Player Matchup

Cu Chulainn
Cu Chulainn
Diamond III
 
Cu Chulainn
Diamond III
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Diamond III
Galaxiizz
Ao Kuang
Diamond III
Level 68
God Stats
1W - 3L
1,555 SR
Queue Stats
217W - 191L
2,215 MMR
Solo
Medusa
Medusa
Diamond II
TheOrangeZombie
Medusa
Diamond II
Level 85
God Stats
4W - 4L
1,606 SR
Queue Stats
75W - 53L
2,243 MMR
Solo
Ix Chel
Ix Chel
Diamond IV
VicTheKing
Ix Chel
Diamond IV
Level 69
God Stats
2W - 2L
1,706 SR
Queue Stats
211W - 202L
2,260 MMR
Solo
Bacchus
Bacchus
Diamond V
chausséaumoine
Bacchus
Diamond V
Level 155
God Stats
4W - 6L
1,674 SR
Queue Stats
165W - 167L
2,152 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 103
1,608 SR
2,074 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,629 SR
2,063 MMR
Anhur
Anhur
Diamond III
 
Anhur
Diamond III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Diamond V
AlbaniaUCK
Khepri
Diamond V
Level 118
God Stats
5W - 0L
1,875 SR
Queue Stats
81W - 68L
2,188 MMR
Solo
Hun Batz
Hun Batz
Diamond III
FleXy
Hun Batz
Diamond III
Level 250
God Stats
35W - 22L
1,630 SR
Queue Stats
156W - 124L
2,218 MMR
Solo
Agni
Agni
Diamond II
Partecus420
Agni
Diamond II
Level 174
God Stats
12W - 9L
1,639 SR
Queue Stats
139W - 121L
2,290 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
Zerøαim
Sun Wukong
Platinum III
Level 74
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 14L
2,118 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
0 / 3 / 0
6,151
439
7,115
12,397
9,870
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ao Kuang
Galaxiizz
Ao Kuang
12
2 / 6 / 0
6,683
477
7,078
15,542
6,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 6 / 0
6,313
451
7,808
11,674
2,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
VicTheKing
Ix Chel
13
0 / 2 / 2
7,069
505
5,269
8,114
2,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 3 / 1
5,974
427
3,618
13,208
10,970
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Bans
ThanatosAthenaThorOsiris

VS

Bans
SusanoAwilixAresCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
7 / 0 / 3
9,216
658
13,310
12,003
5,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
AlbaniaUCK
Khepri
10
0 / 1 / 10
6,728
481
3,239
10,232
7,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
FleXy
Hun Batz
15
3 / 1 / 7
8,134
581
8,911
10,546
4,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
1 / 0 / 5
8,492
607
8,350
7,551
2,939
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sun Wukong
Zerøαim
Sun Wukong
16
9 / 0 / 1
10,092
721
11,810
13,729
8,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
2
Kills
20
20
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
3
0
0
W
Anhur
 
Anhur
7
0
3
8.5
W
Khepri
AlbaniaUCK
Khepri
0
1
10
5
W
Hun Batz
FleXy
Hun Batz
3
1
7
6.5
L
Ao Kuang
Galaxiizz
Ao Kuang
2
6
0
0.33
W
1
0
5
3.5
L
0
6
0
0
L
Ix Chel
VicTheKing
Ix Chel
0
2
2
0.5
W
Sun Wukong
Zerøαim
Sun Wukong
9
0
1
9.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,888
Damage
45,620
60,935
Taken
54,061
32,207
Mitigated
29,140
8,821
Healing
23,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
7,115
941
0
1,843
12,397
9,870
0
2,595
9,802
6,370
44,716
W
Anhur
 
Anhur
13,310
7,909
0
6,873
12,003
5,697
178
1,837
10,120
0
82,554
W
Khepri
AlbaniaUCK
Khepri
3,239
494
0
3,473
10,232
7,503
0
3,745
6,383
10,012
0
W
Hun Batz
FleXy
Hun Batz
8,911
2,596
0
5,405
10,546
4,619
0
3,363
7,041
0
79,714
L
Ao Kuang
Galaxiizz
Ao Kuang
7,078
1,495
0
2,282
15,542
6,215
0
1,857
13,685
48,083
1,829
W
8,350
1,390
0
2,353
7,551
2,939
83
2,748
4,663
78,967
0
L
7,808
3,201
0
1,816
11,674
2,161
0
772
10,902
0
52,374
L
Ix Chel
VicTheKing
Ix Chel
5,269
204
250
713
8,114
2,991
0
3,360
4,754
65,930
76
W
Sun Wukong
Zerøαim
Sun Wukong
11,810
3,492
0
5,188
13,729
8,382
0
4,720
8,969
0
87,075
L
3,618
562
0
1,917
13,208
10,970
0
3,113
10,095
11,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,190
Gold Earned
42,662
387
Minions Killed
536
0
Camps Cleared
0
1,351,881
Distance Traveled
1,515,462
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
6,151
439
88
6
0
263,924
0
W
Anhur
9,216
658
131
9
0
282,197
4
W
Khepri
6,728
481
7
1
0
317,349
4
W
Hun Batz
8,134
581
127
9
0
328,556
0
L
Ao Kuang
6,683
477
84
6
0
269,207
0
W
Agni
8,492
607
125
9
0
279,353
2
L
Medusa
6,313
451
89
6
0
251,290
3
L
Ix Chel
7,069
505
109
8
0
267,721
1
W
Sun Wukong
10,092
721
146
10
0
308,007
0
L
Bacchus
5,974
427
17
1
0
299,739
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role