Player Matchup

Cthulhu
Cthulhu
Bronze III
ChiefPLUR
Cthulhu
Bronze III
Level 64
God Stats
4W - 2L
1,501 SR
Queue Stats
8W - 4L
1,552 MMR
Party 1
Bellona
Bellona
Bronze IV
Lilking1995
Bellona
Bronze IV
Level 125
God Stats
1W - 0L
1,351 SR
Queue Stats
5W - 8L
1,429 MMR
Party 1
Sol
Sol
Silver III
TheRealLG
Sol
Silver III
Level 117
God Stats
3W - 4L
1,548 SR
Queue Stats
3W - 5L
1,428 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 102
1,467 SR
1,470 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 149
1,472 SR
1,450 MMR
Erlang Shen
Erlang Shen
Platinum III
Itsbooney
Erlang Shen
Platinum III
Level 189
God Stats
5W - 2L
1,503 SR
Queue Stats
157W - 142L
1,676 MMR
Solo
Ymir
Ymir
Bronze I
MagNum--oo
Ymir
Bronze I
Level 117
God Stats
1W - 4L
1,354 SR
Queue Stats
7W - 22L
1,121 MMR
Solo
Artemis
Artemis
Bronze III
SCOOBY_0502
Artemis
Bronze III
Level 140
God Stats
2W - 3L
1,558 SR
Queue Stats
2W - 4L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChiefPLUR
Cthulhu
15
4 / 3 / 4
10,401
743
15,367
18,182
17,460
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
Lilking1995
Bellona
14
2 / 3 / 7
9,524
680
6,918
15,303
15,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
4 / 2 / 5
10,745
768
14,385
11,168
4,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
BastetNe ZhaAchillesCharonZhong Kui

VS

Bans
BacchusThothMorgan Le FayVulcanKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Itsbooney
Erlang Shen
14
0 / 2 / 5
9,267
662
11,470
18,301
17,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 5 / 2
8,760
626
4,442
13,375
12,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Artemis
SCOOBY_0502
Artemis
15
8 / 3 / 0
10,870
776
11,626
15,011
6,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
10
Kills
8
8
Deaths
10
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ChiefPLUR
Cthulhu
4
3
4
2
L
Erlang Shen
Itsbooney
Erlang Shen
0
2
5
1.25
W
Bellona
Lilking1995
Bellona
2
3
7
1.83
L
0
5
2
0.2
L
Artemis
SCOOBY_0502
Artemis
8
3
0
2.67
W
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,670
Damage
27,538
44,653
Taken
46,687
37,085
Mitigated
36,526
10,244
Healing
13,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ChiefPLUR
Cthulhu
15,367
1,020
434
2,273
18,182
17,460
34
1,408
16,774
37,623
1,512
L
Erlang Shen
Itsbooney
Erlang Shen
11,470
6,456
0
8,287
18,301
17,589
0
9,972
7,526
0
45,004
W
Bellona
Lilking1995
Bellona
6,918
1,863
531
2,023
15,303
15,449
163
2,145
13,158
0
18,760
L
4,442
440
354
3,081
13,375
12,159
0
8,070
4,637
20,594
696
L
Artemis
SCOOBY_0502
Artemis
11,626
3,976
0
2,168
15,011
6,778
0
9,479
4,975
0
43,140
W
14,385
7,622
0
4,983
11,168
4,176
2,652
651
10,517
53,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,670
Gold Earned
28,897
147
Minions Killed
149
0
Camps Cleared
0
812,736
Distance Traveled
691,967
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,401
743
47
3
0
274,788
2
L
Erlang Shen
9,267
662
68
5
0
255,995
0
W
Bellona
9,524
680
24
2
0
277,101
8
L
Ymir
8,760
626
36
3
0
223,048
3
L
Artemis
10,870
776
45
3
0
212,924
0
W
Sol
10,745
768
76
5
0
260,847
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role