Player Matchup

Olorun
Olorun
Prot0type99
Olorun
Level 105
God Stats
17W - 11L
1,730 SR
Queue Stats
44W - 36L
1,552 Elo+
Solo
Thanatos
Thanatos
V1per-_-04
Thanatos
Level 66
God Stats
2W - 4L
1,613 SR
Queue Stats
18W - 25L
1,315 Elo+
Solo
Sol
Sol
gruffi__
Sol
Level 47
God Stats
1W - 3L
1,710 SR
Queue Stats
55W - 47L
1,565 Elo+
Solo
Anubis
Anubis
zF Pumpkin
Anubis
Level 78
God Stats
7W - 10L
1,567 SR
Queue Stats
90W - 85L
1,470 Elo+
Party 2
Geb
Geb
zF V1P3RZ
Geb
Level 125
God Stats
3W - 7L
1,164 SR
Queue Stats
77W - 87L
1,379 Elo+
Party 2
Team Averages
Level 84
1,557 SR
1,456 Elo+

VS

Team Averages
Level 94
1,679 SR
1,462 Elo+
Nemesis
Nemesis
DAMSK
Nemesis
Level 72
God Stats
12W - 3L
1,775 SR
Queue Stats
20W - 15L
1,502 Elo+
Party 3
Zeus
Zeus
ENkqSTAR
Zeus
Level 43
God Stats
3W - 0L
1,683 SR
Queue Stats
36W - 36L
1,490 Elo+
Party 3
Neith
Neith
Twisted_Sonicc
Neith
Level 80
God Stats
2W - 1L
1,827 SR
Queue Stats
12W - 17L
1,387 Elo+
Party 1
Charon
Charon
illegalmatter
Charon
Level 129
God Stats
4W - 3L
1,577 SR
Queue Stats
114W - 110L
1,464 Elo+
Party 1
Xing Tian
Xing Tian
vinnieck
Xing Tian
Level 147
God Stats
28W - 22L
1,536 SR
Queue Stats
174W - 166L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
3 / 3 / 2
9,754
574
9,835
15,289
6,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Thanatos
V1per-_-04
Thanatos
13
4 / 4 / 1
7,457
439
4,961
15,208
6,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 2 / 2
6,852
403
7,111
9,740
3,324
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anubis
zF Pumpkin
Anubis
14
0 / 4 / 1
7,119
419
8,533
13,761
6,578
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

13
1 / 3 / 0
7,447
438
9,376
12,636
10,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DAMSK
Nemesis
16
5 / 2 / 1
9,150
538
10,854
15,401
7,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zeus
15
7 / 1 / 3
9,311
548
12,334
8,777
3,377
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
3 / 3 / 4
8,153
480
10,879
10,958
3,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 1 / 4
8,407
495
5,620
13,357
7,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xing Tian
vinnieck
Xing Tian
12
0 / 2 / 7
8,113
477
6,192
17,405
16,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
34
8
Kills
15
16
Deaths
9
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DAMSK
Nemesis
5
2
1
2.75
W
Zeus
7
1
3
8.5
L
Olorun
3
3
2
1.33
W
3
3
4
1.67
L
Thanatos
V1per-_-04
Thanatos
4
4
1
1.13
L
0
2
2
0.5
W
0
1
4
2
W
Xing Tian
vinnieck
Xing Tian
0
2
7
1.75
L
Anubis
zF Pumpkin
Anubis
0
4
1
0.13
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,816
Damage
45,879
66,634
Taken
65,898
33,016
Mitigated
38,339
24,476
Healing
13,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DAMSK
Nemesis
10,854
5,584
0
3,607
15,401
7,061
347
4,530
10,761
0
91,810
W
Zeus
12,334
2,371
0
2,251
8,777
3,377
0
4,236
4,527
64,494
1,237
L
Olorun
9,835
5,651
425
6,230
15,289
6,337
98
7,583
7,706
75,952
4,595
W
10,879
2,593
445
1,817
10,958
3,957
273
6,211
4,635
0
45,073
L
Thanatos
V1per-_-04
Thanatos
4,961
703
0
8,061
15,208
6,378
0
4,295
10,913
0
57,602
L
7,111
2,441
0
2,461
9,740
3,324
0
3,297
6,443
46,999
0
W
5,620
1,688
0
3,508
13,357
7,738
704
7,913
4,477
41,532
4,069
W
Xing Tian
vinnieck
Xing Tian
6,192
671
0
2,362
17,405
16,206
0
10,626
6,779
24,619
0
L
Anubis
zF Pumpkin
Anubis
8,533
221
0
4,549
13,761
6,578
0
3,430
10,331
47,746
0
L
9,376
1,629
0
2,750
12,636
10,399
0
5,279
7,357
44,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,629
Gold Earned
43,134
405
Minions Killed
378
0
Camps Cleared
0
1,540,017
Distance Traveled
1,601,899
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,150
538
113
7
0
364,539
0
W
Zeus
9,311
548
98
6
0
313,243
0
L
Olorun
9,754
574
124
7
0
305,082
0
W
Neith
8,153
480
75
4
0
311,216
0
L
Thanatos
7,457
439
66
4
0
340,615
0
L
Sol
6,852
403
76
4
0
277,732
0
W
Charon
8,407
495
65
4
0
284,537
1
W
Xing Tian
8,113
477
27
2
0
328,364
7
L
Anubis
7,119
419
67
4
0
320,054
0
L
Geb
7,447
438
72
4
0
296,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role