Player Matchup

Ix Chel
Ix Chel
Demchuu
Ix Chel
Level 66
God Stats
8W - 1L
1,776 SR
Queue Stats
43W - 12L
1,666 Elo+
Party 1
Olorun
Olorun
WisdomStrike
Olorun
Level 78
God Stats
10W - 2L
1,563 SR
Queue Stats
203W - 197L
1,371 Elo+
Solo
Nike
Nike
Xeltaras
Nike
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 18L
1,665 Elo+
Party 1
Team Averages
Level 90
1,613 SR
1,567 Elo+

VS

Team Averages
Level 94
1,631 SR
1,441 Elo+
Charon
Charon
 
Charon
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Fami1y-_-gang-_-
Hades
Level 66
God Stats
7W - 7L
1,558 SR
Queue Stats
125W - 125L
1,437 Elo+
Solo
Loki
Loki
HoRaX_115
Loki
Level 68
God Stats
4W - 2L
1,835 SR
Queue Stats
86W - 76L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Demchuu
Ix Chel
13
3 / 0 / 8
8,311
831
8,454
5,607
2,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Olorun
13
4 / 0 / 8
8,215
822
6,951
8,748
3,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nike
13
5 / 1 / 7
8,671
867
9,798
6,791
4,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
0 / 3 / 0
6,332
633
4,639
9,647
7,816
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 4 / 0
6,130
613
4,082
9,707
5,158
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Loki
11
0 / 5 / 1
6,626
663
4,074
9,601
3,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
12
Kills
0
1
Deaths
12
23
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
3
0
0
W
Ix Chel
Demchuu
Ix Chel
3
0
8
7
L
0
4
0
0
L
Loki
0
5
1
0.1
W
Olorun
4
0
8
8
W
Nike
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,203
Damage
12,795
21,146
Taken
28,955
10,479
Mitigated
16,444
6,989
Healing
4,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
4,639
445
0
1,556
9,647
7,816
0
4,443
5,177
18,093
577
W
Ix Chel
Demchuu
Ix Chel
8,454
877
1,729
1,735
5,607
2,238
1,334
2,380
3,227
30,244
292
L
4,082
654
0
1,913
9,707
5,158
0
4,725
4,970
13,132
643
L
Loki
4,074
395
0
1,472
9,601
3,470
0
5,338
4,250
0
25,288
W
Olorun
6,951
3,758
230
2,164
8,748
3,512
476
3,706
5,042
25,630
4,178
W
Nike
9,798
932
0
1,131
6,791
4,729
239
2,174
4,617
0
27,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,197
Gold Earned
19,088
132
Minions Killed
95
0
Camps Cleared
0
588,462
Distance Traveled
546,289
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
6,332
633
23
2
0
181,288
0
W
Ix Chel
8,311
831
47
5
0
189,934
4
L
Hades
6,130
613
28
3
0
173,657
2
L
Loki
6,626
663
44
4
0
191,344
0
W
Olorun
8,215
822
39
4
0
179,339
0
W
Nike
8,671
867
46
5
0
219,189
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role