Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Centichoro
Fenrir
Level 66
God Stats
0W - 3L
1,174 SR
Queue Stats
473W - 471L
1,483 Elo+
Solo
Discordia
Discordia
DAMN_grey_Hippo
Discordia
Level 173
God Stats
1W - 4L
1,751 SR
Queue Stats
416W - 393L
1,486 Elo+
Party 3
Thanatos
Thanatos
GG_GUN_T_THE_G
Thanatos
Level 161
God Stats
2W - 6L
1,643 SR
Queue Stats
161W - 170L
1,508 Elo+
Party 3
Tyr
Tyr
Твердый
Tyr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,513 Elo+
Party 2
Team Averages
Level 127
1,514 SR
1,498 Elo+

VS

Team Averages
Level 134
1,554 SR
1,530 Elo+
Geb
Geb
Doctor Lizahrd
Geb
Level 158
God Stats
3W - 0L
1,515 SR
Queue Stats
59W - 64L
1,544 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Frebious
Ah Muzen Cab
Level 126
God Stats
2W - 0L
1,723 SR
Queue Stats
57W - 68L
1,518 Elo+
Party 1
Tiamat
Tiamat
IGL B3AMS
Tiamat
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 85L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
N--caruana
Cthulhu
Level 138
God Stats
4W - 4L
1,651 SR
Queue Stats
110W - 102L
1,524 Elo+
Solo
Achilles
Achilles
Nibil
Achilles
Level 123
God Stats
9W - 7L
1,379 SR
Queue Stats
936W - 960L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
2 / 3 / 6
7,499
750
13,096
7,751
3,847
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Centichoro
Fenrir
12
0 / 3 / 5
6,493
649
2,820
11,615
10,273
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
DAMN_grey_Hippo
Discordia
16
4 / 3 / 4
8,158
816
10,047
7,665
3,403
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
14
4 / 5 / 4
7,810
781
7,390
11,388
5,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
0 / 7 / 7
6,848
685
5,691
15,837
13,984
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 11
8,828
883
10,614
8,360
7,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Muzen Cab
Frebious
Ah Muzen Cab
17
6 / 2 / 10
9,678
968
14,510
10,052
5,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
IGL B3AMS
Tiamat
15
5 / 2 / 9
9,518
952
4,103
7,608
4,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
N--caruana
Cthulhu
14
1 / 2 / 14
8,477
848
10,448
11,700
12,714
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
Nibil
Achilles
13
5 / 3 / 5
8,407
841
10,776
12,700
15,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
70
10
Kills
21
21
Deaths
10
26
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
2
3
6
1.67
L
Fenrir
Centichoro
Fenrir
0
3
5
0.83
L
Discordia
DAMN_grey_Hippo
Discordia
4
3
4
2
W
4
1
11
9.5
W
Ah Muzen Cab
Frebious
Ah Muzen Cab
6
2
10
5.5
L
Thanatos
4
5
4
1.2
W
Tiamat
IGL B3AMS
Tiamat
5
2
9
4.75
W
Cthulhu
N--caruana
Cthulhu
1
2
14
4
W
Achilles
Nibil
Achilles
5
3
5
2.5
L
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,044
Damage
50,451
54,256
Taken
50,420
37,232
Mitigated
46,082
18,159
Healing
15,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
13,096
3,196
756
1,864
7,751
3,847
0
3,299
4,146
23,614
0
L
Fenrir
Centichoro
Fenrir
2,820
575
1,261
3,522
11,615
10,273
0
5,102
5,913
0
3,902
L
Discordia
DAMN_grey_Hippo
Discordia
10,047
391
867
1,998
7,665
3,403
0
2,969
4,478
24,754
0
W
10,614
664
1,027
1,427
8,360
7,824
321
5,339
3,021
13,407
1,582
W
Ah Muzen Cab
Frebious
Ah Muzen Cab
14,510
3,632
497
1,684
10,052
5,524
1,946
3,873
6,179
0
37,514
L
Thanatos
7,390
1,592
492
5,027
11,388
5,725
0
4,192
6,686
0
14,746
W
Tiamat
IGL B3AMS
Tiamat
4,103
582
745
1,722
7,608
4,729
820
3,683
3,925
13,997
391
W
Cthulhu
N--caruana
Cthulhu
10,448
291
1,069
4,263
11,700
12,714
261
3,950
7,750
24,482
50
W
Achilles
Nibil
Achilles
10,776
434
274
2,820
12,700
15,291
224
6,554
6,146
0
12,309
L
5,691
623
587
1,785
15,837
13,984
0
6,870
8,411
328
9,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,808
Gold Earned
44,908
100
Minions Killed
148
0
Camps Cleared
0
1,018,557
Distance Traveled
951,305
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,499
750
31
3
0
219,861
0
L
Fenrir
6,493
649
4
0
0
202,290
0
L
Discordia
8,158
816
35
4
0
208,021
0
W
Geb
8,828
883
16
2
0
186,507
0
W
Ah Muzen Cab
9,678
968
58
6
0
191,477
0
L
Thanatos
7,810
781
17
2
0
199,581
0
W
Tiamat
9,518
952
37
4
0
192,527
0
W
Cthulhu
8,477
848
30
3
0
206,769
0
W
Achilles
8,407
841
7
1
0
174,025
0
L
Tyr
6,848
685
13
1
0
188,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role