370 Elo+
Solo
Mulan
Mulan
DaycareRaider
Mulan
Level 18
God Stats
6W - 2L
1,691 SR
Queue Stats
47W - 38L
1,499 Elo+
Party 1
Bastet
Bastet
JEN7
Bastet
Level 58
God Stats
5W - 6L
1,500 SR
Queue Stats
58W - 45L
1,419 Elo+
Party 1
Nemesis
Nemesis
TheyCmeRoLLiN
Nemesis
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 10L
1,101 Elo+
Solo
Team Averages
Level 61
1,536 SR
1,378 Elo+

VS

Team Averages
Level 59
1,504 SR
1,416 Elo+
Neith
Neith
 
Neith
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Jigglyjosh
Sun Wukong
Level 89
God Stats
1W - 3L
1,488 SR
Queue Stats
80W - 95L
1,416 Elo+
Solo
Atlas
Atlas
Kirtassssh
Atlas
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 51L
1,396 Elo+
Solo
Thanatos
Thanatos
froziks
Thanatos
Level 29
God Stats
3W - 4L
1,534 SR
Queue Stats
29W - 43L
1,266 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
2 / 0 / 4
9,213
542
6,701
10,144
10,927
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
0 / 1 / 4
8,542
502
2,558
11,584
4,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 0 / 4
11,055
650
11,202
13,111
10,694
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
JEN7
Bastet
15
5 / 1 / 3
9,055
533
3,829
12,999
5,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
15
4 / 3 / 2
9,437
555
9,529
14,898
5,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 3 / 1
8,523
501
6,810
9,210
3,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
 
Nu Wa
14
2 / 5 / 1
8,254
486
10,608
10,928
3,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Jigglyjosh
Sun Wukong
5
0 / 3 / 0
5,662
333
1,779
4,159
2,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
10
0 / 2 / 0
6,072
357
2,351
10,831
6,433
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
froziks
Thanatos
14
1 / 5 / 1
7,639
449
6,550
17,190
7,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
18
Kills
5
5
Deaths
18
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
0
4
4
L
Neith
 
Neith
2
3
1
0.83
L
Nu Wa
 
Nu Wa
2
5
1
0.5
W
0
1
4
2
W
7
0
4
9
W
Bastet
JEN7
Bastet
5
1
3
6.5
L
Sun Wukong
Jigglyjosh
Sun Wukong
0
3
0
0
L
Atlas
0
2
0
0
W
Nemesis
4
3
2
1.67
L
Thanatos
froziks
Thanatos
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,819
Damage
28,098
62,736
Taken
52,318
37,171
Mitigated
23,443
24,847
Healing
13,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
6,701
1,189
0
1,573
10,144
10,927
156
1,815
8,137
44,264
2,788
L
Neith
 
Neith
6,810
2,759
0
2,079
9,210
3,291
1,295
2,255
6,901
0
61,032
L
Nu Wa
 
Nu Wa
10,608
2,816
0
1,581
10,928
3,430
0
642
10,237
57,947
0
W
2,558
1,282
0
4,576
11,584
4,964
4,187
2,216
9,184
0
54,826
W
11,202
2,653
0
6,406
13,111
10,694
4,876
968
11,678
0
84,157
W
Bastet
JEN7
Bastet
3,829
1,309
0
7,586
12,999
5,123
365
1,867
10,848
0
59,797
L
Sun Wukong
Jigglyjosh
Sun Wukong
1,779
312
0
956
4,159
2,722
0
0
3,916
0
9,513
L
Atlas
2,351
826
35
2,279
10,831
6,433
0
2,006
8,777
22,678
0
W
Nemesis
9,529
3,615
0
4,706
14,898
5,463
1,098
4,595
9,621
0
57,409
L
Thanatos
froziks
Thanatos
6,550
2,524
0
7,005
17,190
7,567
0
1,021
15,975
0
57,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,302
Gold Earned
36,150
479
Minions Killed
346
0
Camps Cleared
0
1,714,316
Distance Traveled
1,200,957
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,213
542
68
4
0
345,624
0
L
Neith
8,523
501
112
7
0
267,001
0
L
Nu Wa
8,254
486
106
6
0
282,112
7
W
Anhur
8,542
502
91
5
0
295,143
0
W
Mulan
11,055
650
123
7
0
358,991
0
W
Bastet
9,055
533
88
5
0
362,929
0
L
Sun Wukong
5,662
333
17
1
0
66,306
0
L
Atlas
6,072
357
20
1
0
239,875
1
W
Nemesis
9,437
555
109
6
0
351,629
3
L
Thanatos
7,639
449
91
5
0
345,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role