Player Matchup

Nike
Nike
Blasttboy
Nike
Level 134
God Stats
3W - 4L
1,135 SR
Queue Stats
130W - 109L
1,592 Elo+
Solo
Danzaburou
Danzaburou
JHerbie
Danzaburou
Level 87
God Stats
37W - 42L
1,525 SR
Queue Stats
527W - 570L
1,540 Elo+
Party 2
Nu Wa
Nu Wa
LeYouth
Nu Wa
Level 157
God Stats
22W - 11L
1,585 SR
Queue Stats
339W - 285L
1,470 Elo+
Solo
Sylvanus
Sylvanus
ShooterBoi
Sylvanus
Level 108
God Stats
6W - 7L
1,418 SR
Queue Stats
42W - 57L
1,459 Elo+
Party 2
Osiris
Osiris
WILLIAMSTEER
Osiris
Level 141
God Stats
4W - 8L
1,365 SR
Queue Stats
235W - 268L
1,554 Elo+
Party 2
Team Averages
Level 125
1,406 SR
1,523 Elo+

VS

Team Averages
Level 141
1,532 SR
1,509 Elo+
Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
MoonlightKiana
Kali
Level 156
God Stats
11W - 3L
1,859 SR
Queue Stats
121W - 122L
1,494 Elo+
Solo
Jing Wei
Jing Wei
Neof0x
Jing Wei
Level 158
God Stats
2W - 12L
1,301 SR
Queue Stats
89W - 104L
1,482 Elo+
Solo
Gilgamesh
Gilgamesh
Strpan123
Gilgamesh
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 69L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
0 / 1 / 1
5,974
597
7,771
10,046
8,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
JHerbie
Danzaburou
11
1 / 0 / 1
5,885
589
6,069
3,959
1,597
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Nu Wa
LeYouth
Nu Wa
13
3 / 1 / 2
7,079
708
5,572
5,722
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
ShooterBoi
Sylvanus
11
0 / 0 / 4
6,173
617
3,007
5,660
3,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Osiris
13
4 / 0 / 2
6,797
680
5,797
7,656
5,949
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 2 / 0
6,215
622
2,020
4,602
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
 
Yemoja
8
0 / 2 / 0
4,697
470
805
8,346
3,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
0 / 2 / 1
5,019
502
3,734
10,897
4,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jing Wei
Neof0x
Jing Wei
8
0 / 0 / 0
4,625
463
2,941
4,775
1,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Strpan123
Gilgamesh
11
1 / 2 / 0
5,901
590
6,296
13,308
7,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
3
8
Kills
2
2
Deaths
8
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
2
0
0.5
L
Yemoja
 
Yemoja
0
2
0
0
W
Nike
0
1
1
0.5
W
Danzaburou
JHerbie
Danzaburou
1
0
1
1.5
W
Nu Wa
LeYouth
Nu Wa
3
1
2
4
L
0
2
1
0.25
L
Jing Wei
Neof0x
Jing Wei
0
0
0
0
W
Sylvanus
ShooterBoi
Sylvanus
0
0
4
2
L
Gilgamesh
Strpan123
Gilgamesh
1
2
0
0.5
W
Osiris
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,216
Damage
15,796
33,043
Taken
41,928
21,989
Mitigated
19,280
14,175
Healing
11,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,020
174
0
1,388
4,602
1,469
0
2,751
1,851
50,144
659
L
Yemoja
 
Yemoja
805
244
2,107
2,007
8,346
3,396
0
2,642
5,704
11,870
0
W
Nike
7,771
1,012
0
2,148
10,046
8,473
0
0
10,046
0
43,775
W
Danzaburou
JHerbie
Danzaburou
6,069
2,819
0
2,212
3,959
1,597
713
296
3,663
0
57,798
W
Nu Wa
LeYouth
Nu Wa
5,572
1,351
0
1,522
5,722
1,999
0
1,868
3,702
56,862
862
L
3,734
1,454
0
2,902
10,897
4,924
0
1,490
9,407
0
34,502
L
Jing Wei
Neof0x
Jing Wei
2,941
2,004
0
500
4,775
1,497
0
1,173
3,602
0
31,982
W
Sylvanus
ShooterBoi
Sylvanus
3,007
1,004
655
2,998
5,660
3,971
201
509
5,151
19,662
689
L
Gilgamesh
Strpan123
Gilgamesh
6,296
2,123
0
2,828
13,308
7,994
0
405
12,097
0
42,195
W
Osiris
5,797
2,406
0
4,640
7,656
5,949
0
0
7,656
0
58,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,908
Gold Earned
26,457
391
Minions Killed
310
0
Camps Cleared
0
1,034,239
Distance Traveled
976,534
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,215
622
116
12
0
223,151
0
L
Yemoja
4,697
470
16
2
0
166,761
2
W
Nike
5,974
597
69
7
0
209,660
0
W
Danzaburou
5,885
589
83
8
0
193,143
0
W
Nu Wa
7,079
708
105
11
0
200,742
3
L
Kali
5,019
502
49
5
0
225,942
0
L
Jing Wei
4,625
463
64
6
0
161,871
0
W
Sylvanus
6,173
617
40
4
0
174,637
2
L
Gilgamesh
5,901
590
65
7
0
198,809
0
W
Osiris
6,797
680
94
9
0
256,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role