Player Matchup

Cerberus
Cerberus
CursingWriter17
Cerberus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 43L
1,532 Elo+
Solo
Sol
Sol
Elaments4
Sol
Level 167
God Stats
1W - 2L
1,436 SR
Queue Stats
75W - 66L
1,578 Elo+
Solo
Horus
Horus
TealTiru
Horus
Level 138
God Stats
1W - 5L
1,423 SR
Queue Stats
272W - 258L
1,491 Elo+
Solo
Persephone
Persephone
Toxin_Respect
Persephone
Level 86
God Stats
10W - 7L
1,749 SR
Queue Stats
311W - 271L
1,580 Elo+
Solo
Arachne
Arachne
jd1938
Arachne
Level 148
God Stats
2W - 2L
1,752 SR
Queue Stats
302W - 255L
1,615 Elo+
Solo
Team Averages
Level 115
1,572 SR
1,560 Elo+

VS

Team Averages
Level 85
1,612 SR
1,607 Elo+
Hercules
Hercules
AliGOD2
Hercules
Level 86
God Stats
2W - 1L
1,630 SR
Queue Stats
49W - 34L
1,617 Elo+
Solo
Osiris
Osiris
Killadelf
Osiris
Level 126
God Stats
6W - 4L
1,797 SR
Queue Stats
46W - 39L
1,539 Elo+
Solo
Cthulhu
Cthulhu
Space_Bees547
Cthulhu
Level 33
God Stats
24W - 24L
1,693 SR
Queue Stats
56W - 55L
1,491 Elo+
Solo
Hou Yi
Hou Yi
WashedGamer
Hou Yi
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 4L
1,833 Elo+
Solo
Anubis
Anubis
cCrashyy
Anubis
Level 121
God Stats
2W - 2L
1,441 SR
Queue Stats
63W - 65L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
11
2 / 3 / 3
7,134
549
7,208
14,638
11,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 5 / 2
6,630
510
6,716
11,264
3,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Horus
TealTiru
Horus
12
0 / 3 / 0
6,795
523
5,802
12,115
8,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Persephone
Toxin_Respect
Persephone
11
2 / 4 / 1
6,599
508
5,453
6,945
1,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
jd1938
Arachne
11
1 / 3 / 1
6,064
466
4,953
14,126
6,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AliGOD2
Hercules
12
2 / 3 / 5
7,236
557
7,908
12,766
9,766
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Osiris
Killadelf
Osiris
13
2 / 0 / 6
7,277
560
7,048
10,814
7,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
14
2 / 0 / 3
8,455
650
6,367
7,773
5,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
15
6 / 0 / 3
8,415
647
11,067
9,981
4,113
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
cCrashyy
Anubis
13
6 / 2 / 2
7,780
598
6,490
7,688
3,628
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
5
Kills
18
18
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hercules
AliGOD2
Hercules
2
3
5
1.5
L
Cerberus
2
3
3
1.17
L
0
5
2
0.2
W
Osiris
Killadelf
Osiris
2
0
6
5
W
Cthulhu
2
0
3
3.5
L
Horus
TealTiru
Horus
0
3
0
0
L
Persephone
Toxin_Respect
Persephone
2
4
1
0.63
W
Hou Yi
6
0
3
7.5
W
Anubis
cCrashyy
Anubis
6
2
2
3.5
L
Arachne
jd1938
Arachne
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,132
Damage
38,880
59,088
Taken
49,022
30,731
Mitigated
31,034
19,213
Healing
20,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AliGOD2
Hercules
7,908
2,913
1,268
4,771
12,766
9,766
0
7,366
5,400
0
23,927
L
Cerberus
7,208
612
0
5,926
14,638
11,192
0
2,194
12,430
23,374
0
L
6,716
2,858
0
3,402
11,264
3,071
38
123
11,141
57,557
3,686
W
Osiris
Killadelf
Osiris
7,048
2,548
0
4,906
10,814
7,576
403
2,450
8,278
0
60,433
W
Cthulhu
6,367
951
0
2,625
7,773
5,951
144
172
7,004
52,404
1,221
L
Horus
TealTiru
Horus
5,802
2,723
0
2,936
12,115
8,514
0
4,524
6,838
0
50,536
L
Persephone
Toxin_Respect
Persephone
5,453
318
0
1,512
6,945
1,944
0
2,695
4,200
36,794
0
W
Hou Yi
11,067
5,765
0
4,253
9,981
4,113
323
6,219
3,762
0
76,534
W
Anubis
cCrashyy
Anubis
6,490
292
0
2,625
7,688
3,628
0
3,063
4,625
59,648
0
L
Arachne
jd1938
Arachne
4,953
2,789
0
5,437
14,126
6,010
0
2,209
11,865
0
48,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,222
Gold Earned
39,163
365
Minions Killed
455
0
Camps Cleared
0
1,280,452
Distance Traveled
1,344,264
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,236
557
24
2
0
263,763
2
L
Cerberus
7,134
549
36
3
0
289,944
2
L
Sol
6,630
510
108
8
0
221,088
0
W
Osiris
7,277
560
91
7
0
297,146
0
W
Cthulhu
8,455
650
117
9
0
280,579
0
L
Horus
6,795
523
90
7
0
245,709
0
L
Persephone
6,599
508
53
4
0
248,497
3
W
Hou Yi
8,415
647
121
9
0
257,756
2
W
Anubis
7,780
598
102
8
0
245,020
1
L
Arachne
6,064
466
78
6
0
275,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role